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- Added a default player to getDefendingPlayer (the player whose turn it is not), if the variable has not been set.
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@@ -231,7 +231,7 @@ public class Combat {
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if (attackingPlayer != null) {
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return attackingPlayer;
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}
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else return AllZone.getPhase().getPriorityPlayer();
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else return AllZone.getPhase().getPlayerTurn();
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}
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/**
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@@ -242,7 +242,10 @@ public class Combat {
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* @return a {@link forge.Player} object.
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*/
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public final Player getDefendingPlayer() {
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return defendingPlayer;
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if (attackingPlayer != null) {
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return defendingPlayer;
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}
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else return AllZone.getPhase().getPlayerTurn().getOpponent();
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}
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/**
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