- Slight change to the code for Kor Firewalker. Now uses JOptionPane.showConfirmDialog(YES_NO_OPTION), this now gives the human a choice to gain or not gain life.

This commit is contained in:
jendave
2011-08-06 05:56:57 +00:00
parent 587674bc40
commit f3ff053e75

View File

@@ -2878,41 +2878,51 @@ public class GameActionUtil {
}//if
}//Fable
public static void playCard_Kor_Firewalker(Card c) {
public static void playCard_Kor_Firewalker(Card c) {
final PlayerZone play = AllZone.getZone(Constant.Zone.Play,
Constant.Player.Human);
final PlayerZone comp = AllZone.getZone(Constant.Zone.Play,
Constant.Player.Computer);
final PlayerZone play = AllZone.getZone(Constant.Zone.Play, Constant.Player.Human);
final PlayerZone comp = AllZone.getZone(Constant.Zone.Play, Constant.Player.Computer);
CardList list = new CardList();
list.addAll(play.getCards());
list.addAll(comp.getCards());
CardList list = new CardList();
list.addAll(play.getCards());
list.addAll(comp.getCards());
list = list.getName("Kor Firewalker");
list = list.getName("Kor Firewalker");
if (list.size() > 0) {
ArrayList<String> cl=CardUtil.getColors(c);
if (cl.contains(Constant.Color.Red)) {
for (int i=0;i<list.size();i++) {
final Card card = list.get(i);
if (list.size() > 0){
ArrayList<String> cl=CardUtil.getColors(c);
if (cl.contains(Constant.Color.Red))
{
for (int i=0;i<list.size();i++)
{
final Card card = list.get(i);
Ability ability2 = new Ability(card, "0")
{
public void resolve()
{
AllZone.GameAction.getPlayerLife(card.getController()).addLife(1);
} //resolve
}; //ability
ability2.setStackDescription(card.getName() + " - "
+ c.getController() + " played a Red spell," + card.getController()+" gains 1 life.");
AllZone.Stack.add(ability2);
}
}//if
}
Ability ability2 = new Ability(card, "0") {
public void resolve() {
if (card.getController().equals("Human")) {
StringBuffer title = new StringBuffer();
title.append("Kor Firewalker Ability");
StringBuffer message = new StringBuffer();
message.append("Will you gain 1 life?");
int choice = JOptionPane.showConfirmDialog(null, message.toString(), title.toString(), JOptionPane.YES_NO_OPTION);
}//Kor Firewalker
if (choice == JOptionPane.YES_OPTION) {
AllZone.GameAction.getPlayerLife(card.getController()).addLife(1);
}
}// Human
if (card.getController().equals("Computer")) {
AllZone.GameAction.getPlayerLife(card.getController()).addLife(1);
}// Computer
}// resolve()
};//ability2
StringBuffer sb = new StringBuffer();
sb.append(card.getName()).append(" - ").append(c.getController()).append(" played a Red spell, ");
sb.append(card.getController()).append(" gains 1 life.");
ability2.setStackDescription(sb.toString());
AllZone.Stack.add(ability2);
}
}//if
}
}//Kor Firewalker
public static void playCard_Curse_of_Wizardry(final Card c) {
CardList list = AllZoneUtil.getCardsInPlay("Curse of Wizardry");