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- Fixed a bug with Liliana Vess (and probably some other cards) if the human player is targeted while having an empty hand.
- Fixed a bug with Ashes to Ashes. - Fixed a bug with Korlash, Heir to Blackblade (selecting all or more than two swamps would put all of them into play). - Added some alternate win condition rewards in Quest mode (untested).
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@@ -5015,9 +5015,8 @@ public class CardFactory implements NewConstants {
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public void resolve() {
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for(int i = 0; i < target.length; i++) {
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Card c = target[i];
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PlayerZone remove = AllZone.getZone(Constant.Zone.Removed_From_Play, c.getOwner());
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AllZone.GameAction.moveTo(remove, c);
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if (AllZone.GameAction.isCardInPlay(c))
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AllZone.GameAction.removeFromGame(c);
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}
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PlayerLife life = AllZone.GameAction.getPlayerLife(card.getController());
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@@ -14125,6 +14124,11 @@ public class CardFactory implements NewConstants {
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@Override
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public void resolve() {
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AllZone.GameAction.getPlayerLife(getTargetPlayer()).setLife(0);
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int gameNumber = 0;
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if (Constant.Runtime.WinLose.getWin()==1)
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gameNumber = 1;
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Constant.Runtime.WinLose.setWinMethod(gameNumber,"Door to Nothingness");
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}
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@Override
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