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Added rewards for maintaining large win streaks in quest mode.
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@@ -181,7 +181,11 @@ public final class QuestUtilCards {
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this.qa.getNewCardList().add(card, qty);
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}
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private static final Predicate<PaperCard> COMMON_PREDICATE = IPaperCard.Predicates.Presets.IS_COMMON;
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private static final Predicate<PaperCard> UNCOMMON_PREDICATE = IPaperCard.Predicates.Presets.IS_UNCOMMON;
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private static final Predicate<PaperCard> RARE_PREDICATE = IPaperCard.Predicates.Presets.IS_RARE_OR_MYTHIC;
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private static final Predicate<PaperCard> ONLY_RARE_PREDICATE = IPaperCard.Predicates.Presets.IS_RARE;
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private static final Predicate<PaperCard> MYTHIC_PREDICATE = IPaperCard.Predicates.Presets.IS_MYTHIC_RARE;
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/**
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@@ -208,6 +212,32 @@ public final class QuestUtilCards {
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return card;
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}
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/**
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* Adds a random common.
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*
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* @param n the number of cards to add
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* @return the list of cards added
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*/
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public List<PaperCard> addRandomCommon(final int n) {
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final Predicate<PaperCard> myFilter = applyFormatFilter(QuestUtilCards.COMMON_PREDICATE);
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final List<PaperCard> newCards = Aggregates.random(Iterables.filter(FModel.getMagicDb().getCommonCards().getAllCards(), myFilter), n);
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this.addAllCards(newCards);
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return newCards;
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}
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/**
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* Adds a random uncommon.
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*
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* @param n the number of cards to add
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* @return the list of cards added
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*/
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public List<PaperCard> addRandomUncommon(final int n) {
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final Predicate<PaperCard> myFilter = applyFormatFilter(QuestUtilCards.UNCOMMON_PREDICATE);
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final List<PaperCard> newCards = Aggregates.random(Iterables.filter(FModel.getMagicDb().getCommonCards().getAllCards(), myFilter), n);
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this.addAllCards(newCards);
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return newCards;
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}
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/**
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* Adds the random rare.
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*
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@@ -223,6 +253,36 @@ public final class QuestUtilCards {
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return newCards;
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}
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/**
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* Adds the random rare.
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*
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* @param n
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* the n
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* @return the list
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*/
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public List<PaperCard> addRandomRareNotMythic(final int n) {
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final Predicate<PaperCard> myFilter = applyFormatFilter(QuestUtilCards.ONLY_RARE_PREDICATE);
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final List<PaperCard> newCards = Aggregates.random(Iterables.filter(FModel.getMagicDb().getCommonCards().getAllCards(), myFilter), n);
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this.addAllCards(newCards);
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return newCards;
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}
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/**
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* Adds the random rare.
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*
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* @param n
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* the n
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* @return the list
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*/
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public List<PaperCard> addRandomMythicRare(final int n) {
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final Predicate<PaperCard> myFilter = applyFormatFilter(QuestUtilCards.MYTHIC_PREDICATE);
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final List<PaperCard> newCards = Aggregates.random(Iterables.filter(FModel.getMagicDb().getCommonCards().getAllCards(), myFilter), n);
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this.addAllCards(newCards);
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return newCards;
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}
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/**
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* Setup new game card pool.
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*
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