diff --git a/forge-gui-mobile/src/forge/GuiMobile.java b/forge-gui-mobile/src/forge/GuiMobile.java index 58ffd577ca5..86f6b59f945 100644 --- a/forge-gui-mobile/src/forge/GuiMobile.java +++ b/forge-gui-mobile/src/forge/GuiMobile.java @@ -256,7 +256,7 @@ public class GuiMobile implements IGuiBase { @Override public void setCard(Card card) { - FControl.setCard(card); + //doesn't need to do anything } @Override diff --git a/forge-gui-mobile/src/forge/screens/match/FControl.java b/forge-gui-mobile/src/forge/screens/match/FControl.java index 2da4076747e..4a3fff1ea7a 100644 --- a/forge-gui-mobile/src/forge/screens/match/FControl.java +++ b/forge-gui-mobile/src/forge/screens/match/FControl.java @@ -194,15 +194,6 @@ public class FControl { } } - public static void setCard(final Card c) { - FThreads.assertExecutedByEdt(true); - setCard(c, false); - } - - public static void setCard(final Card c, final boolean showFlipped) { - //TODO - } - public static void initMatch(final List players, LobbyPlayer localPlayer) { final String[] indices = FModel.getPreferences().getPref(FPref.UI_AVATARS).split(","); @@ -385,8 +376,6 @@ public class FControl { private static Set highlightedCards = new HashSet(); // used to highlight cards in UI public static void setUsedToPay(Card card, boolean value) { - FThreads.assertExecutedByEdt(true); - boolean hasChanged = value ? highlightedCards.add(card) : highlightedCards.remove(card); if (hasChanged) { // since we are in UI thread, may redraw the card right now updateSingleCard(card); diff --git a/forge-gui-mobile/src/forge/toolbox/FGestureAdapter.java b/forge-gui-mobile/src/forge/toolbox/FGestureAdapter.java index 786d15768fb..67891e99bdb 100644 --- a/forge-gui-mobile/src/forge/toolbox/FGestureAdapter.java +++ b/forge-gui-mobile/src/forge/toolbox/FGestureAdapter.java @@ -48,7 +48,7 @@ public abstract class FGestureAdapter extends InputAdapter { if (!longPressed) { longPressed = true; if (longPress(pointer1.x, pointer1.y)) { - Gdx.input.vibrate(50); //perform a quick vibrate to signify a successful long press + Gdx.input.vibrate(25); //perform a quick vibrate to signify a successful long press endPress(pointer1.x, pointer1.y); //end press immediately if long press handled longPressHandled = true; }