refactor "attack specific player" cards/tokens

This commit is contained in:
Northmoc
2022-04-21 14:01:23 -04:00
parent 152f8020f7
commit f5f9518b3b
7 changed files with 14 additions and 7 deletions

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@@ -2,5 +2,7 @@ Name:My Crushing Masterstroke
ManaCost:no cost
Types:Scheme
T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigControl | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.
SVar:TrigControl:DB$ GainControl | AllValid$ Permanent.OppCtrl+nonLand | Untap$ True | AddKWs$ Haste & HIDDEN CARDNAME attacks specific player each combat if able:CardOwner | LoseControl$ EOT
SVar:TrigControl:DB$ GainControl | AllValid$ Permanent.OppCtrl+nonLand | Untap$ True | AddKWs$ Haste | LoseControl$ EOT | RememberControlled$ True | SubAbility$ DBAnimate
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ AttackOwner | SubAbility$ DBCleanup
SVar:AttackOwner:Mode$ MustAttack | Affected$ Card.Self | MustAttack$ CardOwner | Description$ This permanent attacks its owner this turn if able.
Oracle:When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.

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@@ -5,7 +5,8 @@ PT:2/6
K:Deathtouch
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigChoose | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, choose an opponent at random. CARDNAME attacks that player this combat if able.
SVar:TrigChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | Random$ True | SubAbility$ DBPump
SVar:DBPump:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME attacks specific player each combat if able:ChosenPlayer | Duration$ UntilEndOfCombat
SVar:DBPump:DB$ Animate | Defined$ Self | staticAbilities$ AttackChosen | Duration$ UntilEndOfCombat
SVar:AttackChosen:Mode$ MustAttack | Affected$ Card.Self | MustAttack$ ChosenPlayer
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigLoseLifeOpp | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player loses half their life, rounded down.
SVar:TrigLoseLifeOpp:DB$ LoseLife | Defined$ TriggeredTarget | LifeAmount$ RavingXOpp
SVar:RavingXOpp:TriggeredTarget$LifeTotal/HalfDown

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@@ -4,5 +4,6 @@ Types:Legendary Creature Giant Warrior
PT:7/7
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigChoose | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, choose an opponent at random. CARDNAME attacks that player this combat if able.
SVar:TrigChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | Random$ True | SubAbility$ DBPump
SVar:DBPump:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME attacks specific player each combat if able:ChosenPlayer | Duration$ UntilEndOfCombat
SVar:DBPump:DB$ Animate | Defined$ Self | staticAbilities$ AttackChosen | Duration$ UntilEndOfCombat
SVar:AttackChosen:Mode$ MustAttack | Affected$ Card.Self | MustAttack$ ChosenPlayer | Secondary$ True
Oracle:At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.

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@@ -6,7 +6,8 @@ K:Flying
K:Haste
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigChoose | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. CARDNAME attacks that player this combat if able. If you can't choose an opponent this way, tap CARDNAME.
SVar:TrigChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent+IsNotRemembered | Random$ True | ChooseSubAbility$ DBPump | CantChooseSubAbility$ DBTap
SVar:DBPump:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME attacks specific player each combat if able:ChosenPlayer | Duration$ UntilEndOfCombat
SVar:DBPump:DB$ Animate | Defined$ Self | staticAbilities$ AttackChosen | Duration$ UntilEndOfCombat
SVar:AttackChosen:Mode$ MustAttack | Affected$ Card.Self | MustAttack$ ChosenPlayer | Secondary$ True
SVar:DBTap:DB$ Tap | Defined$ Self | SubAbility$ DBCleanup
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigClearRem | Static$ True
SVar:TrigClearRem:DB$ Cleanup | ClearRemembered$ True | SubAbility$ TrigRemember

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@@ -3,7 +3,9 @@ ManaCost:no cost
Types:Scheme
T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigControl | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
SVar:TrigControl:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ValidTgts$ Creature.OppCtrl | TgtZone$ Graveyard | TgtPrompt$ Choose target creature card in each opponent's graveyard | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | RememberChanged$ True | SubAbility$ DBPump
SVar:DBPump:DB$ PumpAll | ValidCards$ Card.IsRemembered | KW$ HIDDEN CARDNAME attacks specific player each combat if able:CardOwner | Duration$ UntilLoseControlOfHost | SubAbility$ DBCleanup
SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ AddAttackStatic | ForgetOnMoved$ Battlefield | Duration$ UntilLoseControlOfHost | SubAbility$ DBCleanup
SVar:AddAttackStatic:Continuous | Affected$ Card.IsRemembered | AddStaticAbility$ AttackOwner | Description$ Each of those creatures attacks its owner each combat if able.
SVar:AttackOwner:Mode$ MustAttack | Affected$ Card.Self | MustAttack$ CardOwner | Description$ This permanent attacks its owner each turn if able.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:OneEach:PlayerCountOpponents$Amount
Oracle:When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.

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@@ -3,5 +3,5 @@ ManaCost:no cost
Types:Creature Zombie
Colors:black
PT:2/2
K:CARDNAME attacks specific player each combat if able:Remembered
S:Mode$ MustAttack | Affected$ Card.Self | MustAttack$ Remembered | Description$ This creature attacks its designated player each combat if able.
Oracle:This creature attacks its designated player each combat if able.

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@@ -3,5 +3,5 @@ ManaCost:no cost
Types:Creature Horror
Colors:black
PT:3/3
K:CARDNAME attacks specific player each combat if able:Remembered
S:Mode$ MustAttack | Affected$ Card.Self | MustAttack$ Remembered | Description$ This creature attacks its designated player each combat if able.
Oracle:This creature attacks the designated player each combat if able.