- Added Goblin Game and Menacing Ogre

This commit is contained in:
swordshine
2014-05-24 16:54:05 +00:00
parent a4ee8d7b0a
commit eef787261a
6 changed files with 119 additions and 13 deletions

View File

@@ -1312,38 +1312,36 @@ public class AiController {
if (player.getLife() < 5 || player.getCardsIn(ZoneType.Hand).size() >= player.getMaxHandSize()) {
return min;
}
}
else if ("LoseLife".equals(logic)) {
} else if ("LoseLife".equals(logic)) {
if (player.getLife() > 5) {
return min;
}
}
else if ("Min".equals(logic)) {
} else if ("Min".equals(logic)) {
return min;
}
else if ("DigACard".equals(logic)) {
} else if ("DigACard".equals(logic)) {
int random = MyRandom.getRandom().nextInt(Math.min(4, max)) + 1;
if (player.getLife() < random + 5) {
return min;
} else {
return random;
}
}
else if ("Damnation".equals(logic)) {
} else if ("Damnation".equals(logic)) {
int chosenMax = player.getLife() - 1;
int cardsInPlay = player.getCardsIn(ZoneType.Battlefield).size();
return Math.min(chosenMax, cardsInPlay);
}
else if ("OptionalDraw".equals(logic)) {
} else if ("OptionalDraw".equals(logic)) {
int cardsInHand = player.getCardsIn(ZoneType.Hand).size();
int maxDraw = Math.min(player.getMaxHandSize() + 2 - cardsInHand, max);
int maxCheckLib = Math.min(maxDraw, player.getCardsIn(ZoneType.Library).size());
return Math.max(min, maxCheckLib);
}
else if ("RepeatDraw".equals(logic)) {
} else if ("RepeatDraw".equals(logic)) {
int remaining = player.getMaxHandSize() - player.getCardsIn(ZoneType.Hand).size()
+ MyRandom.getRandom().nextInt(3);
return Math.max(remaining, min) / 2;
} else if ("LowestLoseLife".equals(logic)) {
return MyRandom.getRandom().nextInt(Math.min(player.getLife() / 3, player.getOpponent().getLife())) + 1;
} else if ("HighestGetCounter".equals(logic)) {
return MyRandom.getRandom().nextInt(3);
}
return max;
}