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Flip in Reward screen
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@@ -41,6 +41,7 @@ import forge.assets.FSkinImage;
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import forge.assets.ImageCache;
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import forge.card.CardImageRenderer;
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import forge.card.CardRenderer;
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import forge.card.CardSplitType;
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import forge.deck.DeckSection;
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import forge.game.card.CardView;
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import forge.gui.GuiBase;
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@@ -547,8 +548,12 @@ public class RewardActor extends Actor implements Disposable, ImageFetcher.Callb
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}
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private void generateBackFace(Reward r, Texture t) {
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generateBackFace(r, t, false);
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}
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private void generateBackFace(Reward r, Texture t, boolean mustFlip) {
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try {
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alternateToolTipImage = new RewardImage(processDrawable(t));
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alternateToolTipImage = new RewardImage(processDrawable(t, mustFlip));
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if (holdTooltip != null) {
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if (holdTooltip.tooltip_actor.getChildren().size <= 2) {
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@@ -575,7 +580,7 @@ public class RewardActor extends Actor implements Disposable, ImageFetcher.Callb
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}
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if (back != null) {
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ImageCache.getInstance().updateSynqCount(backFace, 1);
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generateBackFace(reward, back);
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generateBackFace(reward, back, reward.getCard().getRules().getSplitType() == CardSplitType.Flip);
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} else {
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generateBackFace(reward, getRenderedBackface(reward));
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}
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@@ -627,7 +632,15 @@ public class RewardActor extends Actor implements Disposable, ImageFetcher.Callb
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}
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private TextureRegionDrawable processDrawable(Texture texture) {
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TextureRegionDrawable drawable = new TextureRegionDrawable(ImageCache.getInstance().croppedBorderImage(texture));
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return processDrawable(texture, false);
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}
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private TextureRegionDrawable processDrawable(Texture texture, boolean mustFlip) {
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TextureRegion textureRegion = ImageCache.getInstance().croppedBorderImage(texture);
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if (mustFlip) {
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textureRegion.flip(true, true);
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}
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TextureRegionDrawable drawable = new TextureRegionDrawable(textureRegion);
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float origW = texture.getWidth();
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float origH = texture.getHeight();
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float boundW = GuiBase.isAndroid() ? Scene.getIntendedWidth() * 0.95f : Scene.getIntendedWidth() * 0.7f; // Use smaller size for Desktop
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