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https://github.com/Card-Forge/forge.git
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Update Maven plugins. Checkstyle
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@@ -102,14 +102,16 @@ public class FModel {
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// TODO this single setting from preferences should not be here, or,
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// it should be here with all the other settings at the same time.
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// Unfortunately, they're tied up in legacy code in the Display interface,
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// currently in GuiTopLevel. When that code is updated, this TODO should be resolved.
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// Unfortunately, they're tied up in legacy code in the Display
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// interface,
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// currently in GuiTopLevel. When that code is updated, this TODO should
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// be resolved.
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// Doublestrike 24-01-12
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// ==
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// It's looking like all the settings at the same time, here only.
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// Doublestrike 06-02-12
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Constant.Runtime.DEV_MODE[0] = preferences.getPrefBoolean(FPref.DEV_MODE_ENABLED);
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Constant.Runtime.setSkinName(preferences.getPref(FPref.UI_SKIN));
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Constant.Runtime.DEV_MODE[0] = this.preferences.getPrefBoolean(FPref.DEV_MODE_ENABLED);
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Constant.Runtime.setSkinName(this.preferences.getPref(FPref.UI_SKIN));
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// Load splash image and preloader swatches for skin
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FSkin.loadLight(Constant.Runtime.getSkinName());
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@@ -270,32 +272,56 @@ public class FModel {
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}
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}
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/** @return {@link forge.model.BuildInfo} */
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/**
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* Gets the builds the info.
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*
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* @return {@link forge.model.BuildInfo}
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*/
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public final BuildInfo getBuildInfo() {
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return this.buildInfo;
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}
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/** @param bi0   {@link forge.model.BuildInfo} */
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/**
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* Sets the builds the info.
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*
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* @param bi0   {@link forge.model.BuildInfo}
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*/
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protected final void setBuildInfo(final BuildInfo bi0) {
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this.buildInfo = bi0;
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}
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/** @return {@link forge.properties.ForgePreferences} */
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/**
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* Gets the preferences.
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*
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* @return {@link forge.properties.ForgePreferences}
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*/
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public final ForgePreferences getPreferences() {
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return this.preferences;
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}
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/** @return {@link forge.quest.data.QuestPreferences} */
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/**
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* Gets the quest preferences.
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*
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* @return {@link forge.quest.data.QuestPreferences}
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*/
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public final QuestPreferences getQuestPreferences() {
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return this.questPreferences;
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}
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/** @return {@link forge.model.FGameState} */
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/**
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* Gets the game state.
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*
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* @return {@link forge.model.FGameState}
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*/
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public final FGameState getGameState() {
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return this.gameState;
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}
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/** @return {@link forge.game.GameSummary} */
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/**
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* Gets the game summary.
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*
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* @return {@link forge.game.GameSummary}
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*/
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public final GameSummary getGameSummary() {
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return this.gameState.getGameSummary();
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}
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@@ -311,12 +337,19 @@ public class FModel {
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}
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/**
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<<<<<<< HEAD
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* TODO: Needs to be reworked for efficiency with rest of prefs saves in codebase.
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*
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* @return a boolean.
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=======
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* TODO: Needs to be reworked for efficiency with rest of prefs saves in
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* codebase.
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*
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* @return true, if successful
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>>>>>>> Update Maven plugins. Checkstyle
