From ee228e3fd76c3cb946a81bfd2dbda1ad9f0bce2f Mon Sep 17 00:00:00 2001 From: JohnWilliams77 <103562494+JohnWilliams77@users.noreply.github.com> Date: Wed, 6 Jul 2022 12:28:30 +0100 Subject: [PATCH] 3 CLB cards (#1037) * Create bonecaller_cleric.txt * Create carefree_swinemaster.txt * Create chain_devil.txt --- forge-gui/res/cardsfolder/upcoming/bonecaller_cleric.txt | 7 +++++++ .../res/cardsfolder/upcoming/carefree_swinemaster.txt | 8 ++++++++ forge-gui/res/cardsfolder/upcoming/chain_devil.txt | 9 +++++++++ 3 files changed, 24 insertions(+) create mode 100644 forge-gui/res/cardsfolder/upcoming/bonecaller_cleric.txt create mode 100644 forge-gui/res/cardsfolder/upcoming/carefree_swinemaster.txt create mode 100644 forge-gui/res/cardsfolder/upcoming/chain_devil.txt diff --git a/forge-gui/res/cardsfolder/upcoming/bonecaller_cleric.txt b/forge-gui/res/cardsfolder/upcoming/bonecaller_cleric.txt new file mode 100644 index 00000000000..fd39bd311cd --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/bonecaller_cleric.txt @@ -0,0 +1,7 @@ +Name:Bonecaller Cleric +ManaCost:1 B +Types:Creature Human Cleric +PT:2/1 +A:AB$ ChangeZone | Cost$ 3 B Sac<1/CARDNAME> | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SorcerySpeed$ True | SpellDescription$ Return target creature card from your graveyard to the battlefield. +DeckHas:Ability$Sacrifice|Graveyard +Oracle:{3}{B}, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. diff --git a/forge-gui/res/cardsfolder/upcoming/carefree_swinemaster.txt b/forge-gui/res/cardsfolder/upcoming/carefree_swinemaster.txt new file mode 100644 index 00000000000..1fc181e23fd --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/carefree_swinemaster.txt @@ -0,0 +1,8 @@ +Name:Carefree Swinemaster +ManaCost:2 G +Types:Creature Gnome Ranger +PT:1/4 +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking. +SVar:TrigToken:AB$ Token | Cost$ 1 G | TokenAmount$ 1 | TokenScript$ g_2_2_boar | TokenOwner$ You | TokenTapped$ True | TokenAttacking$ True +DeckHas:Ability$Token & Type$Boar +Oracle:Whenever Carefree Swinemaster attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking. diff --git a/forge-gui/res/cardsfolder/upcoming/chain_devil.txt b/forge-gui/res/cardsfolder/upcoming/chain_devil.txt new file mode 100644 index 00000000000..ec09d67403b --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/chain_devil.txt @@ -0,0 +1,9 @@ +Name:Chain Devil +ManaCost:3 B +Types:Creature Devil +PT:4/2 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ Animate Chains — When CARDNAME enters the battlefield, each player sacrifices a nontoken creature. +SVar:TrigSac:DB$ Sacrifice | Defined$ Player | SacValid$ Creature.nonToken +DeckHas:Ability$Sacrifice +SVar:NeedsToPlay:Creature.YouDontCtrl +Oracle:Animate Chains — When Chain Devil enters the battlefield, each player sacrifices a nontoken creature.