Added rewards for maintaining large win streaks in quest mode.

This commit is contained in:
Krazy
2014-04-28 19:18:34 +00:00
parent f770986aa9
commit f1f07e7c92
3 changed files with 123 additions and 4 deletions

View File

@@ -45,6 +45,7 @@
<proguard>
<config>${project.basedir}/proguard.cfg</config>
</proguard>
<release>true</release>
</configuration>
</plugin>
</plugins>
@@ -107,11 +108,11 @@
<artifactId>gdx</artifactId>
<version>0.9.9</version>
</dependency>
<!-- <dependency>
<dependency>
<groupId>com.badlogicgames.gdx</groupId>
<artifactId>gdx-freetype</artifactId>
<version>0.9.9</version>
</dependency> -->
</dependency>
<dependency>
<groupId>com.badlogicgames.gdx</groupId>
<artifactId>gdx-freetype-platform</artifactId>
@@ -123,11 +124,11 @@
<version>1.1.3.1</version>
<scope>provided</scope>
</dependency>
<!-- <dependency>
<dependency>
<groupId>com.badlogicgames.gdx</groupId>
<artifactId>gdx-backend-android</artifactId>
<version>0.9.9</version>
</dependency> -->
</dependency>
</dependencies>
</project>

View File

@@ -137,6 +137,7 @@ public class QuestWinLose extends ControlWinLose {
qc.getCards().loseCards(anteResult.lostCards);
this.anteReport(anteResult.wonCards, anteResult.lostCards, questPlayer.equals(outcome.getWinningPlayer()));
}
System.err.println(outcome.getWinningPlayer() + ", " + outcome.getLastTurnNumber());
}
if (!lastGame.getMatch().isMatchOver()) {
@@ -174,6 +175,8 @@ public class QuestWinLose extends ControlWinLose {
}
}
this.awardWinStreakBonus();
// Random rare given at 50% chance (65% with luck upgrade)
if (this.getLuckyCoinResult()) {
this.awardRandomRare("You've won a random rare.");
@@ -487,6 +490,61 @@ public class QuestWinLose extends ControlWinLose {
}
}
/**
* <p>
* awardWinStreakBonus.
* </p>
* Generates and displays a reward for maintaining a win streak.
*
*/
private void awardWinStreakBonus() {
int currentStreak = qData.getAchievements().getWinStreakCurrent() + 1;
final List<PaperCard> cardsWon = new ArrayList<>();
String typeWon = "";
switch (currentStreak) {
case 3:
cardsWon.addAll(qData.getCards().addRandomCommon(1));
typeWon = "common";
break;
case 5:
cardsWon.addAll(qData.getCards().addRandomUncommon(1));
typeWon = "uncommon";
break;
case 7:
cardsWon.addAll(qData.getCards().addRandomRareNotMythic(1));
typeWon = "rare";
break;
case 10:
cardsWon.addAll(qData.getCards().addRandomMythicRare(1));
typeWon = "mythic rare";
break;
case 25:
cardsWon.addAll(qData.getCards().addRandomMythicRare(5));
typeWon = "mythic rare";
break;
case 50:
cardsWon.addAll(qData.getCards().addRandomMythicRare(10));
typeWon = "mythic rare";
break;
default:
return;
}
this.lblTemp1 = new TitleLabel("You have achieved a " + currentStreak + " win streak and won " + cardsWon.size() + " " + typeWon + " card" + ((cardsWon.size() != 1) ? "s" : "") + "!");
final QuestWinLoseCardViewer cv = new QuestWinLoseCardViewer(cardsWon);
this.view.getPnlCustom().add(this.lblTemp1, QuestWinLose.CONSTRAINTS_TITLE);
if (FModel.getPreferences().getPrefBoolean(FPref.UI_LARGE_CARD_VIEWERS)) {
this.view.getPnlCustom().add(cv, QuestWinLose.CONSTRAINTS_CARDS_LARGE);
} else {
this.view.getPnlCustom().add(cv, QuestWinLose.CONSTRAINTS_CARDS);
}
}
/**
* <p>
* awardJackpot.

View File

@@ -181,7 +181,11 @@ public final class QuestUtilCards {
this.qa.getNewCardList().add(card, qty);
}
private static final Predicate<PaperCard> COMMON_PREDICATE = IPaperCard.Predicates.Presets.IS_COMMON;
private static final Predicate<PaperCard> UNCOMMON_PREDICATE = IPaperCard.Predicates.Presets.IS_UNCOMMON;
private static final Predicate<PaperCard> RARE_PREDICATE = IPaperCard.Predicates.Presets.IS_RARE_OR_MYTHIC;
private static final Predicate<PaperCard> ONLY_RARE_PREDICATE = IPaperCard.Predicates.Presets.IS_RARE;
private static final Predicate<PaperCard> MYTHIC_PREDICATE = IPaperCard.Predicates.Presets.IS_MYTHIC_RARE;
/**
@@ -208,6 +212,32 @@ public final class QuestUtilCards {
return card;
}
/**
* Adds a random common.
*
* @param n the number of cards to add
* @return the list of cards added
*/
public List<PaperCard> addRandomCommon(final int n) {
final Predicate<PaperCard> myFilter = applyFormatFilter(QuestUtilCards.COMMON_PREDICATE);
final List<PaperCard> newCards = Aggregates.random(Iterables.filter(FModel.getMagicDb().getCommonCards().getAllCards(), myFilter), n);
this.addAllCards(newCards);
return newCards;
}
/**
* Adds a random uncommon.
*
* @param n the number of cards to add
* @return the list of cards added
*/
public List<PaperCard> addRandomUncommon(final int n) {
final Predicate<PaperCard> myFilter = applyFormatFilter(QuestUtilCards.UNCOMMON_PREDICATE);
final List<PaperCard> newCards = Aggregates.random(Iterables.filter(FModel.getMagicDb().getCommonCards().getAllCards(), myFilter), n);
this.addAllCards(newCards);
return newCards;
}
/**
* Adds the random rare.
*
@@ -223,6 +253,36 @@ public final class QuestUtilCards {
return newCards;
}
/**
* Adds the random rare.
*
* @param n
* the n
* @return the list
*/
public List<PaperCard> addRandomRareNotMythic(final int n) {
final Predicate<PaperCard> myFilter = applyFormatFilter(QuestUtilCards.ONLY_RARE_PREDICATE);
final List<PaperCard> newCards = Aggregates.random(Iterables.filter(FModel.getMagicDb().getCommonCards().getAllCards(), myFilter), n);
this.addAllCards(newCards);
return newCards;
}
/**
* Adds the random rare.
*
* @param n
* the n
* @return the list
*/
public List<PaperCard> addRandomMythicRare(final int n) {
final Predicate<PaperCard> myFilter = applyFormatFilter(QuestUtilCards.MYTHIC_PREDICATE);
final List<PaperCard> newCards = Aggregates.random(Iterables.filter(FModel.getMagicDb().getCommonCards().getAllCards(), myFilter), n);
this.addAllCards(newCards);
return newCards;
}
/**
* Setup new game card pool.
*