diff --git a/src/forge/card/abilityFactory/AbilityFactory_Debuff.java b/src/forge/card/abilityFactory/AbilityFactory_Debuff.java index 8a31479dfe7..caa23507b09 100644 --- a/src/forge/card/abilityFactory/AbilityFactory_Debuff.java +++ b/src/forge/card/abilityFactory/AbilityFactory_Debuff.java @@ -167,7 +167,6 @@ public class AbilityFactory_Debuff { } private static boolean debuffCanPlayAI(final AbilityFactory af, final SpellAbility sa) { - System.out.println("Checking debuff canPlayAI()"); // if there is no target and host card isn't in play, don't activate if (af.getAbTgt() == null && !AllZoneUtil.isCardInPlay(af.getHostCard())) return false; @@ -196,21 +195,14 @@ public class AbilityFactory_Debuff { if (!ComputerUtil.canPayCost(sa)) return false; - System.out.println("Past abCost in canPlayAI"); - HashMap params = af.getMapParams(); SpellAbility_Restriction restrict = sa.getRestrictions(); // Phase Restrictions if (AllZone.Stack.size() == 0 && AllZone.Phase.isBefore(Constant.Phase.Combat_Begin)){ // Instant-speed pumps should not be cast outside of combat when the stack is empty - if (!AbilityFactory.isSorcerySpeed(sa)) - return false; - } - else if (AllZone.Stack.size() > 0){ - // TODO: pump something only if the top thing on the stack will kill it via damage - // or if top thing on stack will pump it/enchant it and I want to kill it - return false; + if (!AbilityFactory.isSorcerySpeed(sa)) + return false; } int activations = restrict.getNumberTurnActivations(); @@ -222,15 +214,8 @@ public class AbilityFactory_Debuff { if(af.getAbTgt() == null || !af.getAbTgt().doesTarget()) { ArrayList cards = AbilityFactory.getDefinedCards(sa.getSourceCard(), params.get("Defined"), sa); - if (cards.size() == 0) return false; - - /* - // when this happens we need to expand AI to consider if its ok for everything? - for(Card card : cards){ - // TODO: if AI doesn't control Card and Pump is a Curse, than maybe use? - }*/ } else return debuffTgtAI(af, sa, getKeywords(params), false); @@ -239,11 +224,12 @@ public class AbilityFactory_Debuff { } private static boolean debuffDrawbackAI(AbilityFactory af, SpellAbility sa) { + HashMap params = af.getMapParams(); if(af.getAbTgt() == null || !af.getAbTgt().doesTarget()) { - //TODO - copied from AF_Pump.pumpDrawbackAI() - what shoul be here? + //TODO - copied from AF_Pump.pumpDrawbackAI() - what should be here? } else - return debuffTgtAI(af, sa, getKeywords(af.getMapParams()), false); + return debuffTgtAI(af, sa, getKeywords(params), false); return true; }//debuffDrawbackAI()