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https://github.com/Card-Forge/forge.git
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translate "Gauntlet Progress"
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@@ -28,6 +28,7 @@ import net.miginfocom.swing.MigLayout;
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import forge.assets.FSkinProp;
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import forge.assets.FSkinProp;
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import forge.game.GameView;
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import forge.game.GameView;
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import forge.gauntlet.GauntletWinLoseController;
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import forge.gauntlet.GauntletWinLoseController;
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import forge.util.Localizer;
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import forge.toolbox.FLabel;
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import forge.toolbox.FLabel;
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import forge.toolbox.FSkin;
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import forge.toolbox.FSkin;
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import forge.toolbox.FSkin.SkinnedPanel;
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import forge.toolbox.FSkin.SkinnedPanel;
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@@ -50,7 +51,7 @@ public class GauntletWinLose extends ControlWinLose {
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controller = new GauntletWinLoseController(view0, game0) {
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controller = new GauntletWinLoseController(view0, game0) {
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@Override
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@Override
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protected void showOutcome(boolean isMatchOver, String message1, String message2, FSkinProp icon, List<String> lstEventNames, List<String> lstEventRecords, int len, int num) {
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protected void showOutcome(boolean isMatchOver, String message1, String message2, FSkinProp icon, List<String> lstEventNames, List<String> lstEventRecords, int len, int num) {
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final JLabel lblTitle = new FLabel.Builder().text("Gauntlet Progress")
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final JLabel lblTitle = new FLabel.Builder().text(Localizer.getInstance().getMessage("lblGauntletProgress"))
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.fontAlign(SwingConstants.CENTER).fontSize(18).build();
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.fontAlign(SwingConstants.CENTER).fontSize(18).build();
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final JPanel pnlResults = new JPanel();
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final JPanel pnlResults = new JPanel();
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@@ -21,6 +21,7 @@ import forge.FThreads;
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import forge.assets.FSkinProp;
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import forge.assets.FSkinProp;
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import forge.game.GameView;
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import forge.game.GameView;
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import forge.gauntlet.GauntletWinLoseController;
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import forge.gauntlet.GauntletWinLoseController;
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import forge.util.Localizer;
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import forge.util.gui.SOptionPane;
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import forge.util.gui.SOptionPane;
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import java.util.List;
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import java.util.List;
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@@ -70,7 +71,7 @@ public class GauntletWinLose extends ControlWinLose {
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}
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}
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}
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}
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SOptionPane.showMessageDialog(sb.toString(), "Gauntlet Progress", icon);
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SOptionPane.showMessageDialog(sb.toString(), Localizer.getInstance().getMessage("lblGauntletProgress"), icon);
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}
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}
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});
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});
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}
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}
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@@ -2592,3 +2592,5 @@ lblDetectedInvalidHostAddress=Ungültige Host-Adresse ({0}) wurde festgestellt.
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lblChooseACompanion=Wähle einen Gefährten
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lblChooseACompanion=Wähle einen Gefährten
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#QuestPreferences.java
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#QuestPreferences.java
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lblWildOpponentNumberError=Anzahl der Wild-Gegner kann nur 0 bis 3 sein
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lblWildOpponentNumberError=Anzahl der Wild-Gegner kann nur 0 bis 3 sein
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#GauntletWinLose.java
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lblGauntletProgress=Gauntlet Progress
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@@ -2592,3 +2592,5 @@ lblDetectedInvalidHostAddress=Invalid host address ({0}) was detected.
