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- Added an optional "Shuffle" parameter to AF DigUntil and fixed Polymorph.
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@@ -947,6 +947,10 @@ public final class AbilityFactoryReveal {
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final Card c = itr.next();
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AllZone.getGameAction().moveTo(revealedDest, c, revealedLibPos);
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}
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if(params.containsKey("Shuffle")) {
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p.shuffle();
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}
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} // end foreach player
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}
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} // end resolve
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