- Updated some SVars.

This commit is contained in:
Sloth
2013-06-15 07:43:56 +00:00
parent 6821546d51
commit ee8049c3bf
2 changed files with 3 additions and 0 deletions

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@@ -6,6 +6,7 @@ K:etbCounter:P1P1:X:no Condition:Golgari Grave-Troll enters the battlefield with
A:AB$ Regenerate | Cost$ 1 SubCounter<1/P1P1> | SpellDescription$ Regenerate CARDNAME. A:AB$ Regenerate | Cost$ 1 SubCounter<1/P1P1> | SpellDescription$ Regenerate CARDNAME.
K:Dredge 6 K:Dredge 6
SVar:X:Count$TypeInYourYard.Creature SVar:X:Count$TypeInYourYard.Creature
SVar:NeedsToPlayVar:X GE1
SVar:Picture:http://www.wizards.com/global/images/magic/general/golgari_grave_troll.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/golgari_grave_troll.jpg
Oracle:Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.\n{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.\nDredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Oracle:Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.\n{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.\nDredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
SetInfo:RAV Rare SetInfo:RAV Rare

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@@ -7,6 +7,8 @@ SVar:ChangeZone:AB$ ChangeZone | Cost$ 0 | Hidden$ True | Mandatory$ True | Chan
T:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Card.YouCtrl | PresentZone$ Graveyard | PresentCompare$ EQ0 | Execute$ TrigLoseGame | TriggerDescription$ When there are no cards in your graveyard, you lose the game. T:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Card.YouCtrl | PresentZone$ Graveyard | PresentCompare$ EQ0 | Execute$ TrigLoseGame | TriggerDescription$ When there are no cards in your graveyard, you lose the game.
SVar:TrigLoseGame:AB$ LosesGame | Cost$ 0 | Defined$ You SVar:TrigLoseGame:AB$ LosesGame | Cost$ 0 | Defined$ You
SVar:X:ReplaceCount$DamageAmount SVar:X:ReplaceCount$DamageAmount
SVar:Y:Count$ValidGraveyard Card.YouCtrl
SVar:NeedsToPlayVar:Y GE1
SVar:RemRandomDeck:True SVar:RemRandomDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/immortal_coil.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/immortal_coil.jpg
Oracle:{T}, Exile two cards from your graveyard: Draw a card.\nIf damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.\nWhen there are no cards in your graveyard, you lose the game. Oracle:{T}, Exile two cards from your graveyard: Draw a card.\nIf damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.\nWhen there are no cards in your graveyard, you lose the game.