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- Planeswalker rule: restore the "go to graveyard on 0 loyalty" functionality.
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@@ -973,10 +973,9 @@ public class GameAction {
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checkAgain = true;
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}
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/* -- As of Ixalan, planeswalker uniqueness is only established via the Legendary rule
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if (handlePlaneswalkerRule(p)) {
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checkAgain = true;
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}*/
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}
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}
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// 704.5m World rule
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checkAgain |= handleWorldRule();
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@@ -1225,13 +1224,12 @@ public class GameAction {
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game.getStack().clearSimultaneousStack();
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}
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/* -- As of Ixalan, the Planeswalker Rule no longer applies --
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private boolean handlePlaneswalkerRule(Player p) {
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// get all Planeswalkers
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final List<Card> list = CardLists.filter(p.getCardsIn(ZoneType.Battlefield), CardPredicates.Presets.PLANEWALKERS);
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boolean recheck = false;
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final Multimap<String, Card> uniqueWalkers = ArrayListMultimap.create();
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//final Multimap<String, Card> uniqueWalkers = ArrayListMultimap.create();
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for (Card c : list) {
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if (c.getCounters(CounterType.LOYALTY) <= 0) {
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moveToGraveyard(c, null);
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@@ -1240,14 +1238,15 @@ public class GameAction {
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recheck = true;
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}
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/*
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for (final String type : c.getType()) {
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if (CardType.isAPlaneswalkerType(type)) {
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uniqueWalkers.put(type, c);
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}
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}
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}*/
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}
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/*
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for (String key : uniqueWalkers.keySet()) {
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Collection<Card> duplicates = uniqueWalkers.get(key);
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if (duplicates.size() < 2) {
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@@ -1263,8 +1262,9 @@ public class GameAction {
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}
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}
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}
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*/
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return recheck;
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}*/
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}
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private boolean handleLegendRule(Player p) {
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final List<Card> a = CardLists.getType(p.getCardsIn(ZoneType.Battlefield), "Legendary");
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