Adjusted credit reward for life total differences.

This commit is contained in:
Krazy
2014-05-04 06:20:26 +00:00
parent f2ff5cc850
commit effd8cb2c8

View File

@@ -400,7 +400,7 @@ public class QuestWinLose extends ControlWinLose {
} }
if (game.getLifeDelta() >= 50) { if (game.getLifeDelta() >= 50) {
lifeDifferenceCredits += Math.min((game.getLifeDelta() - 45) / 5, 500); lifeDifferenceCredits += Math.max(Math.min((game.getLifeDelta() - 46) / 4, 750), 0);
} }
} // End for(game) } // End for(game)
@@ -417,7 +417,7 @@ public class QuestWinLose extends ControlWinLose {
} }
// Estates bonus // Estates bonus
credTotal = credBase + credGameplay + credUndefeated; credTotal = credBase + credGameplay + credUndefeated + lifeDifferenceCredits;
double estateValue = 0; double estateValue = 0;
switch (qData.getAssets().getItemLevel(QuestItemType.ESTATES)) { switch (qData.getAssets().getItemLevel(QuestItemType.ESTATES)) {
case 1: case 1: