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Merge branch 'unmappable-characters' into 'master'
Replace unmappable characters. See merge request core-developers/forge!1416
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@@ -1874,7 +1874,7 @@ public class GameAction {
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// Assumes that the list of players is in APNAP order, which should be the case
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// Optional here as well to handle the way that mulligans do the choice
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// 701.17. Scry
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// 701.17a To “scry N” means to look at the top N cards of your library, then put any number of them
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// 701.17a To "scry N" means to look at the top N cards of your library, then put any number of them
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// on the bottom of your library in any order and the rest on top of your library in any order.
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// 701.17b If a player is instructed to scry 0, no scry event occurs. Abilities that trigger whenever a
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// player scries won’t trigger.
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@@ -735,7 +735,7 @@ public class TriggerHandler {
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}
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}
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} else if (kw.startsWith("Dieharmonicon")) {
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// 700.4. The term dies means “is put into a graveyard from the battlefield.”
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// 700.4. The term dies means "is put into a graveyard from the battlefield."
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if (runParams.get("Origin") instanceof String) {
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final String origin = (String) runParams.get("Origin");
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if ("Battlefield".equals(origin) && runParams.get("Destination") instanceof String) {
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@@ -765,7 +765,7 @@ public class TriggerHandler {
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n++;
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}
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} else if (kw.startsWith("Dieharmonicon")) {
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// 700.4. The term dies means “is put into a graveyard from the battlefield.”
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// 700.4. The term dies means "is put into a graveyard from the battlefield."
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final String valid = kw.split(":")[1];
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if (!table.filterCards(ImmutableList.of(ZoneType.Battlefield), ZoneType.Graveyard,
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valid, ck, null).isEmpty()) {
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