diff --git a/forge-gui/res/cardsfolder/t/the_dead_shall_serve.txt b/forge-gui/res/cardsfolder/t/the_dead_shall_serve.txt index 437d5a8b5a7..a652256e974 100644 --- a/forge-gui/res/cardsfolder/t/the_dead_shall_serve.txt +++ b/forge-gui/res/cardsfolder/t/the_dead_shall_serve.txt @@ -2,7 +2,7 @@ Name:The Dead Shall Serve ManaCost:no cost Types:Scheme T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigControl | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able. -SVar:TrigControl:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ValidTgts$ Creature.OppCtrl | TgtZone$ Graveyard | TgtPrompt$ Choose target creature card in each opponent's graveyard | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | RememberChanged$ True +SVar:TrigControl:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ValidTgts$ Creature.OppCtrl | TgtZone$ Graveyard | TgtPrompt$ Choose target creature card in each opponent's graveyard | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | RememberChanged$ True | SubAbility$ DBEffect SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ AddAttackStatic | ForgetOnMoved$ Battlefield | Duration$ UntilLoseControlOfHost | SubAbility$ DBCleanup SVar:AddAttackStatic:Continuous | Affected$ Card.IsRemembered | AddStaticAbility$ AttackOwner | Description$ Each of those creatures attacks its owner each combat if able. SVar:AttackOwner:Mode$ MustAttack | ValidCreature$ Card.Self | MustAttack$ CardOwner | Description$ This permanent attacks its owner each turn if able.