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- Documenting changes in CHANGES.txt.
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@@ -13,6 +13,9 @@ A new option is available in Mobile Forge, which sends the game to background ("
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- Mobile Forge: Texture Filtering -
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- Mobile Forge: Texture Filtering -
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Texture filtering is now enabled by default for new Mobile Forge installations on Android. After extensive testing this mode has shown no noticeable performance downgrade on modern Android devices while offering a significantly higher quality of card rendering on the battlefield. Older installations will not be affected by this and you will still need to enable the feature manually if desired (in Forge preferences). If you are on a significantly older or low-end device and you are experiencing inadequately low game performance, please try disabling this option in case it is enabled on your installation.
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Texture filtering is now enabled by default for new Mobile Forge installations on Android. After extensive testing this mode has shown no noticeable performance downgrade on modern Android devices while offering a significantly higher quality of card rendering on the battlefield. Older installations will not be affected by this and you will still need to enable the feature manually if desired (in Forge preferences). If you are on a significantly older or low-end device and you are experiencing inadequately low game performance, please try disabling this option in case it is enabled on your installation.
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- Mobile Forge: Dynamic Plane Background Art in Planechase Mode -
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It is now possible to make the playfield background switch to the plane art in Planechase mode on mobile Forge using the new game option that is available in mobile Forge preferences. In order for this option to work, you need to download the plane art and extract it into the "planechase" folder under the "pics" folder in your Forge cache.
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- New Quest World: The Gates of Magic -
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- New Quest World: The Gates of Magic -
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This release features a new quest world designed by Seravy, called "The Gates of Magic". It is a quest world built from all starter level sets : Starter, Portal, Portal 2 and Portal 3 Kingdoms. Includes 30 duels and 15 challenges, all fully tested.
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This release features a new quest world designed by Seravy, called "The Gates of Magic". It is a quest world built from all starter level sets : Starter, Portal, Portal 2 and Portal 3 Kingdoms. Includes 30 duels and 15 challenges, all fully tested.
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@@ -20,6 +23,9 @@ This release features a new quest world designed by Seravy, called "The Gates of
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This release features a new quest world designed by Xyx, called "The Three Kingdoms", based on the set Portal: Three Kingdoms and consisting of 52 duels and 13 challenges. Here's the author's description of the world:
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This release features a new quest world designed by Xyx, called "The Three Kingdoms", based on the set Portal: Three Kingdoms and consisting of 52 duels and 13 challenges. Here's the author's description of the world:
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The story of Portal Three Kingdoms retells the Three Kingdoms period of Chinese history, a romanticized version of events that unfolded in third and fourth century China. The set was specifically designed to introduce Magic to the Asian market and was not sold in North America. The artwork was produced entirely by Chinese artists in order to give it an authentic feel. It is arguably the strongest flavored set in all of Magic. In this world you will get to meet famous heroes, re-enact historical battles, and finally block a creature with horsemanship!
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The story of Portal Three Kingdoms retells the Three Kingdoms period of Chinese history, a romanticized version of events that unfolded in third and fourth century China. The set was specifically designed to introduce Magic to the Asian market and was not sold in North America. The artwork was produced entirely by Chinese artists in order to give it an authentic feel. It is arguably the strongest flavored set in all of Magic. In this world you will get to meet famous heroes, re-enact historical battles, and finally block a creature with horsemanship!
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- AI improvements -
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The AI has learned some new tricks in this version of the game. Except some new, hopefully unexpected and fun twists in the behavior of your computer opponents.
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- Developer Mode improvements -
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- Developer Mode improvements -
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The Developer Mode panel has been reorganized, many buttons were grouped by function. Several new functions have been added to make debugging and setting up game states easier: Add Card To Library/Graveyard/Exile, Repeat Last Add Card (which repeats whichever add card operation you have performed last automatically), Remove Card from the Game (which completely removes the card, leaving no trace, which may be useful if a card was added to the game by mistake). Also, the former button "Add Card to Play" was reorganized into two functions: one of them is "Add Card to Battlefield", which functions like the other Add Card to X buttons and adds the card straight to the battlefield, without placing the spell on stack first and without resolving it and firing any ETB triggers; the other is "Cast Spell/Play Land", which places the chosen spell on stack if appropriate, which then resolves and causes triggers to fire (if a land is chosen, it is played, and the ETB triggers on the land fire as well, if appropriate).
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The Developer Mode panel has been reorganized, many buttons were grouped by function. Several new functions have been added to make debugging and setting up game states easier: Add Card To Library/Graveyard/Exile, Repeat Last Add Card (which repeats whichever add card operation you have performed last automatically), Remove Card from the Game (which completely removes the card, leaving no trace, which may be useful if a card was added to the game by mistake). Also, the former button "Add Card to Play" was reorganized into two functions: one of them is "Add Card to Battlefield", which functions like the other Add Card to X buttons and adds the card straight to the battlefield, without placing the spell on stack first and without resolving it and firing any ETB triggers; the other is "Cast Spell/Play Land", which places the chosen spell on stack if appropriate, which then resolves and causes triggers to fire (if a land is chosen, it is played, and the ETB triggers on the land fire as well, if appropriate).
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