Update takklemaggot.txt (#5882)

This commit is contained in:
Renato Filipe Vidal Santos
2024-08-14 04:42:22 +01:00
committed by GitHub
parent 4f843052eb
commit f744642acb

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@@ -8,7 +8,7 @@ SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedController | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
SVar:TrigPutCounter:DB$ PutCounter | Defined$ Enchanted | CounterType$ M0M1 | CounterNum$ 1
T:Mode$ ChangesZone | ValidCard$ Card.EnchantedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigChoose | TriggerDescription$ When enchanted creature dies, that creature's controller chooses a creature that CARDNAME could enchant. If the player does, return CARDNAME to the battlefield under your control attached to that creature. If they don't, return CARDNAME to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, CARDNAME deals 1 damage to that player."
SVar:TrigChoose:DB$ ChooseCard | Defined$ TriggeredCardController | Choices$ Creature.CanBeEnchantedBy | Mandatory$ True | SubAbility$ DBChangeZone
SVar:TrigChoose:DB$ ChooseCard | Defined$ TriggeredCardController | Choices$ Creature.CanBeEnchantedBy | Mandatory$ True | AILogic$ OppPreferred | SubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | AttachedTo$ ChosenCard | ConditionDefined$ ChosenCard | ConditionPresent$ Creature | ConditionCompare$ GE1 | SubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Self | Types$ Enchantment | RemoveEnchantmentTypes$ True | RemoveKeywords$ Enchant creature | Triggers$ TrigUpkeep | RememberObjects$ TriggeredCardController | ConditionDefined$ ChosenCard | ConditionPresent$ Creature | ConditionCompare$ EQ0 | SubAbility$ DBChangeZone2 | Duration$ Permanent
SVar:DBChangeZone2:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ConditionDefined$ ChosenCard | ConditionPresent$ Creature | ConditionCompare$ EQ0