From f21e1c3f8af804ce2210c60e52c0c530ea8d9a2e Mon Sep 17 00:00:00 2001 From: Agetian Date: Mon, 27 Jan 2014 18:15:54 +0000 Subject: [PATCH] - Make generated quest card pool indices 1-based. --- forge-gui/src/main/java/forge/quest/QuestUtilCards.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/forge-gui/src/main/java/forge/quest/QuestUtilCards.java b/forge-gui/src/main/java/forge/quest/QuestUtilCards.java index e00c4a47499..3ccd6a4dc0e 100644 --- a/forge-gui/src/main/java/forge/quest/QuestUtilCards.java +++ b/forge-gui/src/main/java/forge/quest/QuestUtilCards.java @@ -130,11 +130,11 @@ public final class QuestUtilCards { if (Singletons.getModel().getPreferences().getPrefBoolean(FPref.UI_RANDOM_ART_IN_POOLS)) { int[] artGroups = MyRandom.splitIntoRandomGroups(nBasic, artCount); - for (int i=0; i 1 ? MyRandom.getRandom().nextInt(artCount) : 0), nBasic); + pool.add(db.getCard(landName, landCode, artCount > 1 ? MyRandom.getRandom().nextInt(artCount + 1) : 1), nBasic); } }