diff --git a/res/cardsfolder/a/aquitects_will.txt b/res/cardsfolder/a/aquitects_will.txt index 19b86cdc917..e25f0265daf 100644 --- a/res/cardsfolder/a/aquitects_will.txt +++ b/res/cardsfolder/a/aquitects_will.txt @@ -5,7 +5,7 @@ Text:no text A:SP$ Effect | Cost$ U | Name$ Flood Effect | Keywords$ KWAnimateAll | Unique$ True | Duration$ Permanent | SubAbility$ SVar=TrigPutCounter | SpellDescription$ Put a flood counter on target land. That land is an island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. SVar:TrigPutCounter:DB$ PutCounter | Cost$ 0 | ValidTgts$ Land | CounterType$ FLOOD | CounterNum$ 1 | TgtPrompt$ Select target land | SubAbility$ SVar=DBDraw SVar:DBDraw:DB$ Draw | Cost$ 0 | NumCards$ 1 | ConditionPresent$ Merfolk.YouCtrl | ConditionCompare$ GE1 | ConditionDescription$ If you control a Merfolk, -SVar:KWAnimateAll:stAnimateAll:Land.countersGE1FLOOD:no changes:Island:no colors:Overwrite:No Condition:no text +S:Mode$ Continuous | Affected$ Land.countersGE1FLOOD | AddType$ Island SVar:RemRandomDeck:True SVar:RemAIDeck:True SVar:Rarity:Common diff --git a/res/cardsfolder/l/liege_of_the_tangle.txt b/res/cardsfolder/l/liege_of_the_tangle.txt index 7e5425b3a85..bd3a10015da 100644 --- a/res/cardsfolder/l/liege_of_the_tangle.txt +++ b/res/cardsfolder/l/liege_of_the_tangle.txt @@ -4,12 +4,12 @@ Types:Creature Elemental Text:no text PT:8/8 K:Trample -K:stAnimateAll:Land.countersGE1AWAKENING:8/8:Creature,Elemental:Green,Overwrite:No Abilities:No Condition:no text +S:Mode$ Continuous | Affected$ Card.countersGE1AWAKENING | AddType$ Creature & Elemental | SetColor$ Green | SetPower$ 8 | SetToughness$ 8 T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands. SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | ValidTgts$ Land.YouCtrl | OptionalDecider$ You | TargetMax$ X | TgtPrompt$ Select lands you control | CounterType$ AWAKENING | CounterNum$ 1 | SubAbility$ SVar=DBEffect SVar:X:Count$Valid Land.YouCtrl SVar:DBEffect:DB$ Effect | Cost$ 0 | Name$ Awakening Effect | StaticAbilities$ KWAnimateAll | Unique$ True | Duration$ Permanent -SVar:KWAnimateAll:Mode$ Continuous | Affected$ Permanent.countersGE1AWAKENING | SetPower$ 8 | SetToughness$ 8 | AddType$ Creature & Elemental | SetColor$ Green | Description$ Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands. +SVar:KWAnimateAll:Mode$ Continuous | Affected$ Card.countersGE1AWAKENING | SetPower$ 8 | SetToughness$ 8 | AddType$ Creature & Elemental | SetColor$ Green | Description$ Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands. SVar:Rarity:Mythic SVar:Picture:http://www.wizards.com/global/images/magic/general/liege_of_the_tangle.jpg SetInfo:SOM|Mythic|http://magiccards.info/scans/en/som/123.jpg