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Bioessence Hydra: add new Trigger for counters on many game entities at once
This commit is contained in:
committed by
swordshine
parent
f7546eca32
commit
f408950aad
@@ -217,7 +217,7 @@ public class GameSimulatorTest extends SimulationTestCase {
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Game game = initAndCreateGame();
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Player p = game.getPlayers().get(1);
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Card sorin = addCard("Sorin, Solemn Visitor", p);
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sorin.addCounter(CounterType.LOYALTY, 5, p, false);
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sorin.addCounter(CounterType.LOYALTY, 5, p, false, null);
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game.getPhaseHandler().devModeSet(PhaseType.MAIN2, p);
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game.getAction().checkStateEffects(true);
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@@ -261,7 +261,7 @@ public class GameSimulatorTest extends SimulationTestCase {
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String bearCardName = "Runeclaw Bear";
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addCard(bearCardName, p);
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Card gideon = addCard("Gideon, Ally of Zendikar", p);
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gideon.addCounter(CounterType.LOYALTY, 4, p, false);
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gideon.addCounter(CounterType.LOYALTY, 4, p, false, null);
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game.getPhaseHandler().devModeSet(PhaseType.MAIN2, p);
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game.getAction().checkStateEffects(true);
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@@ -380,7 +380,7 @@ public class GameSimulatorTest extends SimulationTestCase {
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Game game = initAndCreateGame();
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Player p = game.getPlayers().get(1);
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Card sarkhan = addCard(sarkhanCardName, p);
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sarkhan.addCounter(CounterType.LOYALTY, 4, p, false);
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sarkhan.addCounter(CounterType.LOYALTY, 4, p, false, null);
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game.getPhaseHandler().devModeSet(PhaseType.MAIN2, p);
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game.getAction().checkStateEffects(true);
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@@ -414,7 +414,7 @@ public class GameSimulatorTest extends SimulationTestCase {
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addCard(ornithoperCardName, p);
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addCard(bearCardName, p);
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Card ajani = addCard(ajaniCardName, p);
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ajani.addCounter(CounterType.LOYALTY, 4, p, false);
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ajani.addCounter(CounterType.LOYALTY, 4, p, false, null);
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game.getPhaseHandler().devModeSet(PhaseType.MAIN2, p);
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game.getAction().checkStateEffects(true);
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@@ -445,7 +445,7 @@ public class GameSimulatorTest extends SimulationTestCase {
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SpellAbility boltSA = boltCard.getFirstSpellAbility();
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Card ajani = addCard(ajaniCardName, p);
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ajani.addCounter(CounterType.LOYALTY, 8, p, false);
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ajani.addCounter(CounterType.LOYALTY, 8, p, false, null);
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game.getPhaseHandler().devModeSet(PhaseType.MAIN2, p);
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game.getAction().checkStateEffects(true);
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@@ -494,7 +494,7 @@ public class GameSimulatorTest extends SimulationTestCase {
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addCard("Swamp", p);
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addCard("Swamp", p);
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Card depths = addCard("Dark Depths", p);
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depths.addCounter(CounterType.ICE, 10, p, false);
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depths.addCounter(CounterType.ICE, 10, p, false, null);
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Card thespian = addCard("Thespian's Stage", p);
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game.getPhaseHandler().devModeSet(PhaseType.MAIN2, p);
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game.getAction().checkStateEffects(true);
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