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*/
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public final boolean savePrefs() {
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final ForgePreferences fp = preferences;
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final ForgePreferences fp = this.preferences;
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final List<ViewField> fieldViews = Singletons.getView().getMatchView().getFieldViews();
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// AI field is at index [0]
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@@ -324,8 +357,10 @@ public class FModel {
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fp.setPref(FPref.PHASE_AI_DRAW, String.valueOf(fieldViews.get(0).getLblDraw().getEnabled()));
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fp.setPref(FPref.PHASE_AI_MAIN1, String.valueOf(fieldViews.get(0).getLblMain1().getEnabled()));
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fp.setPref(FPref.PHASE_AI_BEGINCOMBAT, String.valueOf(fieldViews.get(0).getLblBeginCombat().getEnabled()));
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fp.setPref(FPref.PHASE_AI_DECLAREATTACKERS, String.valueOf(fieldViews.get(0).getLblDeclareAttackers().getEnabled()));
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fp.setPref(FPref.PHASE_AI_DECLAREBLOCKERS, String.valueOf(fieldViews.get(0).getLblDeclareBlockers().getEnabled()));
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fp.setPref(FPref.PHASE_AI_DECLAREATTACKERS,
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String.valueOf(fieldViews.get(0).getLblDeclareAttackers().getEnabled()));
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fp.setPref(FPref.PHASE_AI_DECLAREBLOCKERS,
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String.valueOf(fieldViews.get(0).getLblDeclareBlockers().getEnabled()));
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fp.setPref(FPref.PHASE_AI_FIRSTSTRIKE, String.valueOf(fieldViews.get(0).getLblFirstStrike().getEnabled()));
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fp.setPref(FPref.PHASE_AI_COMBATDAMAGE, String.valueOf(fieldViews.get(0).getLblCombatDamage().getEnabled()));
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fp.setPref(FPref.PHASE_AI_ENDCOMBAT, String.valueOf(fieldViews.get(0).getLblEndCombat().getEnabled()));
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@@ -338,8 +373,10 @@ public class FModel {
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fp.setPref(FPref.PHASE_HUMAN_DRAW, String.valueOf(fieldViews.get(1).getLblDraw().getEnabled()));
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fp.setPref(FPref.PHASE_HUMAN_MAIN1, String.valueOf(fieldViews.get(1).getLblMain1().getEnabled()));
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fp.setPref(FPref.PHASE_HUMAN_BEGINCOMBAT, String.valueOf(fieldViews.get(1).getLblBeginCombat().getEnabled()));
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fp.setPref(FPref.PHASE_HUMAN_DECLAREATTACKERS, String.valueOf(fieldViews.get(1).getLblDeclareAttackers().getEnabled()));
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fp.setPref(FPref.PHASE_HUMAN_DECLAREBLOCKERS, String.valueOf(fieldViews.get(1).getLblDeclareBlockers().getEnabled()));
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fp.setPref(FPref.PHASE_HUMAN_DECLAREATTACKERS,
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String.valueOf(fieldViews.get(1).getLblDeclareAttackers().getEnabled()));
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fp.setPref(FPref.PHASE_HUMAN_DECLAREBLOCKERS,
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String.valueOf(fieldViews.get(1).getLblDeclareBlockers().getEnabled()));
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fp.setPref(FPref.PHASE_HUMAN_FIRSTSTRIKE, String.valueOf(fieldViews.get(1).getLblFirstStrike().getEnabled()));
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fp.setPref(FPref.PHASE_HUMAN_COMBATDAMAGE, String.valueOf(fieldViews.get(1).getLblCombatDamage().getEnabled()));
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fp.setPref(FPref.PHASE_HUMAN_ENDCOMBAT, String.valueOf(fieldViews.get(1).getLblEndCombat().getEnabled()));
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@@ -347,7 +384,7 @@ public class FModel {
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fp.setPref(FPref.PHASE_HUMAN_EOT, String.valueOf(fieldViews.get(1).getLblEndTurn().getEnabled()));
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fp.setPref(FPref.PHASE_HUMAN_CLEANUP, String.valueOf(fieldViews.get(1).getLblCleanup().getEnabled()));
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ViewTabber v = Singletons.getView().getMatchView().getViewTabber();
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final ViewTabber v = Singletons.getView().getMatchView().getViewTabber();
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Constant.Runtime.MILL[0] = v.getLblMilling().getEnabled();
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fp.setPref(FPref.DEV_MILLING_LOSS, String.valueOf(Constant.Runtime.MILL[0]));
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@@ -359,9 +396,16 @@ public class FModel {
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}
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/**
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<<<<<<< HEAD
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* TODO: Needs to be reworked for efficiency with rest of prefs loads in codebase.
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*
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* @return a boolean.
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=======
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* TODO: Needs to be reworked for efficiency with rest of prefs loads in
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* codebase.
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*
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* @return true, if successful
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>>>>>>> Update Maven plugins. Checkstyle
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*/
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public final boolean loadPrefs() {
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final ForgePreferences fp = Singletons.getModel().getPreferences();
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@@ -371,8 +415,8 @@ public class FModel {
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Constant.Runtime.DEV_MODE[0] = fp.getPrefBoolean(FPref.DEV_MODE_ENABLED);
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Constant.Runtime.UPLOAD_DRAFT[0] = fp.getPrefBoolean(FPref.UI_UPLOAD_DRAFT);
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Constant.Runtime.RANDOM_FOIL[0] = fp.getPrefBoolean(FPref.UI_RANDOM_FOIL);
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Constant.Runtime.UPLOAD_DRAFT[0] =
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(Constant.Runtime.NET_CONN[0] ? fp.getPrefBoolean(FPref.UI_UPLOAD_DRAFT) : false);
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Constant.Runtime.UPLOAD_DRAFT[0] = (Constant.Runtime.NET_CONN[0] ? fp.getPrefBoolean(FPref.UI_UPLOAD_DRAFT)
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: false);
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// AI field is at index [0]
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fieldViews.get(0).getLblUpkeep().setEnabled(fp.getPrefBoolean(FPref.PHASE_AI_UPKEEP));
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