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GUI: fixed memory leak on gui-desktop
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@@ -223,7 +223,6 @@ public class Game {
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rules = rules0;
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match = match0;
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this.id = nextId();
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match.addGame(this);
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int highestTeam = -1;
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for (RegisteredPlayer psc : players0) {
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@@ -24,11 +24,13 @@ import java.util.List;
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public class GameView extends TrackableObject {
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private static final long serialVersionUID = 8522884512960961528L;
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private final transient Game game; //TODO: Remove this when possible before network support added
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private final transient Match match; //TODO: Remove this when possible before network support added
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public GameView(final Game game) {
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super(game.getId(), game.getTracker());
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match = game.getMatch();
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this.game = game;
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set(TrackableProperty.Title, game.getMatch().getTitle());
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set(TrackableProperty.WinningTeam, -1);
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@@ -48,7 +50,7 @@ public class GameView extends TrackableObject {
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}
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public Game getGame() {
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return getMatch().getGameById(getId()); // Match currently has only One running Game
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return game;
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}
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public FCollectionView<PlayerView> getPlayers() {
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@@ -33,7 +33,6 @@ public class Match {
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private final String title;
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private final EventBus events = new EventBus("match events");
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private final Map<Integer, Game> runningGames = Maps.newHashMap();
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private final Map<Integer, GameOutcome> gameOutcomes = Maps.newHashMap();
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private GameOutcome lastOutcome = null;
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@@ -97,25 +96,15 @@ public class Match {
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// will pull UI dialog, when the UI is listening
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game.fireEvent(new GameEventGameFinished());
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// FIXME needed to close the Match Dialog because that this moment there isn't any game
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runningGames.remove(game.getId());
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//run GC after game is finished
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System.gc();
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}
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public Game getGameById(int id) {
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return runningGames.get(id);
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}
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public GameOutcome getOutcomeById(int id) {
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return gameOutcomes.get(id);
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}
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public void addGame(Game game) {
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runningGames.put(game.getId(), game);
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}
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public void clearGamesPlayed() {
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gameOutcomes.clear();
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for (RegisteredPlayer p : players) {
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@@ -134,6 +134,7 @@ import forge.util.gui.SOptionPane;
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import forge.view.FView;
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import forge.view.arcane.CardPanel;
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import forge.view.arcane.FloatingZone;
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import net.miginfocom.layout.LinkHandler;
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import net.miginfocom.swing.MigLayout;
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/**
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@@ -1028,6 +1029,7 @@ public final class CMatchUI
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FThreads.invokeInEdtNowOrLater(new Runnable() {
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@Override public void run() {
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Singletons.getView().getNavigationBar().closeTab(screen);
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LinkHandler.clearWeakReferencesNow();
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}
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});
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}
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@@ -2214,7 +2214,7 @@ public class FSkin {
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}
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private static class SkinScrollBarUI extends BasicScrollBarUI implements ILocalRepaint {
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@SuppressWarnings("serial")
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private static JButton hiddenButton = new JButton() {
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private static class HiddenButton extends JButton {
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@Override
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public Dimension getPreferredSize() {
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return new Dimension(0, 0);
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@@ -2229,26 +2229,42 @@ public class FSkin {
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private final boolean vertical;
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private boolean hovered;
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private MouseAdapter hoverListener;
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private static class SkinScrollBarListener extends MouseAdapter {
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private SkinScrollBarUI barUI;
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private SkinScrollBarListener(SkinScrollBarUI barUI) {
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this.barUI = barUI;
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}
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private SkinScrollBarUI(final JScrollBar scrollbar, final boolean vertical0) {
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vertical = vertical0;
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scrollbar.setOpaque(false);
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scrollbar.addMouseListener(new MouseAdapter() {
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@Override
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public void mouseEntered(final MouseEvent e) {
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hovered = true;
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repaintSelf();
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barUI.hovered = true;
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barUI.repaintSelf();
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}
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@Override
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public void mouseExited(final MouseEvent e) {
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hovered = false;
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repaintSelf();
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barUI.hovered = false;
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barUI.repaintSelf();
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}
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});
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}
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private SkinScrollBarUI(final JScrollBar scrollbar, final boolean vertical0) {
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vertical = vertical0;
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hoverListener = new SkinScrollBarListener(this);
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scrollbar.setOpaque(false);
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scrollbar.addMouseListener(hoverListener);
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scrollbar.setUI(this);
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}
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protected void uninstallListeners() {
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super.uninstallListeners();
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scrollbar.removeMouseListener(hoverListener);
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}
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@Override
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public void repaintSelf() {
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final Dimension d = scrollbar.getSize();
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@@ -2257,12 +2273,12 @@ public class FSkin {
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@Override
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protected JButton createIncreaseButton(final int orientation) {
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return hiddenButton; //hide increase button
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return new HiddenButton(); //hide increase button
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}
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@Override
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protected JButton createDecreaseButton(final int orientation) {
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return hiddenButton; //hide decrease button
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return new HiddenButton(); //hide decrease button
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}
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@Override
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