mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-16 10:48:00 +00:00
Added rewards for maintaining large win streaks in quest mode.
This commit is contained in:
@@ -45,6 +45,7 @@
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<proguard>
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<config>${project.basedir}/proguard.cfg</config>
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</proguard>
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<release>true</release>
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</configuration>
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</plugin>
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</plugins>
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@@ -107,11 +108,11 @@
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<artifactId>gdx</artifactId>
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<version>0.9.9</version>
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</dependency>
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<!-- <dependency>
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<dependency>
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<groupId>com.badlogicgames.gdx</groupId>
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<artifactId>gdx-freetype</artifactId>
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<version>0.9.9</version>
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</dependency> -->
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</dependency>
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<dependency>
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<groupId>com.badlogicgames.gdx</groupId>
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<artifactId>gdx-freetype-platform</artifactId>
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@@ -123,11 +124,11 @@
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<version>1.1.3.1</version>
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<scope>provided</scope>
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</dependency>
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<!-- <dependency>
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<dependency>
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<groupId>com.badlogicgames.gdx</groupId>
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<artifactId>gdx-backend-android</artifactId>
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<version>0.9.9</version>
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</dependency> -->
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</dependency>
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</dependencies>
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</project>
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@@ -137,6 +137,7 @@ public class QuestWinLose extends ControlWinLose {
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qc.getCards().loseCards(anteResult.lostCards);
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this.anteReport(anteResult.wonCards, anteResult.lostCards, questPlayer.equals(outcome.getWinningPlayer()));
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}
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System.err.println(outcome.getWinningPlayer() + ", " + outcome.getLastTurnNumber());
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}
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if (!lastGame.getMatch().isMatchOver()) {
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@@ -174,6 +175,8 @@ public class QuestWinLose extends ControlWinLose {
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}
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}
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this.awardWinStreakBonus();
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// Random rare given at 50% chance (65% with luck upgrade)
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if (this.getLuckyCoinResult()) {
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this.awardRandomRare("You've won a random rare.");
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@@ -487,6 +490,61 @@ public class QuestWinLose extends ControlWinLose {
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}
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}
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/**
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* <p>
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* awardWinStreakBonus.
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* </p>
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* Generates and displays a reward for maintaining a win streak.
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*
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*/
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private void awardWinStreakBonus() {
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int currentStreak = qData.getAchievements().getWinStreakCurrent() + 1;
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final List<PaperCard> cardsWon = new ArrayList<>();
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String typeWon = "";
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switch (currentStreak) {
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case 3:
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cardsWon.addAll(qData.getCards().addRandomCommon(1));
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typeWon = "common";
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break;
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case 5:
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cardsWon.addAll(qData.getCards().addRandomUncommon(1));
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typeWon = "uncommon";
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break;
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case 7:
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cardsWon.addAll(qData.getCards().addRandomRareNotMythic(1));
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typeWon = "rare";
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break;
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case 10:
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cardsWon.addAll(qData.getCards().addRandomMythicRare(1));
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typeWon = "mythic rare";
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break;
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case 25:
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cardsWon.addAll(qData.getCards().addRandomMythicRare(5));
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typeWon = "mythic rare";
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break;
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case 50:
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cardsWon.addAll(qData.getCards().addRandomMythicRare(10));
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typeWon = "mythic rare";
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break;
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default:
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return;
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}
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this.lblTemp1 = new TitleLabel("You have achieved a " + currentStreak + " win streak and won " + cardsWon.size() + " " + typeWon + " card" + ((cardsWon.size() != 1) ? "s" : "") + "!");
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final QuestWinLoseCardViewer cv = new QuestWinLoseCardViewer(cardsWon);
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this.view.getPnlCustom().add(this.lblTemp1, QuestWinLose.CONSTRAINTS_TITLE);
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if (FModel.getPreferences().getPrefBoolean(FPref.UI_LARGE_CARD_VIEWERS)) {
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this.view.getPnlCustom().add(cv, QuestWinLose.CONSTRAINTS_CARDS_LARGE);
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} else {
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this.view.getPnlCustom().add(cv, QuestWinLose.CONSTRAINTS_CARDS);
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}
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}
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/**
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* <p>
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* awardJackpot.
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@@ -181,7 +181,11 @@ public final class QuestUtilCards {
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this.qa.getNewCardList().add(card, qty);
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}
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private static final Predicate<PaperCard> COMMON_PREDICATE = IPaperCard.Predicates.Presets.IS_COMMON;
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private static final Predicate<PaperCard> UNCOMMON_PREDICATE = IPaperCard.Predicates.Presets.IS_UNCOMMON;
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private static final Predicate<PaperCard> RARE_PREDICATE = IPaperCard.Predicates.Presets.IS_RARE_OR_MYTHIC;
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private static final Predicate<PaperCard> ONLY_RARE_PREDICATE = IPaperCard.Predicates.Presets.IS_RARE;
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private static final Predicate<PaperCard> MYTHIC_PREDICATE = IPaperCard.Predicates.Presets.IS_MYTHIC_RARE;
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/**
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@@ -208,6 +212,32 @@ public final class QuestUtilCards {
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return card;
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}
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/**
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* Adds a random common.
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*
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* @param n the number of cards to add
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* @return the list of cards added
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*/
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public List<PaperCard> addRandomCommon(final int n) {
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final Predicate<PaperCard> myFilter = applyFormatFilter(QuestUtilCards.COMMON_PREDICATE);
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final List<PaperCard> newCards = Aggregates.random(Iterables.filter(FModel.getMagicDb().getCommonCards().getAllCards(), myFilter), n);
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this.addAllCards(newCards);
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return newCards;
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}
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/**
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* Adds a random uncommon.
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*
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* @param n the number of cards to add
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* @return the list of cards added
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*/
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public List<PaperCard> addRandomUncommon(final int n) {
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final Predicate<PaperCard> myFilter = applyFormatFilter(QuestUtilCards.UNCOMMON_PREDICATE);
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final List<PaperCard> newCards = Aggregates.random(Iterables.filter(FModel.getMagicDb().getCommonCards().getAllCards(), myFilter), n);
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this.addAllCards(newCards);
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return newCards;
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}
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/**
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* Adds the random rare.
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*
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@@ -223,6 +253,36 @@ public final class QuestUtilCards {
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return newCards;
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}
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/**
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* Adds the random rare.
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*
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* @param n
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* the n
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* @return the list
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*/
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public List<PaperCard> addRandomRareNotMythic(final int n) {
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final Predicate<PaperCard> myFilter = applyFormatFilter(QuestUtilCards.ONLY_RARE_PREDICATE);
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final List<PaperCard> newCards = Aggregates.random(Iterables.filter(FModel.getMagicDb().getCommonCards().getAllCards(), myFilter), n);
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this.addAllCards(newCards);
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return newCards;
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}
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/**
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* Adds the random rare.
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*
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* @param n
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* the n
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* @return the list
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*/
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public List<PaperCard> addRandomMythicRare(final int n) {
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final Predicate<PaperCard> myFilter = applyFormatFilter(QuestUtilCards.MYTHIC_PREDICATE);
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final List<PaperCard> newCards = Aggregates.random(Iterables.filter(FModel.getMagicDb().getCommonCards().getAllCards(), myFilter), n);
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this.addAllCards(newCards);
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return newCards;
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}
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/**
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* Setup new game card pool.
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*
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