From eced47651e748598da8fc13b01c1e5e50f3de85e Mon Sep 17 00:00:00 2001 From: Sloth Date: Thu, 12 Jul 2012 17:24:14 +0000 Subject: [PATCH] - Fixed clearAssignedDamage not being called during both players turns. --- src/main/java/forge/game/phase/PhaseHandler.java | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/main/java/forge/game/phase/PhaseHandler.java b/src/main/java/forge/game/phase/PhaseHandler.java index 511643dd952..79848f1515c 100644 --- a/src/main/java/forge/game/phase/PhaseHandler.java +++ b/src/main/java/forge/game/phase/PhaseHandler.java @@ -419,8 +419,6 @@ public class PhaseHandler extends MyObservable implements java.io.Serializable { break; case CLEANUP: - this.getPlayerTurn().clearAssignedDamage(); - // Reset Damage received map final CardList list = AllZoneUtil.getCardsIn(ZoneType.Battlefield); for (final Card c : list) { @@ -460,6 +458,7 @@ public class PhaseHandler extends MyObservable implements java.io.Serializable { player.resetNumDrawnThisTurn(); player.setAttackedWithCreatureThisTurn(false); player.setNumLandsPlayed(0); + player.clearAssignedDamage(); } this.getPlayerTurn().removeKeyword("Skip all combat phases of this turn."); break;