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Level tweaks
.Fixes to collision in downward tiles on dross pit level. .Tweaks to patrol of first enemy on lower part of Dross Pit Level .Correction to bug preventing the spawning of Copper Host level. .Correction to minor collision issue in Copper Host level
This commit is contained in:
@@ -8,7 +8,7 @@
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<tileset firstgid="11905" source="../tileset/DrossPitTiles.tsx"/>
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<tileset firstgid="11905" source="../tileset/DrossPitTiles.tsx"/>
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<layer id="6" name="Collision" width="31" height="17">
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<layer id="6" name="Collision" width="31" height="17">
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<data encoding="base64" compression="zlib">
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<data encoding="base64" compression="zlib">
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</data>
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</data>
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</layer>
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</layer>
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<layer id="1" name="Background" width="31" height="17">
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<layer id="1" name="Background" width="31" height="17">
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@@ -39,7 +39,7 @@
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</layer>
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</layer>
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<objectgroup id="4" name="Objects">
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<objectgroup id="4" name="Objects">
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<object id="38" template="../obj/entry_left.tx" x="0.706867" y="162.682"/>
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<object id="38" template="../obj/entry_left.tx" x="0.706867" y="162.682"/>
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<object id="48" template="../obj/treasure.tx" x="431.239" y="164.516"/>
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<object id="48" template="../obj/treasure.tx" x="432.239" y="155.641"/>
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<object id="50" template="../obj/enemy.tx" x="96.485" y="173.992">
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<object id="50" template="../obj/enemy.tx" x="96.485" y="173.992">
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<properties>
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<properties>
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<property name="enemy" value="Dross Gladiator"/>
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<property name="enemy" value="Dross Gladiator"/>
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@@ -116,7 +116,7 @@
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<object id="81" template="../obj/waypoint.tx" x="114" y="236"/>
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<object id="81" template="../obj/waypoint.tx" x="114" y="236"/>
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<object id="82" template="../obj/waypoint.tx" x="114" y="175"/>
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<object id="82" template="../obj/waypoint.tx" x="114" y="175"/>
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<object id="83" template="../obj/waypoint.tx" x="80" y="175"/>
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<object id="83" template="../obj/waypoint.tx" x="80" y="175"/>
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<object id="84" template="../obj/waypoint.tx" x="50.75" y="175"/>
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<object id="84" template="../obj/waypoint.tx" x="54.75" y="162"/>
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<object id="87" template="../obj/waypoint.tx" x="84" y="118"/>
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<object id="87" template="../obj/waypoint.tx" x="84" y="118"/>
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<object id="88" template="../obj/waypoint.tx" x="44" y="118"/>
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<object id="88" template="../obj/waypoint.tx" x="44" y="118"/>
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</objectgroup>
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</objectgroup>
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@@ -8,7 +8,7 @@
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<tileset firstgid="11905" source="../tileset/Copperhost_Tiles.tsx"/>
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<tileset firstgid="11905" source="../tileset/Copperhost_Tiles.tsx"/>
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<layer id="6" name="Collision" width="29" height="34">
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<layer id="6" name="Collision" width="29" height="34">
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<data encoding="base64" compression="zlib">
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<data encoding="base64" compression="zlib">
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eJztlksOgzAMRLPpsrkMlJ60cC7gQlUWkSw3dhw8gCplJK8CeRr/lBC6kj7P65lDDGEzxivimFahmCvzMpF73+xsBzG5qG+Ur1rPnMG09EwWqqeoj+R5boyF5OkIs6VnSxwUc6jkzsvkc0JnQjvzMKV6ppppZx6mlFvtzjPquQp5RDGlmmlxtJ6W2bPIyhyjHKU7tO/HBp+WvGX13ff/uy/ryt2Xdcfumx+/0XefjemVlVnyNlX+5e9cxHu35h315uxMP/MLiOKyFQ==
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</data>
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</data>
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</layer>
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</layer>
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<layer id="1" name="Background" width="29" height="34">
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<layer id="1" name="Background" width="29" height="34">
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@@ -105,6 +105,7 @@
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"CaveG8",
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"CaveG8",
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"CaveG9",
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"CaveG9",
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"CaveGB",
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"CaveGB",
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"CopperhostForest",
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"Slime Cave",
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"Slime Cave",
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"Garruk Forest",
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"Garruk Forest",
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"Scarecrow Farm"
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"Scarecrow Farm"
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