Update Maven plugins. Checkstyle

This commit is contained in:
jendave
2012-02-17 17:35:21 +00:00
parent a46a2c8308
commit eb5036e7c4
15 changed files with 968 additions and 322 deletions

View File

@@ -102,14 +102,16 @@ public class FModel {
// TODO this single setting from preferences should not be here, or,
// it should be here with all the other settings at the same time.
// Unfortunately, they're tied up in legacy code in the Display interface,
// currently in GuiTopLevel. When that code is updated, this TODO should be resolved.
// Unfortunately, they're tied up in legacy code in the Display
// interface,
// currently in GuiTopLevel. When that code is updated, this TODO should
// be resolved.
// Doublestrike 24-01-12
// ==
// It's looking like all the settings at the same time, here only.
// Doublestrike 06-02-12
Constant.Runtime.DEV_MODE[0] = preferences.getPrefBoolean(FPref.DEV_MODE_ENABLED);
Constant.Runtime.setSkinName(preferences.getPref(FPref.UI_SKIN));
Constant.Runtime.DEV_MODE[0] = this.preferences.getPrefBoolean(FPref.DEV_MODE_ENABLED);
Constant.Runtime.setSkinName(this.preferences.getPref(FPref.UI_SKIN));
// Load splash image and preloader swatches for skin
FSkin.loadLight(Constant.Runtime.getSkinName());
@@ -270,32 +272,56 @@ public class FModel {
}
}
/** @return {@link forge.model.BuildInfo} */
/**
* Gets the builds the info.
*
* @return {@link forge.model.BuildInfo}
*/
public final BuildInfo getBuildInfo() {
return this.buildInfo;
}
/** @param bi0   {@link forge.model.BuildInfo} */
/**
* Sets the builds the info.
*
* @param bi0   {@link forge.model.BuildInfo}
*/
protected final void setBuildInfo(final BuildInfo bi0) {
this.buildInfo = bi0;
}
/** @return {@link forge.properties.ForgePreferences} */
/**
* Gets the preferences.
*
* @return {@link forge.properties.ForgePreferences}
*/
public final ForgePreferences getPreferences() {
return this.preferences;
}
/** @return {@link forge.quest.data.QuestPreferences} */
/**
* Gets the quest preferences.
*
* @return {@link forge.quest.data.QuestPreferences}
*/
public final QuestPreferences getQuestPreferences() {
return this.questPreferences;
}
/** @return {@link forge.model.FGameState} */
/**
* Gets the game state.
*
* @return {@link forge.model.FGameState}
*/
public final FGameState getGameState() {
return this.gameState;
}
/** @return {@link forge.game.GameSummary} */
/**
* Gets the game summary.
*
* @return {@link forge.game.GameSummary}
*/
public final GameSummary getGameSummary() {
return this.gameState.getGameSummary();
}
@@ -311,12 +337,19 @@ public class FModel {
}
/**
<<<<<<< HEAD
* TODO: Needs to be reworked for efficiency with rest of prefs saves in codebase.
*
* @return a boolean.
=======
* TODO: Needs to be reworked for efficiency with rest of prefs saves in
* codebase.
*
* @return true, if successful
>>>>>>> Update Maven plugins. Checkstyle
*/
public final boolean savePrefs() {
final ForgePreferences fp = preferences;
final ForgePreferences fp = this.preferences;
final List<ViewField> fieldViews = Singletons.getView().getMatchView().getFieldViews();
// AI field is at index [0]
@@ -324,8 +357,10 @@ public class FModel {
fp.setPref(FPref.PHASE_AI_DRAW, String.valueOf(fieldViews.get(0).getLblDraw().getEnabled()));
fp.setPref(FPref.PHASE_AI_MAIN1, String.valueOf(fieldViews.get(0).getLblMain1().getEnabled()));
fp.setPref(FPref.PHASE_AI_BEGINCOMBAT, String.valueOf(fieldViews.get(0).getLblBeginCombat().getEnabled()));
