- Fixed a bug with Liliana Vess (and probably some other cards) if the human player is targeted while having an empty hand.

- Fixed a bug with Ashes to Ashes.
- Fixed a bug with Korlash, Heir to Blackblade (selecting all or more than two swamps would put all of them into play).
- Added some alternate win condition rewards in Quest mode (untested).
This commit is contained in:
jendave
2011-08-06 03:46:12 +00:00
parent 079ef0abf7
commit eff6c3d98a
9 changed files with 101 additions and 11 deletions

View File

@@ -5015,9 +5015,8 @@ public class CardFactory implements NewConstants {
public void resolve() {
for(int i = 0; i < target.length; i++) {
Card c = target[i];
PlayerZone remove = AllZone.getZone(Constant.Zone.Removed_From_Play, c.getOwner());
AllZone.GameAction.moveTo(remove, c);
if (AllZone.GameAction.isCardInPlay(c))
AllZone.GameAction.removeFromGame(c);
}
PlayerLife life = AllZone.GameAction.getPlayerLife(card.getController());
@@ -14125,6 +14124,11 @@ public class CardFactory implements NewConstants {
@Override
public void resolve() {
AllZone.GameAction.getPlayerLife(getTargetPlayer()).setLife(0);
int gameNumber = 0;
if (Constant.Runtime.WinLose.getWin()==1)
gameNumber = 1;
Constant.Runtime.WinLose.setWinMethod(gameNumber,"Door to Nothingness");
}
@Override