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lblChooseACompanion=Choose a companion
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lblChooseACompanion=Choose a companion
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#QuestPreferences.java
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#QuestPreferences.java
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lblWildOpponentNumberError=Wild Opponents can only be 0 to 3
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lblWildOpponentNumberError=Wild Opponents can only be 0 to 3
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#GauntletWinLose.java
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lblGauntletProgress=Gauntlet Progress
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@@ -2591,4 +2591,6 @@ lblDetectedInvalidHostAddress=Se detectó una dirección de host no válida ({0}
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#Player.java
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#Player.java
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lblChooseACompanion=Elige un compañero
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lblChooseACompanion=Elige un compañero
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#QuestPreferences.java
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#QuestPreferences.java
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lblWildOpponentNumberError=Wild Opponents can only be 0 to 3
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lblWildOpponentNumberError=Los Oponentes Salvajes sólo pueden ser de 0 a 3
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#GauntletWinLose.java
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lblGauntletProgress=Gauntlet Progress
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@@ -2592,3 +2592,5 @@ lblDetectedInvalidHostAddress=Invalid host address ({0}) was detected.
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lblChooseACompanion=Choose a companion
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lblChooseACompanion=Choose a companion
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#QuestPreferences.java
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#QuestPreferences.java
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lblWildOpponentNumberError=Wild Opponents can only be 0 to 3
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lblWildOpponentNumberError=Wild Opponents can only be 0 to 3
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#GauntletWinLose.java
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lblGauntletProgress=Gauntlet Progress
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@@ -907,7 +907,7 @@ lblDeleteEdit=删除/编辑
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lblSetEdition=神秘行。我们不知道他做了什么和能做什么。
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lblSetEdition=神秘行。我们不知道他做了什么和能做什么。
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ttFavorite=喜好
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ttFavorite=喜好
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lblFolder=文件夹
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lblFolder=文件夹
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ttFormats=套牌在赛制中合法
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ttFormats=套牌的合法赛制
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lblMain=主牌
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lblMain=主牌
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ttMain=主牌
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ttMain=主牌
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lblQty=数量
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lblQty=数量
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@@ -1106,7 +1106,7 @@ lblSelect=选择%s
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lblLandSet=地牌的系列
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lblLandSet=地牌的系列
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lblAddBasicLandsAutoSuggest=添加基本地到%s\n(双击自动添加)
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lblAddBasicLandsAutoSuggest=添加基本地到%s\n(双击自动添加)
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lblDeckStatisticsAutoSuggest=套牌统计。 双击自动添加基本地。
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lblDeckStatisticsAutoSuggest=套牌统计。 双击自动添加基本地。
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lblAssortedArt=各种画
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lblAssortedArt=什锦卡图
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lblCardArtN=卡图{0}
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lblCardArtN=卡图{0}
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lblNonLandCount=%d张非地牌
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lblNonLandCount=%d张非地牌
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lblOldLandCount=%d张地牌
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lblOldLandCount=%d张地牌
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@@ -1123,7 +1123,7 @@ lblNoKnownCardsOnClipboard=在剪切板找不到已知的卡牌。\n\n将套牌
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lblChangeSection=切换部分
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lblChangeSection=切换部分
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lblDeckListCopiedClipboard=套牌列表''{0}''已经复制到剪切板
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lblDeckListCopiedClipboard=套牌列表''{0}''已经复制到剪切板
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#FSideboardDialog.java
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#FSideboardDialog.java
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lblUpdateMainFromSideboard=从备牌更新%s到主牌
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lblUpdateMainFromSideboard=为%s进行换备
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#FVanguardChooser.java
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#FVanguardChooser.java
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lblRandomVanguard=随机先锋
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lblRandomVanguard=随机先锋
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#FOptionPane.java
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#FOptionPane.java
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@@ -2592,3 +2592,5 @@ lblDetectedInvalidHostAddress=检测到无效的主机地址({0})。
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lblChooseACompanion=选择一个行侣
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lblChooseACompanion=选择一个行侣
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#QuestPreferences.java
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#QuestPreferences.java
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lblWildOpponentNumberError=野外对手数只能在0-3之间
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lblWildOpponentNumberError=野外对手数只能在0-3之间
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#GauntletWinLose.java
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lblGauntletProgress=决斗进度
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