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Remove redundant call to openMenu causing flickering
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@@ -577,9 +577,6 @@ public abstract class GameStage extends Stage {
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if (!player.isMoving())
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if (!player.isMoving())
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stop();
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stop();
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}
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}
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if (KeyBinding.Menu.isPressed(keycode)) {
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openMenu();
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}
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return false;
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return false;
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}
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}
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