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TLA cards, 4th November, batch 2 (#9081)
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9
forge-gui/res/cardsfolder/upcoming/combustion_man.txt
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forge-gui/res/cardsfolder/upcoming/combustion_man.txt
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Name:Combustion Man
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ManaCost:3 R R
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Types:Legendary Creature Human Assassin
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PT:4/6
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ Whenever CARDNAME attacks, destroy target permanent unless its controller has CARDNAME deal damage to them equal to his power.
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SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Permanent | UnlessCost$ DamageYou<X> | TgtPrompt$ Select target permanent
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SVar:X:Count$CardPower
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SVar:HasAttackEffect:TRUE
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Oracle:Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power.
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Name:Combustion Technique
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ManaCost:1 R
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Types:Instant Lesson
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A:SP$ DealDamage | NumDmg$ X | ValidTgts$ Creature | TgtPrompt$ Select target creature | ReplaceDyingDefined$ Targeted | SpellDescription$ CARDNAME deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead.
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SVar:X:Count$ValidGraveyard Lesson.YouOwn/Plus.2
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DeckHints:Type$Lesson
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Oracle:Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead.
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Name:Earth Kingdom Protectors
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ManaCost:W
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Types:Creature Human Soldier Ally
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PT:1/1
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K:Vigilance
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A:AB$ Pump | Cost$ Sac<1/CARDNAME> | ValidTgts$ Ally.Other+YouCtrl | TgtPrompt$ Select another target Ally you control | KW$ Indestructible | SpellDescription$ Another target Ally you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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DeckHints:Type$Ally
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Oracle:Vigilance\nSacrifice this creature: Another target Ally you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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forge-gui/res/cardsfolder/upcoming/earthbender_ascension.txt
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forge-gui/res/cardsfolder/upcoming/earthbender_ascension.txt
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Name:Earthbender Ascension
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ManaCost:2 G
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Types:Enchantment
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEarthbend | TriggerDescription$ When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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SVar:TrigEarthbend:DB$ Earthbend | Num$ 2 | SubAbility$ DBSearch
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SVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeTypeDesc$ basic land
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounterQuest | TriggerDescription$ Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
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SVar:TrigPutCounterQuest:DB$ PutCounter | Defined$ Self | CounterType$ QUEST | CounterNum$ 1 | RememberAmount$ True | SubAbility$ TrigImmediateTrig
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SVar:TrigImmediateTrig:DB$ ImmediateTrigger | Execute$ TrigPutCounterP1P1 | TriggerAmount$ Count$RememberedNumber | IsPresent$ Card.Self+counters_GE4_QUEST | ConditionPresent$ Card.Self+counters_GE4_QUEST | SubAbility$ DBCleanup | TriggerDescription$ When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
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SVar:TrigPutCounterP1P1:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump
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SVar:DBPump:DB$ Pump | Defined$ ParentTarget | KW$ Trample
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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Oracle:When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nLandfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
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Name:Ember Island Production
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ManaCost:3 U U
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Types:Sorcery
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A:SP$ Charm | Choices$ DBCopy1,DBCopy2 | CharmNum$ 1
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SVar:DBCopy1:DB$ CopyPermanent | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NonLegendary$ True | SetPower$ 4 | SetToughness$ 4 | AddTypes$ Hero | SpellDescription$ Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
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SVar:DBCopy2:DB$ CopyPermanent | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NonLegendary$ True | SetPower$ 2 | SetToughness$ 2 | AddTypes$ Coward | SpellDescription$ Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
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DeckHas:Ability$Token
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Oracle:Choose one —\n• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.\n• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
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Name:Fire Nation Raider
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ManaCost:3 R
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Types:Creature Human Soldier
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PT:4/2
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ RaidTest | Execute$ TrigToken | TriggerDescription$ Raid — When this creature enters, if you attacked this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.)
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SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_clue_draw | TokenOwner$ You
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SVar:RaidTest:Count$AttackersDeclared
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Oracle:Raid — When this creature enters, if you attacked this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.)
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9
forge-gui/res/cardsfolder/upcoming/wolfbat.txt
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forge-gui/res/cardsfolder/upcoming/wolfbat.txt
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Name:Wolfbat
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ManaCost:2 B
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Types:Creature Wolf Bat
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PT:2/2
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K:Flying
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T:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Graveyard | Execute$ TrigChangeZone | TriggerDescription$ Whenever you draw your second card each turn, you may pay {B}. If you do, return this card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
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SVar:TrigChangeZone:AB$ ChangeZone | Cost$ B | Origin$ Graveyard | Destination$ Battlefield | WithCountersType$ FINALITY
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DeckHas:Ability$Counters
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Oracle:Flying\nWhenever you draw your second card each turn, you may pay {B}. If you do, return this card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
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