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https://github.com/Card-Forge/forge.git
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just a couple of comments
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@@ -455,10 +455,6 @@ public final class AllZone implements NewConstants {
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getInputControl().clearInput();
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getInputControl().clearInput();
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getColorChanger().reset();
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getColorChanger().reset();
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// player.reset() now handles this
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//AllZone.getHumanPlayer().clearHandSizeOperations();
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//AllZone.getComputerPlayer().clearHandSizeOperations();
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}
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}
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/**
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/**
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@@ -255,7 +255,7 @@ public abstract class AllZoneUtil {
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all.addAll(player.getZone(Zone.Hand).getCards());
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all.addAll(player.getZone(Zone.Hand).getCards());
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all.addAll(player.getZone(Zone.Library).getCards()); // not sure if library should be included.
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all.addAll(player.getZone(Zone.Library).getCards()); // not sure if library should be included.
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all.addAll(player.getZone(Zone.Battlefield).getCards());
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all.addAll(player.getZone(Zone.Battlefield).getCards());
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all.addAll(player.getZone(Zone.Exile).getCards());
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all.addAll(player.getZone(Zone.Exile).getCards()); // Spawnsire of Ulamog plays spells from here?
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}
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}
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return all;
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return all;
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}
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}
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