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apply random foil option for quest games
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@@ -576,6 +576,7 @@ public enum FControl implements KeyEventDispatcher {
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rules.setPlayForAnte(Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_ANTE));
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rules.setPlayForAnte(Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_ANTE));
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rules.setManaBurn(Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_MANABURN));
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rules.setManaBurn(Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_MANABURN));
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rules.canCloneUseTargetsImage = Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_CLONE_MODE_SOURCE);
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rules.canCloneUseTargetsImage = Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_CLONE_MODE_SOURCE);
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final Match mc = new Match(rules, players);
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final Match mc = new Match(rules, players);
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SOverlayUtils.startGameOverlay();
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SOverlayUtils.startGameOverlay();
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SOverlayUtils.showOverlay();
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SOverlayUtils.showOverlay();
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@@ -454,6 +454,10 @@ public class SSubmenuQuestUtil {
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aiPlayer.setIconImageKey(event.getIconImageKey());
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aiPlayer.setIconImageKey(event.getIconImageKey());
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starter.add(aiStart.setPlayer(aiPlayer));
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starter.add(aiStart.setPlayer(aiPlayer));
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boolean useRandomFoil = Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_RANDOM_FOIL);
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for(RegisteredPlayer rp : starter) {
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rp.setRandomFoil(useRandomFoil);
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}
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boolean useAnte = Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_ANTE);
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boolean useAnte = Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_ANTE);
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if(forceAnte != null)
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if(forceAnte != null)
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useAnte = forceAnte.booleanValue();
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useAnte = forceAnte.booleanValue();
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