From 0f384047899ff0a5f21e7278f1ddd5d1c884573a Mon Sep 17 00:00:00 2001 From: Agetian Date: Sun, 25 Nov 2018 13:49:27 +0300 Subject: [PATCH 1/2] - Updating CHANGES.txt --- forge-gui/release-files/CHANGES.txt | 3 +++ 1 file changed, 3 insertions(+) diff --git a/forge-gui/release-files/CHANGES.txt b/forge-gui/release-files/CHANGES.txt index 372e3454bc2..2a0aa537709 100644 --- a/forge-gui/release-files/CHANGES.txt +++ b/forge-gui/release-files/CHANGES.txt @@ -1,3 +1,6 @@ +- AI Improvements - +A new round of AI improvements went into the game, hopefully making the game a little more interesting and exciting to play. In particular, certain improvements regarding Flash were implemented, the AI is now able to use cards which reorder the top of the library, such as Ponder or Portent, and several logic-related bugs were fixed. Also, the AI has been optimized a little, hopefully making it a bit faster, especially on mobile platforms, in situations where there are a lot of cards on the battlefield but the AI has little or nothing to do. + - Planar Conquest: Guilds of Ravnica - Cards from Guilds of Ravnica are now available on the Ravnica plane in Planar Conquest. Several events on this plane have been updated or changed to feature Guilds of Ravnica cards as well. Please note that Planar Conquest is currently only available on Android and the macOS mobile backport. From fc2ba648c66aafb2cfcbb530c8b0cdb09ed2660f Mon Sep 17 00:00:00 2001 From: Agetian Date: Sun, 25 Nov 2018 20:32:45 +0300 Subject: [PATCH 2/2] - Fix Protection from X mechanic. --- forge-game/src/main/java/forge/game/card/Card.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/forge-game/src/main/java/forge/game/card/Card.java b/forge-game/src/main/java/forge/game/card/Card.java index 7ca8e45317b..7374f78f137 100644 --- a/forge-game/src/main/java/forge/game/card/Card.java +++ b/forge-game/src/main/java/forge/game/card/Card.java @@ -4954,7 +4954,7 @@ public class Card extends GameEntity implements Comparable { } // Protection only works on the Battlefield - if (isInZone(ZoneType.Battlefield)) { + if (!isInZone(ZoneType.Battlefield)) { return false; }