translate "Gauntlet Progress"

This commit is contained in:
CCTV-1
2020-10-25 20:20:49 +08:00
parent d50d64e1a3
commit f61329c4fe
7 changed files with 18 additions and 6 deletions

View File

@@ -28,6 +28,7 @@ import net.miginfocom.swing.MigLayout;
import forge.assets.FSkinProp; import forge.assets.FSkinProp;
import forge.game.GameView; import forge.game.GameView;
import forge.gauntlet.GauntletWinLoseController; import forge.gauntlet.GauntletWinLoseController;
import forge.util.Localizer;
import forge.toolbox.FLabel; import forge.toolbox.FLabel;
import forge.toolbox.FSkin; import forge.toolbox.FSkin;
import forge.toolbox.FSkin.SkinnedPanel; import forge.toolbox.FSkin.SkinnedPanel;
@@ -50,7 +51,7 @@ public class GauntletWinLose extends ControlWinLose {
controller = new GauntletWinLoseController(view0, game0) { controller = new GauntletWinLoseController(view0, game0) {
@Override @Override
protected void showOutcome(boolean isMatchOver, String message1, String message2, FSkinProp icon, List<String> lstEventNames, List<String> lstEventRecords, int len, int num) { protected void showOutcome(boolean isMatchOver, String message1, String message2, FSkinProp icon, List<String> lstEventNames, List<String> lstEventRecords, int len, int num) {
final JLabel lblTitle = new FLabel.Builder().text("Gauntlet Progress") final JLabel lblTitle = new FLabel.Builder().text(Localizer.getInstance().getMessage("lblGauntletProgress"))
.fontAlign(SwingConstants.CENTER).fontSize(18).build(); .fontAlign(SwingConstants.CENTER).fontSize(18).build();
final JPanel pnlResults = new JPanel(); final JPanel pnlResults = new JPanel();

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@@ -21,6 +21,7 @@ import forge.FThreads;
import forge.assets.FSkinProp; import forge.assets.FSkinProp;
import forge.game.GameView; import forge.game.GameView;
import forge.gauntlet.GauntletWinLoseController; import forge.gauntlet.GauntletWinLoseController;
import forge.util.Localizer;
import forge.util.gui.SOptionPane; import forge.util.gui.SOptionPane;
import java.util.List; import java.util.List;
@@ -70,7 +71,7 @@ public class GauntletWinLose extends ControlWinLose {
} }
} }
SOptionPane.showMessageDialog(sb.toString(), "Gauntlet Progress", icon); SOptionPane.showMessageDialog(sb.toString(), Localizer.getInstance().getMessage("lblGauntletProgress"), icon);
} }
}); });
} }

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@@ -2592,3 +2592,5 @@ lblDetectedInvalidHostAddress=Ungültige Host-Adresse ({0}) wurde festgestellt.
lblChooseACompanion=Wähle einen Gefährten lblChooseACompanion=Wähle einen Gefährten
#QuestPreferences.java #QuestPreferences.java
lblWildOpponentNumberError=Anzahl der Wild-Gegner kann nur 0 bis 3 sein lblWildOpponentNumberError=Anzahl der Wild-Gegner kann nur 0 bis 3 sein
#GauntletWinLose.java
lblGauntletProgress=Gauntlet Progress

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@@ -2592,3 +2592,5 @@ lblDetectedInvalidHostAddress=Invalid host address ({0}) was detected.
lblChooseACompanion=Choose a companion lblChooseACompanion=Choose a companion
#QuestPreferences.java #QuestPreferences.java
lblWildOpponentNumberError=Wild Opponents can only be 0 to 3 lblWildOpponentNumberError=Wild Opponents can only be 0 to 3
#GauntletWinLose.java
lblGauntletProgress=Gauntlet Progress

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@@ -2591,4 +2591,6 @@ lblDetectedInvalidHostAddress=Se detectó una dirección de host no válida ({0}
#Player.java #Player.java
lblChooseACompanion=Elige un compañero lblChooseACompanion=Elige un compañero
#QuestPreferences.java #QuestPreferences.java
lblWildOpponentNumberError=Wild Opponents can only be 0 to 3 lblWildOpponentNumberError=Los Oponentes Salvajes sólo pueden ser de 0 a 3
#GauntletWinLose.java
lblGauntletProgress=Gauntlet Progress

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@@ -2592,3 +2592,5 @@ lblDetectedInvalidHostAddress=Invalid host address ({0}) was detected.
lblChooseACompanion=Choose a companion lblChooseACompanion=Choose a companion
#QuestPreferences.java #QuestPreferences.java
lblWildOpponentNumberError=Wild Opponents can only be 0 to 3 lblWildOpponentNumberError=Wild Opponents can only be 0 to 3
#GauntletWinLose.java
lblGauntletProgress=Gauntlet Progress

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@@ -907,7 +907,7 @@ lblDeleteEdit=删除/编辑
lblSetEdition=神秘行。我们不知道他做了什么和能做什么。 lblSetEdition=神秘行。我们不知道他做了什么和能做什么。
ttFavorite=喜好 ttFavorite=喜好
lblFolder=文件夹 lblFolder=文件夹
ttFormats=套牌在赛制中合法 ttFormats=套牌的合法赛制
lblMain=主牌 lblMain=主牌
ttMain=主牌 ttMain=主牌
lblQty=数量 lblQty=数量
@@ -1106,7 +1106,7 @@ lblSelect=选择%s
lblLandSet=地牌的系列 lblLandSet=地牌的系列
lblAddBasicLandsAutoSuggest=添加基本地到%s\n双击自动添加 lblAddBasicLandsAutoSuggest=添加基本地到%s\n双击自动添加
lblDeckStatisticsAutoSuggest=套牌统计。 双击自动添加基本地。 lblDeckStatisticsAutoSuggest=套牌统计。 双击自动添加基本地。
lblAssortedArt=各种画 lblAssortedArt=什锦卡图
lblCardArtN=卡图{0} lblCardArtN=卡图{0}
lblNonLandCount=%d张非地牌 lblNonLandCount=%d张非地牌
lblOldLandCount=%d张地牌 lblOldLandCount=%d张地牌
@@ -1123,7 +1123,7 @@ lblNoKnownCardsOnClipboard=在剪切板找不到已知的卡牌。\n\n将套牌
lblChangeSection=切换部分 lblChangeSection=切换部分
lblDeckListCopiedClipboard=套牌列表''{0}''已经复制到剪切板 lblDeckListCopiedClipboard=套牌列表''{0}''已经复制到剪切板
#FSideboardDialog.java #FSideboardDialog.java
lblUpdateMainFromSideboard=从备牌更新%s到主牌 lblUpdateMainFromSideboard=为%s进行换备
#FVanguardChooser.java #FVanguardChooser.java
lblRandomVanguard=随机先锋 lblRandomVanguard=随机先锋
#FOptionPane.java #FOptionPane.java
@@ -2592,3 +2592,5 @@ lblDetectedInvalidHostAddress=检测到无效的主机地址({0})。
lblChooseACompanion=选择一个行侣 lblChooseACompanion=选择一个行侣
#QuestPreferences.java #QuestPreferences.java
lblWildOpponentNumberError=野外对手数只能在0-3之间 lblWildOpponentNumberError=野外对手数只能在0-3之间
#GauntletWinLose.java
lblGauntletProgress=决斗进度