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- Converted Blade of the Bloodchief to Script
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@@ -2,8 +2,10 @@ Name:Blade of the Bloodchief
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ManaCost:1
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Types:Artifact Equipment
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Text:no text
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# TODO - Convert this to script
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K:Equip 1
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigGainCounter | TriggerDescription$ Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
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SVar:TrigGainCounter:DB$ PutCounter | Defined$ Equipped | CounterType$ P1P1 | CounterNum$ X
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SVar:X:Count$Valid Creature.EquippedBy+Vampire/Plus.1
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/blade_of_the_bloodchief.jpg
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SetInfo:ZEN|Rare|http://magiccards.info/scans/en/zen/196.jpg
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@@ -45,35 +45,7 @@ class CardFactoryEquipment {
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* @return a {@link forge.Card} object.
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*/
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public static void buildCard(final Card card, final String cardName) {
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// *************** START *********** START **************************
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if (cardName.equals("Blade of the Bloodchief")) {
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final Ability triggeredAbility = new Ability(card, "0") {
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@Override
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public void resolve() {
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if (card.getEquipping().size() != 0) {
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final Card equipping = card.getEquipping().get(0);
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if (equipping.isType("Vampire")) {
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equipping.addCounter(Counters.P1P1, 2);
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} else {
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equipping.addCounter(Counters.P1P1, 1);
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}
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}
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}
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};
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final StringBuilder sbTrig = new StringBuilder();
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sbTrig.append("Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ");
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sbTrig.append("ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigOverride | ");
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sbTrig.append("TriggerDescription$ Whenever a creature is put into a graveyard ");
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sbTrig.append("from the battlefield, put a +1/+1 counter on equipped creature. ");
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sbTrig.append("If equipped creature is a Vampire, put two +1/+1 counters on it instead.");
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final Trigger myTrigger = TriggerHandler.parseTrigger(sbTrig.toString(), card, true);
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myTrigger.setOverridingAbility(triggeredAbility);
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card.addTrigger(myTrigger);
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} // *************** END ************ END **************************
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// TODO: Move Living Weapon to main Keyword generator, and delete this file
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if (card.hasKeyword("Living Weapon")) {
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card.removeIntrinsicKeyword("Living Weapon");
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