Bioessence Hydra: add new Trigger for counters on many game entities at once

This commit is contained in:
Hans Mackowiak
2019-04-25 01:48:29 +00:00
committed by swordshine
parent f7546eca32
commit f408950aad
51 changed files with 671 additions and 305 deletions

View File

@@ -217,7 +217,7 @@ public class GameSimulatorTest extends SimulationTestCase {
Game game = initAndCreateGame();
Player p = game.getPlayers().get(1);
Card sorin = addCard("Sorin, Solemn Visitor", p);
sorin.addCounter(CounterType.LOYALTY, 5, p, false);
sorin.addCounter(CounterType.LOYALTY, 5, p, false, null);
game.getPhaseHandler().devModeSet(PhaseType.MAIN2, p);
game.getAction().checkStateEffects(true);
@@ -261,7 +261,7 @@ public class GameSimulatorTest extends SimulationTestCase {
String bearCardName = "Runeclaw Bear";
addCard(bearCardName, p);
Card gideon = addCard("Gideon, Ally of Zendikar", p);
gideon.addCounter(CounterType.LOYALTY, 4, p, false);
gideon.addCounter(CounterType.LOYALTY, 4, p, false, null);
game.getPhaseHandler().devModeSet(PhaseType.MAIN2, p);
game.getAction().checkStateEffects(true);
@@ -380,7 +380,7 @@ public class GameSimulatorTest extends SimulationTestCase {
Game game = initAndCreateGame();
Player p = game.getPlayers().get(1);
Card sarkhan = addCard(sarkhanCardName, p);
sarkhan.addCounter(CounterType.LOYALTY, 4, p, false);
sarkhan.addCounter(CounterType.LOYALTY, 4, p, false, null);
game.getPhaseHandler().devModeSet(PhaseType.MAIN2, p);
game.getAction().checkStateEffects(true);
@@ -414,7 +414,7 @@ public class GameSimulatorTest extends SimulationTestCase {
addCard(ornithoperCardName, p);
addCard(bearCardName, p);
Card ajani = addCard(ajaniCardName, p);
ajani.addCounter(CounterType.LOYALTY, 4, p, false);
ajani.addCounter(CounterType.LOYALTY, 4, p, false, null);
game.getPhaseHandler().devModeSet(PhaseType.MAIN2, p);
game.getAction().checkStateEffects(true);
@@ -445,7 +445,7 @@ public class GameSimulatorTest extends SimulationTestCase {
SpellAbility boltSA = boltCard.getFirstSpellAbility();
Card ajani = addCard(ajaniCardName, p);
ajani.addCounter(CounterType.LOYALTY, 8, p, false);
ajani.addCounter(CounterType.LOYALTY, 8, p, false, null);
game.getPhaseHandler().devModeSet(PhaseType.MAIN2, p);
game.getAction().checkStateEffects(true);
@@ -494,7 +494,7 @@ public class GameSimulatorTest extends SimulationTestCase {
addCard("Swamp", p);
addCard("Swamp", p);
Card depths = addCard("Dark Depths", p);
depths.addCounter(CounterType.ICE, 10, p, false);
depths.addCounter(CounterType.ICE, 10, p, false, null);
Card thespian = addCard("Thespian's Stage", p);
game.getPhaseHandler().devModeSet(PhaseType.MAIN2, p);
game.getAction().checkStateEffects(true);