- Converted Blade of the Bloodchief to Script

This commit is contained in:
Sol
2012-11-12 00:31:20 +00:00
parent 6dfd1a1c0a
commit ececeb7da9
2 changed files with 4 additions and 30 deletions

View File

@@ -2,8 +2,10 @@ Name:Blade of the Bloodchief
ManaCost:1 ManaCost:1
Types:Artifact Equipment Types:Artifact Equipment
Text:no text Text:no text
# TODO - Convert this to script
K:Equip 1 K:Equip 1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigGainCounter | TriggerDescription$ Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
SVar:TrigGainCounter:DB$ PutCounter | Defined$ Equipped | CounterType$ P1P1 | CounterNum$ X
SVar:X:Count$Valid Creature.EquippedBy+Vampire/Plus.1
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/blade_of_the_bloodchief.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/blade_of_the_bloodchief.jpg
SetInfo:ZEN|Rare|http://magiccards.info/scans/en/zen/196.jpg SetInfo:ZEN|Rare|http://magiccards.info/scans/en/zen/196.jpg

View File

@@ -45,35 +45,7 @@ class CardFactoryEquipment {
* @return a {@link forge.Card} object. * @return a {@link forge.Card} object.
*/ */
public static void buildCard(final Card card, final String cardName) { public static void buildCard(final Card card, final String cardName) {
// TODO: Move Living Weapon to main Keyword generator, and delete this file
// *************** START *********** START **************************
if (cardName.equals("Blade of the Bloodchief")) {
final Ability triggeredAbility = new Ability(card, "0") {
@Override
public void resolve() {
if (card.getEquipping().size() != 0) {
final Card equipping = card.getEquipping().get(0);
if (equipping.isType("Vampire")) {
equipping.addCounter(Counters.P1P1, 2);
} else {
equipping.addCounter(Counters.P1P1, 1);
}
}
}
};
final StringBuilder sbTrig = new StringBuilder();
sbTrig.append("Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ");
sbTrig.append("ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigOverride | ");
sbTrig.append("TriggerDescription$ Whenever a creature is put into a graveyard ");
sbTrig.append("from the battlefield, put a +1/+1 counter on equipped creature. ");
sbTrig.append("If equipped creature is a Vampire, put two +1/+1 counters on it instead.");
final Trigger myTrigger = TriggerHandler.parseTrigger(sbTrig.toString(), card, true);
myTrigger.setOverridingAbility(triggeredAbility);
card.addTrigger(myTrigger);
} // *************** END ************ END **************************
if (card.hasKeyword("Living Weapon")) { if (card.hasKeyword("Living Weapon")) {
card.removeIntrinsicKeyword("Living Weapon"); card.removeIntrinsicKeyword("Living Weapon");