Pop up other zones during targeting

This commit is contained in:
friarsol
2020-02-09 21:32:24 -05:00
parent b994bce116
commit ef0a1a843d
9 changed files with 275 additions and 262 deletions

View File

@@ -17,39 +17,11 @@
*/
package forge.screens.match;
import java.awt.Component;
import java.awt.Dimension;
import java.awt.event.KeyEvent;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.EnumMap;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.concurrent.atomic.AtomicReference;
import javax.swing.JMenu;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JPopupMenu;
import javax.swing.KeyStroke;
import javax.swing.SwingUtilities;
import javax.swing.event.PopupMenuEvent;
import javax.swing.event.PopupMenuListener;
import com.google.common.base.Function;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableMap;
import forge.FThreads;
import forge.GuiBase;
import forge.ImageCache;
import forge.LobbyPlayer;
import forge.Singletons;
import forge.StaticData;
import com.google.common.collect.Lists;
import forge.*;
import forge.assets.FSkinProp;
import forge.card.CardStateName;
import forge.control.KeyboardShortcuts;
@@ -71,51 +43,26 @@ import forge.game.phase.PhaseType;
import forge.game.player.DelayedReveal;
import forge.game.player.IHasIcon;
import forge.game.player.PlayerView;
import forge.game.spellability.SpellAbility;
import forge.game.spellability.SpellAbilityStackInstance;
import forge.game.spellability.SpellAbilityView;
import forge.game.spellability.StackItemView;
import forge.game.spellability.TargetChoices;
import forge.game.spellability.*;
import forge.game.zone.ZoneType;
import forge.gui.FNetOverlay;
import forge.gui.GuiChoose;
import forge.gui.GuiDialog;
import forge.gui.GuiUtils;
import forge.gui.SOverlayUtils;
import forge.gui.framework.DragCell;
import forge.gui.framework.EDocID;
import forge.gui.framework.FScreen;
import forge.gui.framework.ICDoc;
import forge.gui.framework.IVDoc;
import forge.gui.framework.SDisplayUtil;
import forge.gui.framework.SLayoutIO;
import forge.gui.framework.VEmptyDoc;
import forge.gui.*;
import forge.gui.framework.*;
import forge.item.InventoryItem;
import forge.item.PaperCard;
import forge.match.AbstractGuiGame;
import forge.menus.IMenuProvider;
import forge.model.FModel;
import forge.player.PlayerZoneUpdate;
import forge.player.PlayerZoneUpdates;
import forge.properties.ForgeConstants;
import forge.properties.ForgePreferences;
import forge.properties.ForgePreferences.FPref;
import forge.screens.match.controllers.CAntes;
import forge.screens.match.controllers.CCombat;
import forge.screens.match.controllers.CDetailPicture;
import forge.screens.match.controllers.CDev;
import forge.screens.match.controllers.CDock;
import forge.screens.match.controllers.CLog;
import forge.screens.match.controllers.CPrompt;
import forge.screens.match.controllers.CStack;
import forge.screens.match.controllers.*;
import forge.screens.match.menus.CMatchUIMenus;
import forge.screens.match.views.VField;
import forge.screens.match.views.VHand;
import forge.toolbox.FButton;
import forge.toolbox.FLabel;
import forge.toolbox.FOptionPane;
import forge.toolbox.FSkin;
import forge.toolbox.*;
import forge.toolbox.FSkin.SkinImage;
import forge.toolbox.FTextArea;
import forge.toolbox.imaging.FImagePanel;
import forge.toolbox.imaging.FImagePanel.AutoSizeImageMode;
import forge.toolbox.imaging.FImageUtil;
@@ -123,15 +70,26 @@ import forge.toolbox.special.PhaseIndicator;
import forge.toolbox.special.PhaseLabel;
import forge.trackable.TrackableCollection;
import forge.util.ITriggerEvent;
import forge.util.Localizer;
import forge.util.collect.FCollection;
import forge.util.collect.FCollectionView;
import forge.util.gui.SOptionPane;
import forge.util.Localizer;
import forge.view.FView;
import forge.view.arcane.CardPanel;
import forge.view.arcane.FloatingZone;
import net.miginfocom.swing.MigLayout;
import javax.swing.*;
import javax.swing.event.PopupMenuEvent;
import javax.swing.event.PopupMenuListener;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.image.BufferedImage;
import java.util.List;
import java.util.*;
import java.util.Map.Entry;
import java.util.concurrent.atomic.AtomicReference;
/**
* Constructs instance of match UI controller, used as a single point of
* top-level control for child UIs. Tasks targeting the view of individual
@@ -459,6 +417,8 @@ public final class CMatchUI
@Override
public Iterable<PlayerZoneUpdate> tempShowZones(final PlayerView controller, final Iterable<PlayerZoneUpdate> zonesToUpdate) {
List<PlayerZoneUpdate> updatedPlayerZones = Lists.newArrayList();
for (final PlayerZoneUpdate update : zonesToUpdate) {
final PlayerView player = update.getPlayer();
for (final ZoneType zone : update.getZones()) {
@@ -467,7 +427,9 @@ public final class CMatchUI
break;
case Hand: // controller hand always shown
if (controller != player) {
FloatingZone.show(this,player,zone);
if (FloatingZone.show(this,player,zone)) {
updatedPlayerZones.add(update);
}
}
break;
case Library:
@@ -475,14 +437,16 @@ public final class CMatchUI
case Exile:
case Flashback:
case Command:
FloatingZone.show(this,player,zone);
if (FloatingZone.show(this,player,zone)) {
updatedPlayerZones.add(update);
}
break;
default:
break;
}
}
}
return zonesToUpdate; //pfps should return only the newly shown zones
return updatedPlayerZones;
}
@Override
@@ -1086,21 +1050,30 @@ public final class CMatchUI
}
@Override
public boolean openZones(final Collection<ZoneType> zones, final Map<PlayerView, Object> players) {
if (zones.size() == 1) {
switch (zones.iterator().next()) {
case Battlefield:
case Hand:
return true; //don't actually need to open anything, but indicate that zone can be opened
default:
return false;
public PlayerZoneUpdates openZones(PlayerView controller, final Collection<ZoneType> zones, final Map<PlayerView, Object> playersWithTargetables) {
final PlayerZoneUpdates zonesToUpdate = new PlayerZoneUpdates();
for (final PlayerView view : playersWithTargetables.keySet()) {
for(final ZoneType zone : zones) {
if (zone.equals(ZoneType.Battlefield) || zone.equals(ZoneType.Hand)) {
continue;
}
if (zone.equals(ZoneType.Stack)) {
// TODO: Remove this if we have ever have a Stack zone that's displayable for Counters
continue;
}
zonesToUpdate.add(new PlayerZoneUpdate(view, zone));
}
}
return false;
tempShowZones(controller, zonesToUpdate);
return zonesToUpdate;
}
@Override
public void restoreOldZones(final Map<PlayerView, Object> playersToRestoreZonesFor) {
public void restoreOldZones(PlayerView playerView, PlayerZoneUpdates playerZoneUpdates) {
hideZones(playerView, playerZoneUpdates);
}
@Override

