Remove redundant call to openMenu causing flickering

This commit is contained in:
Robin Woodby
2025-06-11 10:23:09 -07:00
committed by Chris H
parent f2570b4cef
commit f0ebc3e6a0

View File

@@ -577,9 +577,6 @@ public abstract class GameStage extends Stage {
if (!player.isMoving()) if (!player.isMoving())
stop(); stop();
} }
if (KeyBinding.Menu.isPressed(keycode)) {
openMenu();
}
return false; return false;
} }