- Improved AI using Guilty Conscience.

This commit is contained in:
Sloth
2013-01-30 11:47:27 +00:00
parent 47455b4955
commit f73c2c6ee1

View File

@@ -394,8 +394,17 @@ public class AttachAi extends SpellAiLogic {
if (!aiStuffies.isEmpty()) { if (!aiStuffies.isEmpty()) {
chosen = aiStuffies.get(0); chosen = aiStuffies.get(0);
} else { } else {
// Improve this to include all Opponent creatures List<Card> creatures = CardLists.filterControlledBy(list, ai.getOpponents());
final List<Card> creatures = CardLists.filterControlledBy(list, ai.getOpponents()); creatures = CardLists.filter(creatures, new Predicate<Card>() {
@Override
public boolean apply(final Card c) {
// Don't enchant creatures that can survive
if (c.hasKeyword("Indestructible") || c.getNetCombatDamage() < c.getNetDefense()) {
return false;
}
return true;
}
});
chosen = CardFactoryUtil.getBestCreatureAI(creatures); chosen = CardFactoryUtil.getBestCreatureAI(creatures);
} }
} }