Merge branch 'voc_5' into 'master'

VOC: 5 Nov

See merge request core-developers/forge!5748
This commit is contained in:
Michael Kamensky
2021-11-08 03:57:45 +00:00
2 changed files with 12 additions and 1 deletions

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@@ -0,0 +1,11 @@
Name:Breathkeeper Seraph
ManaCost:4 W W
Types:Creature Angel
PT:4/4
K:Flying
K:Soulbond
S:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddTrigger$ DeathTrigger | AddSVar$ DelayedReturn,TrigReturn | Description$ As long as CARDNAME is paired with another creature, each of those creatures have "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."
SVar:DeathTrigger:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ DelayedReturn | TriggerDescription$ When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep.
SVar:DelayedReturn:DB$ DelayedTrigger | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | OptionalDecider$ You | Execute$ TrigReturn | RememberObjects$ TriggeredNewCardLKICopy | TriggerDescription$ You may return it to the battlefield under its owner's control at the beginning of your next upkeep.
SVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Graveyard | Destination$ Battlefield
Oracle:Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."

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@@ -8,7 +8,7 @@ SVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ c_a_blood_draw
SVar:X:PlayerCountPlayers$HasPropertyLostLifeThisTurn SVar:X:PlayerCountPlayers$HasPropertyLostLifeThisTurn
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ Whenever NICKNAME attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn. T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ Whenever NICKNAME attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
SVar:TrigChangeZone:AB$ ChangeZone | Cost$ Sac<2/Blood.token/Blood token> | Origin$ Hand | Destination$ Battlefield | SelectPrompt$ You may select a Vampire card from your hand | ChangeType$ Vampire | Tapped$ True | Attacking$ True | RememberChanged$ True | SubAbility$ DBPump SVar:TrigChangeZone:AB$ ChangeZone | Cost$ Sac<2/Blood.token/Blood token> | Origin$ Hand | Destination$ Battlefield | SelectPrompt$ You may select a Vampire card from your hand | ChangeType$ Vampire | Tapped$ True | Attacking$ True | RememberChanged$ True | SubAbility$ DBPump
SVar:DBPump:DB$ Pump | Defined$ Self | KW$ Indestructible | SubAbility$ DBCleanup SVar:DBPump:DB$ Pump | Defined$ Remembered | KW$ Indestructible | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:HasAttackEffect:TRUE SVar:HasAttackEffect:TRUE
DeckHas:Ability$Token & Ability$Sacrifice DeckHas:Ability$Token & Ability$Sacrifice