View File

@@ -17,18 +17,6 @@
*/
package forge.view.arcane;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.Component;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.List;
import javax.swing.ScrollPaneConstants;
import javax.swing.Timer;
import forge.Singletons;
import forge.game.card.CardView;
import forge.gui.framework.SDisplayUtil;
@@ -39,10 +27,19 @@ import forge.screens.match.CMatchUI;
import forge.toolbox.FMouseAdapter;
import forge.toolbox.FScrollPane;
import forge.toolbox.MouseTriggerEvent;
//import forge.util.collect.FCollectionView;
import forge.view.FDialog;
import forge.view.FFrame;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.List;
//import forge.util.collect.FCollectionView;
// show some cards in a new window
public abstract class FloatingCardArea extends CardArea {
@@ -67,18 +64,20 @@ public abstract class FloatingCardArea extends CardArea {
getWindow().setFocusableWindowState(false); // should probably do this earlier
getWindow().setVisible(true);
}
protected void hideWindow() {
onShow();
getWindow().setFocusableWindowState(false); // should probably do this earlier
getWindow().setVisible(false);
getWindow().dispose(); //pfps so that old content does not show up
getWindow().dispose(); //pfps so that old content does not show up
}
protected void showOrHideWindow() {
if (getWindow().isVisible()) {
hideWindow();
} else {
showWindow();
}
if (getWindow().isVisible()) {
hideWindow();
} else {
showWindow();
}
}
protected void onShow() {
if (!hasBeenShown) {
@@ -98,24 +97,31 @@ public abstract class FloatingCardArea extends CardArea {
if (hasBeenShown || locLoaded) { return; }
super.setLocationRelativeTo(c);
}
@Override
public void setVisible(boolean b0) {
if (isVisible() == b0) { return; }
if (isVisible() == b0) {
return;
}
if (!b0 && hasBeenShown && locPref != null) {
//update preference before hiding window, as otherwise its location will be 0,0
prefs.setPref(locPref,
getX() + COORD_DELIM + getY() + COORD_DELIM +
getWidth() + COORD_DELIM + getHeight());
getWidth() + COORD_DELIM + getHeight());
//don't call prefs.save(), instead allowing them to be saved when match ends
}
if (b0) {
doRefresh(); // force a refresh before showing to pick up any changes when hidden
doRefresh(); // force a refresh before showing to pick up any changes when hidden
hasBeenShown = true;
}
}
super.setVisible(b0);
}
};
public boolean isVisible() {
return window.isVisible();
}
protected FDialog getWindow() {
return window;
}