fp.setPref(FPref.PHASE_AI_DECLAREATTACKERS, String.valueOf(fieldViews.get(0).getLblDeclareAttackers().getEnabled()));
fp.setPref(FPref.PHASE_AI_DECLAREBLOCKERS, String.valueOf(fieldViews.get(0).getLblDeclareBlockers().getEnabled()));
fp.setPref(FPref.PHASE_AI_DECLAREATTACKERS,
String.valueOf(fieldViews.get(0).getLblDeclareAttackers().getEnabled()));
fp.setPref(FPref.PHASE_AI_DECLAREBLOCKERS,
String.valueOf(fieldViews.get(0).getLblDeclareBlockers().getEnabled()));
fp.setPref(FPref.PHASE_AI_FIRSTSTRIKE, String.valueOf(fieldViews.get(0).getLblFirstStrike().getEnabled()));
fp.setPref(FPref.PHASE_AI_COMBATDAMAGE, String.valueOf(fieldViews.get(0).getLblCombatDamage().getEnabled()));
fp.setPref(FPref.PHASE_AI_ENDCOMBAT, String.valueOf(fieldViews.get(0).getLblEndCombat().getEnabled()));
@@ -338,8 +373,10 @@ public class FModel {
fp.setPref(FPref.PHASE_HUMAN_DRAW, String.valueOf(fieldViews.get(1).getLblDraw().getEnabled()));
fp.setPref(FPref.PHASE_HUMAN_MAIN1, String.valueOf(fieldViews.get(1).getLblMain1().getEnabled()));
fp.setPref(FPref.PHASE_HUMAN_BEGINCOMBAT, String.valueOf(fieldViews.get(1).getLblBeginCombat().getEnabled()));
fp.setPref(FPref.PHASE_HUMAN_DECLAREATTACKERS, String.valueOf(fieldViews.get(1).getLblDeclareAttackers().getEnabled()));
fp.setPref(FPref.PHASE_HUMAN_DECLAREBLOCKERS, String.valueOf(fieldViews.get(1).getLblDeclareBlockers().getEnabled()));
fp.setPref(FPref.PHASE_HUMAN_DECLAREATTACKERS,
String.valueOf(fieldViews.get(1).getLblDeclareAttackers().getEnabled()));
fp.setPref(FPref.PHASE_HUMAN_DECLAREBLOCKERS,
String.valueOf(fieldViews.get(1).getLblDeclareBlockers().getEnabled()));
fp.setPref(FPref.PHASE_HUMAN_FIRSTSTRIKE, String.valueOf(fieldViews.get(1).getLblFirstStrike().getEnabled()));
fp.setPref(FPref.PHASE_HUMAN_COMBATDAMAGE, String.valueOf(fieldViews.get(1).getLblCombatDamage().getEnabled()));
fp.setPref(FPref.PHASE_HUMAN_ENDCOMBAT, String.valueOf(fieldViews.get(1).getLblEndCombat().getEnabled()));
@@ -347,7 +384,7 @@ public class FModel {
fp.setPref(FPref.PHASE_HUMAN_EOT, String.valueOf(fieldViews.get(1).getLblEndTurn().getEnabled()));
fp.setPref(FPref.PHASE_HUMAN_CLEANUP, String.valueOf(fieldViews.get(1).getLblCleanup().getEnabled()));
ViewTabber v = Singletons.getView().getMatchView().getViewTabber();
final ViewTabber v = Singletons.getView().getMatchView().getViewTabber();
Constant.Runtime.MILL[0] = v.getLblMilling().getEnabled();
fp.setPref(FPref.DEV_MILLING_LOSS, String.valueOf(Constant.Runtime.MILL[0]));
@@ -359,9 +396,16 @@ public class FModel {
}
/**
<<<<<<< HEAD
* TODO: Needs to be reworked for efficiency with rest of prefs loads in codebase.
*
* @return a boolean.
=======
* TODO: Needs to be reworked for efficiency with rest of prefs loads in
* codebase.
*
* @return true, if successful
>>>>>>> Update Maven plugins. Checkstyle
*/
public final boolean loadPrefs() {
final ForgePreferences fp = Singletons.getModel().getPreferences();
@@ -371,8 +415,8 @@ public class FModel {
Constant.Runtime.DEV_MODE[0] = fp.getPrefBoolean(FPref.DEV_MODE_ENABLED);
Constant.Runtime.UPLOAD_DRAFT[0] = fp.getPrefBoolean(FPref.UI_UPLOAD_DRAFT);
Constant.Runtime.RANDOM_FOIL[0] = fp.getPrefBoolean(FPref.UI_RANDOM_FOIL);
Constant.Runtime.UPLOAD_DRAFT[0] =
(Constant.Runtime.NET_CONN[0] ? fp.getPrefBoolean(FPref.UI_UPLOAD_DRAFT) : false);
Constant.Runtime.UPLOAD_DRAFT[0] = (Constant.Runtime.NET_CONN[0] ? fp.getPrefBoolean(FPref.UI_UPLOAD_DRAFT)
: false);
// AI field is at index [0]
fieldViews.get(0).getLblUpkeep().setEnabled(fp.getPrefBoolean(FPref.PHASE_AI_UPKEEP));