apply random foil option for quest games

This commit is contained in:
Maxmtg
2014-01-24 06:58:52 +00:00
parent 34b36a8ef2
commit f35dc1f30d
2 changed files with 5 additions and 0 deletions

View File

@@ -576,6 +576,7 @@ public enum FControl implements KeyEventDispatcher {
rules.setPlayForAnte(Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_ANTE));
rules.setManaBurn(Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_MANABURN));
rules.canCloneUseTargetsImage = Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_CLONE_MODE_SOURCE);
final Match mc = new Match(rules, players);
SOverlayUtils.startGameOverlay();
SOverlayUtils.showOverlay();

View File

@@ -454,6 +454,10 @@ public class SSubmenuQuestUtil {
aiPlayer.setIconImageKey(event.getIconImageKey());
starter.add(aiStart.setPlayer(aiPlayer));
boolean useRandomFoil = Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_RANDOM_FOIL);
for(RegisteredPlayer rp : starter) {
rp.setRandomFoil(useRandomFoil);
}
boolean useAnte = Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_ANTE);
if(forceAnte != null)
useAnte = forceAnte.booleanValue();