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- Added Goblin Game and Menacing Ogre
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11
forge-gui/res/cardsfolder/g/goblin_game.txt
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11
forge-gui/res/cardsfolder/g/goblin_game.txt
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Name:Goblin Game
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ManaCost:5 R R
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Types:Sorcery
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A:SP$ ChooseNumber | Defined$ Each | Cost$ 5 R R | Min$ 1 | SecretlyChoose$ True | ChooseNumberSubAbility$ DBLoseLife | Lowest$ DBLoseHalfLife | AILogic$ LowestLoseLife | SpellDescription$ Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up.
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SVar:DBLoseLife:DB$ LoseLife | Defined$ Remembered | References$ X | LifeAmount$ X
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SVar:X:Count$ChosenNumber
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SVar:DBLoseHalfLife:DB$ LoseLife | Defined$ Remembered | References$ Y | LifeAmount$ Y
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SVar:Y:PlayerCountRemembered$LifeTotal/HalfUp
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SVar:RemAIDeck:True
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SVar:Picture:http://www.wizards.com/global/images/magic/general/goblin_game.jpg
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Oracle:Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up.
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forge-gui/res/cardsfolder/m/menacing_ogre.txt
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forge-gui/res/cardsfolder/m/menacing_ogre.txt
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Name:Menacing Ogre
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ManaCost:3 R R
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Types:Creature Ogre
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PT:3/3
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K:Trample
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K:Haste
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChooseNumber | TriggerDescription$ When CARDNAME enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on CARDNAME.
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SVar:TrigChooseNumber:AB$ ChooseNumber | Cost$ 0 | Defined$ Each | SecretlyChoose$ True | Highest$ DBLoseLife | AILogic$ HighestGetCounter | RememberHighest$ True | SubAbility$ DBPutCounter
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SVar:DBLoseLife:DB$ LoseLife | Defined$ Remembered | References$ X | LifeAmount$ X
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SVar:X:Count$ChosenNumber
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SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2 | ConditionPlayerDefined$ Remembered | ConditionPlayerContains$ You | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:Picture:http://www.wizards.com/global/images/magic/general/menacing_ogre.jpg
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Oracle:Trample, haste\nWhen Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.
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@@ -789,6 +789,9 @@ public class PlayerControllerHuman extends PlayerController {
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}
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switch(sa.getApi()) {
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case ChooseNumber:
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if (sa.hasParam("SecretlyChoose")) {
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return value;
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}
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final boolean random = sa.hasParam("Random");
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return String.format(random ? "Randomly chosen number for %s is %s" : "%s choses number: %s", mayBeYou(target), value);
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case FlipACoin:
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