View File

@@ -6,38 +6,37 @@
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package forge.view.arcane;
import java.util.HashMap;
import java.util.Map;
import java.util.Collections;
import java.util.Comparator;
import java.awt.event.MouseEvent;
import javax.swing.ScrollPaneConstants;
import javax.swing.WindowConstants;
import forge.FThreads;
import forge.assets.FSkinProp;
import forge.game.card.CardView;
import forge.game.player.PlayerView;
import forge.game.zone.ZoneType;
import forge.properties.ForgePreferences.FPref;
import forge.screens.match.CMatchUI;
import forge.toolbox.FScrollPane;
import forge.toolbox.FMouseAdapter;
import forge.toolbox.FScrollPane;
import forge.toolbox.FSkin;
import forge.util.Lang;
import forge.util.collect.FCollection;
import javax.swing.*;
import java.awt.event.MouseEvent;
import java.util.Collections;
import java.util.Comparator;
import java.util.HashMap;
import java.util.Map;
public class FloatingZone extends FloatingCardArea {
private static final long serialVersionUID = 1927906492186378596L;
@@ -46,18 +45,44 @@ public class FloatingZone extends FloatingCardArea {
private static int getKey(final PlayerView player, final ZoneType zone) {
return 40 * player.getId() + zone.hashCode();
}
public static void showOrHide(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
final FloatingZone cardArea = _init(matchUI, player, zone);
cardArea.showOrHideWindow();
}
public static void show(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
public static boolean show(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
final FloatingZone cardArea = _init(matchUI, player, zone);
cardArea.showWindow();
if (cardArea.isVisible()) {
return false;
}
FThreads.invokeInEdtNowOrLater(new Runnable() {
@Override public void run() {
cardArea.showWindow();
}
});
return true;
}
public static void hide(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
public static boolean hide(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
final FloatingZone cardArea = _init(matchUI, player, zone);
cardArea.hideWindow();
if (!cardArea.isVisible()) {
return false;
}
FThreads.invokeInEdtNowOrLater(new Runnable() {
@Override public void run() {
cardArea.hideWindow();
}
});
return true;
}
private static FloatingZone _init(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
final int key = getKey(player, zone);
FloatingZone cardArea = floatingAreas.get(key);
@@ -69,10 +94,12 @@ public class FloatingZone extends FloatingCardArea {
}
return cardArea;
}
public static CardPanel getCardPanel(final CMatchUI matchUI, final CardView card) {
final FloatingZone window = _init(matchUI, card.getController(), card.getZone());
return window.getCardPanel(card.getId());
}
public static void refresh(final PlayerView player, final ZoneType zone) {
FloatingZone cardArea = floatingAreas.get(getKey(player, zone));
if (cardArea != null) {
@@ -82,21 +109,23 @@ public class FloatingZone extends FloatingCardArea {
//refresh flashback zone when graveyard, library, or exile zones updated
switch (zone) {
case Graveyard:
case Library:
case Exile:
refresh(player, ZoneType.Flashback);
break;
default:
break;
case Graveyard:
case Library:
case Exile:
refresh(player, ZoneType.Flashback);
break;
default:
break;
}
}
public static void closeAll() {
for (final FloatingZone cardArea : floatingAreas.values()) {
cardArea.window.setVisible(false);
}
floatingAreas.clear();
}
public static void refreshAll() {
for (final FloatingZone cardArea : floatingAreas.values()) {
cardArea.refresh();
@@ -110,23 +139,23 @@ public class FloatingZone extends FloatingCardArea {
protected FCollection<CardView> cardList;
private final Comparator<CardView> comp = new Comparator<CardView>() {
@Override
public int compare(CardView lhs, CardView rhs) {
if ( !getMatchUI().mayView(lhs) ) {
return ( getMatchUI().mayView(rhs) ) ? 1 : 0 ;
} else if ( !getMatchUI().mayView(rhs) ) {
return -1;
} else {
return lhs.getName().compareTo(rhs.getName());
}
}
};
@Override
public int compare(CardView lhs, CardView rhs) {
if (!getMatchUI().mayView(lhs)) {
return (getMatchUI().mayView(rhs)) ? 1 : 0;
} else if (!getMatchUI().mayView(rhs)) {
return -1;
} else {
return lhs.getName().compareTo(rhs.getName());
