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cleanup in GameActionUtil
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@@ -51,7 +51,7 @@ public final class GameActionUtil {
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/**
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* <p>
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* playCard_Cascade.
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* playCardCascade.
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* </p>
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*
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* @param c
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@@ -78,13 +78,8 @@ public final class GameActionUtil {
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}
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}
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}
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if (c.hasKeyword("Cascade") || c.getName().equals("Bituminous Blast")) // keyword
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// gets
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// cleared
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// for
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// Bitumonous
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// Blast
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{
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//keyword get cleared for Bitumonous Blast
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if (c.hasKeyword("Cascade") || c.getName().equals("Bituminous Blast")) {
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doCascade(c);
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}
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} // execute()
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@@ -164,11 +159,11 @@ public final class GameActionUtil {
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}
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};
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cascade.execute();
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}
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} //end playCardCascade
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/**
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* <p>
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* playCard_Ripple.
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* playCardRipple.
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* </p>
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*
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* @param c
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@@ -320,7 +315,7 @@ public final class GameActionUtil {
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/**
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* <p>
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* endOfTurn_Wall_Of_Reverence.
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* endOfTurnWallOfReverence.
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* </p>
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*/
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public static void endOfTurnWallOfReverence() {
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@@ -364,11 +359,11 @@ public final class GameActionUtil {
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AllZone.getStack().addSimultaneousStackEntry(ability);
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}
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} // endOfTurn_Wall_Of_Reverence()
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} // endOfTurnWallOfReverence()
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/**
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* <p>
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* endOfTurn_Lighthouse_Chronologist.
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* endOfTurnLighthouseChronologist.
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* </p>
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*/
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public static void endOfTurnLighthouseChronologist() {
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@@ -553,7 +548,7 @@ public final class GameActionUtil {
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Object q = null;
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q = GuiUtils.getChoiceOptional("Use " + c.getName() + " Landfall?", choices);
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q = GuiUtils.getChoiceOptional("Use " + c + " Landfall?", choices);
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if (q == null || q.equals("No")) {
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return false;
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@@ -564,7 +559,7 @@ public final class GameActionUtil {
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/**
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* <p>
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* landfall_Lotus_Cobra.
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* landfallLotusCobra.
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* </p>
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*
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* @param c
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@@ -863,9 +858,6 @@ public final class GameActionUtil {
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public void resolve() {
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if (AllZoneUtil.isCardInPlay(zone)) {
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zone.addController(c.getController());
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// AllZone.getGameAction().changeController(new
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// CardList(zone), zone.getController(),
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// c.getController());
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}
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}
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};
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@@ -942,7 +934,7 @@ public final class GameActionUtil {
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/**
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* <p>
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* execute_Celestial_Mantle.
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* executeCelestialMantle.
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* </p>
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*
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* @param enchanted
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@@ -969,7 +961,7 @@ public final class GameActionUtil {
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/**
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* <p>
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* playerCombatDamage_Treva.
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* playerCombatDamageTreva.
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* </p>
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*
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* @param c
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@@ -987,7 +979,7 @@ public final class GameActionUtil {
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/**
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* <p>
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* playerCombatDamage_Whirling_Dervish.
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* playerCombatDamageWhirlingDervish.
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* </p>
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*
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* @param c
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@@ -1024,7 +1016,7 @@ public final class GameActionUtil {
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/**
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* <p>
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* playerCombatDamage_lose_halflife_up.
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* playerCombatDamageLoseHalfLifeUp.
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* </p>
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*
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* @param c
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@@ -1076,7 +1068,7 @@ public final class GameActionUtil {
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/**
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* <p>
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* playerCombatDamage_Scalpelexis.
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* playerCombatDamageScalpelexis.
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* </p>
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*
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* @param c
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@@ -1412,8 +1404,7 @@ public final class GameActionUtil {
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return false;
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}
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}
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if (specialConditions.contains("isValid")) { // does this card meet the
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// valid description?
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if (specialConditions.contains("isValid")) {
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String requirements = specialConditions.replaceAll("isValid ", "");
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if (!sourceCard.isValid(requirements, sourceCard.getController(), sourceCard)) {
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return false;
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@@ -1892,12 +1883,11 @@ public final class GameActionUtil {
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} // execute()
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}; // Muraganda_Petroglyphs
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// returns all PlayerZones that has at least 1 Glorious Anthem
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// if Computer has 2 Glorious Anthems, AllZone.getComputerPlay() will be
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// returned twice
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/**
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* <p>
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* getZone.
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* getZone. Returns all PlayerZones that has at least 1 Glorious Anthem
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* if Computer has 2 Glorious Anthems, AllZone.getComputerPlay() will be
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* returned twice.
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* </p>
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*
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* @param cardName
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@@ -1933,17 +1923,14 @@ public final class GameActionUtil {
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getCommands().put("Homarid", homarid);
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getCommands().put("Liu_Bei", liuBei);
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getCommands().put("Muraganda_Petroglyphs", muragandaPetroglyphs);
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getCommands().put("Old_Man_of_the_Sea", oldManOfTheSea);
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getCommands().put("Sound_the_Call_Wolf", soundTheCallWolf);
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getCommands().put("Tarmogoyf", tarmogoyf);
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getCommands().put("Umbra_Stalker", umbraStalker);
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// /The commands above are in alphabetical order by cardname.
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// The commands above are in alphabetical order by cardname.
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}
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/**
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@@ -1995,8 +1982,8 @@ public final class GameActionUtil {
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/**
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* @param stLandManaAbilities the stLandManaAbilities to set
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*/
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public static void setStLandManaAbilities(Command stLandManaAbilities) {
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GameActionUtil.stLandManaAbilities = stLandManaAbilities; // TODO: Add 0 to parameter's name.
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public static void setStLandManaAbilities(Command stLandManaAbilitiesIn) {
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GameActionUtil.stLandManaAbilities = stLandManaAbilitiesIn;
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}
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} // end class GameActionUtil
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