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- Added Creakwood Liege.
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@@ -1,3 +1,13 @@
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Creakwood Liege
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2 BG BG BG
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Creature Horror
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At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.
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2/2
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StaticEffect:Play:Permanents you Control:PTBonus/1/1:Color.green!NotSelf:Other green creatures you control get +1/+1.
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StaticEffect:Play:Permanents you Control:PTBonus/1/1:Color.black!NotSelf:Other black creatures you control get +1/+1.
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SVar:PlayMain1:TRUE
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SVar:Rarity:Rare
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Murkfiend Liege
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2 UG UG UG
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Creature Horror
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@@ -75,6 +75,7 @@ public class GameActionUtil {
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upkeep_Sleeper_Agent();
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upkeep_Cursed_Land();
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upkeep_Pillory_of_the_Sleepless();
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upkeep_Creakwood_Liege();
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upkeep_Bringer_of_the_Green_Dawn();
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upkeep_Bringer_of_the_Blue_Dawn();
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upkeep_Bringer_of_the_White_Dawn();
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@@ -9232,6 +9233,43 @@ public class GameActionUtil {
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}// for
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}// upkeep_Fledgling_Djinn()
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private static void upkeep_Creakwood_Liege() {
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final String player = AllZone.Phase.getActivePlayer();
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PlayerZone playZone = AllZone.getZone(Constant.Zone.Play, player);
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CardList list = new CardList(playZone.getCards());
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list = list.getName("Creakwood Liege");
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Ability ability;
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for(int i = 0; i < list.size(); i++) {
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final Card crd = list.get(i);
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ability = new Ability(list.get(i), "0") {
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@Override
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public void resolve() {
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String[] choices = {"Yes", "No"};
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Object q = null;
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if(player.equals(Constant.Player.Human)) {
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q = AllZone.Display.getChoiceOptional("Use Creakwood Liege?", choices);
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if(q == null || q.equals("No")) return;
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if(q.equals("Yes")) {
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CardFactoryUtil.makeToken("Worm", "B G 1 1 Worm", crd, "B G", new String[] {
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"Creature", "Worm"}, 1, 1, new String[] {""});
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}
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} else if(player.equals(Constant.Player.Computer)) {
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CardFactoryUtil.makeToken("Worm", "B G 1 1 Worm", crd, "B G", new String[] {
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"Creature", "Worm"}, 1, 1, new String[] {""});
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}
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}// resolve()
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};// Ability
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ability.setStackDescription("Creakwood Liege - " + player
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+ " puts a 1/1 Green Black Worm creature token into play.");
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AllZone.Stack.add(ability);
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}// for
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}// upkeep_Creakwood_Liege
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private static void upkeep_Murkfiend_Liege()
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{
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final String player = AllZone.Phase.getActivePlayer();
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