}
}
};
protected Iterable<CardView> getCards() {
Iterable<CardView> zoneCards = player.getCards(zone);
if ( zoneCards != null ) {
if (zoneCards != null) {
cardList = new FCollection<>(zoneCards);
if ( sortedByName ) {
if (sortedByName) {
Collections.sort(cardList, comp);
}
return cardList;
@@ -138,28 +167,28 @@ public class FloatingZone extends FloatingCardArea {
private FloatingZone(final CMatchUI matchUI, final PlayerView player0, final ZoneType zone0) {
super(matchUI, new FScrollPane(false, ScrollPaneConstants.VERTICAL_SCROLLBAR_AS_NEEDED, ScrollPaneConstants.HORIZONTAL_SCROLLBAR_NEVER));
window.add(getScrollPane(), "grow, push");
window.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE); //pfps so that old content does not reappear?
window.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE); //pfps so that old content does not reappear?
getScrollPane().setViewportView(this);
setOpaque(false);
switch (zone0) {
case Exile:
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_EXILE));
break;
case Graveyard:
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_GRAVEYARD));
break;
case Hand:
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_HAND));
break;
case Library:
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_LIBRARY));
break;
case Flashback:
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_FLASHBACK));
break;
default:
locPref = null;
break;
case Exile:
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_EXILE));
break;
case Graveyard:
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_GRAVEYARD));
break;
case Hand:
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_HAND));
break;
case Library:
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_LIBRARY));
break;
case Flashback:
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_FLASHBACK));
break;
default:
locPref = null;
break;
}
zone = zone0;
setPlayer(player0);
@@ -167,19 +196,20 @@ public class FloatingZone extends FloatingCardArea {
}
private void toggleSorted() {
sortedByName = !sortedByName;
setTitle();
refresh();
// revalidation does not appear to be necessary here
getWindow().repaint();
sortedByName = !sortedByName;
setTitle();
refresh();
// revalidation does not appear to be necessary here
getWindow().repaint();
}
@Override
protected void onShow() {
super.onShow();
super.onShow();
if (!hasBeenShown) {
getWindow().getTitleBar().addMouseListener(new FMouseAdapter() {
@Override public final void onRightClick(final MouseEvent e) {
@Override
public final void onRightClick(final MouseEvent e) {
toggleSorted();
}
});
@@ -188,34 +218,36 @@ public class FloatingZone extends FloatingCardArea {
private void setTitle() {
title = Lang.getPossessedObject(player.getName(), zone.name()) + " (%d)" +
( sortedByName ? " - sorted by name (right click in title to not sort)" : " (right click in title to sort)" ) ;
}
(sortedByName ? " - sorted by name (right click in title to not sort)" : " (right click in title to sort)");
}
private void setPlayer(PlayerView player0) {
if (player == player0) { return; }
if (player == player0) {
return;
}
player = player0;
setTitle();
setTitle();
boolean isAi = player0.isAI();
switch (zone) {
case Exile:
locPref = isAi ? FPref.ZONE_LOC_AI_EXILE : FPref.ZONE_LOC_HUMAN_EXILE;
break;
case Graveyard:
locPref = isAi ? FPref.ZONE_LOC_AI_GRAVEYARD : FPref.ZONE_LOC_HUMAN_GRAVEYARD;
break;
case Hand:
locPref = isAi ? FPref.ZONE_LOC_AI_HAND : FPref.ZONE_LOC_HUMAN_HAND;
break;
case Library:
locPref = isAi ? FPref.ZONE_LOC_AI_LIBRARY : FPref.ZONE_LOC_HUMAN_LIBRARY;
break;
case Flashback:
locPref = isAi ? FPref.ZONE_LOC_AI_FLASHBACK : FPref.ZONE_LOC_HUMAN_FLASHBACK;
break;
default:
locPref = null;
break;
case Exile:
locPref = isAi ? FPref.ZONE_LOC_AI_EXILE : FPref.ZONE_LOC_HUMAN_EXILE;
break;
case Graveyard:
locPref = isAi ? FPref.ZONE_LOC_AI_GRAVEYARD : FPref.ZONE_LOC_HUMAN_GRAVEYARD;
break;
case Hand:
locPref = isAi ? FPref.ZONE_LOC_AI_HAND : FPref.ZONE_LOC_HUMAN_HAND;
break;
case Library:
locPref = isAi ? FPref.ZONE_LOC_AI_LIBRARY : FPref.ZONE_LOC_HUMAN_LIBRARY;
break;
case Flashback:
locPref = isAi ? FPref.ZONE_LOC_AI_FLASHBACK : FPref.ZONE_LOC_HUMAN_FLASHBACK;
break;
default:
locPref = null;
break;
}
}