X marks the spot there a GL trigger should be fired

This commit is contained in:
Maxmtg
2012-10-23 11:44:28 +00:00
parent febd5c1278
commit ee01846bd3

View File

@@ -907,7 +907,9 @@ public class GameAction {
GameEndReason reason = null; GameEndReason reason = null;
// award loses as SBE // award loses as SBE
for (Player p : game.getPlayers() ) { for (Player p : game.getPlayers() ) {
p.checkLoseCondition(); // this will set appropriate outcomes if ( p.checkLoseCondition() ) { // this will set appropriate outcomes
// you may fire a trigger here
}
} }
// Has anyone won by spelleffect? // Has anyone won by spelleffect?