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- Added Stop at Phases to Display3.
- Added Phase Stops preferences to ForgePreferences
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@@ -486,6 +486,7 @@ public class GameAction {
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if(!frame.isDisplayable()) return;
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if(checkEndGameSate()) {
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AllZone.Display.savePhases();
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frame.dispose();
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if (!Constant.Quest.fantasyQuest[0])
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new Gui_WinLose();
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@@ -2341,6 +2342,7 @@ public class GameAction {
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AllZone.Stack.reset();
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AllZone.Combat.reset();
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AllZone.Display.showCombat("");
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AllZone.Display.loadPhases();
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AllZone.Human_Graveyard.reset();
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AllZone.Human_Hand.reset();
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