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- Swift Warkite should be cast in Main1
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@@ -10,5 +10,6 @@ SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ Tr
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SVar:TrigReturn:AB$ ChangeZone | Cost$ 0 | Defined$ DelayTriggerRemembered | Origin$ Battlefield | Destination$ Hand
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SVar:TrigReturn:AB$ ChangeZone | Cost$ 0 | Defined$ DelayTriggerRemembered | Origin$ Battlefield | Destination$ Hand
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:SneakAttackEOT:SVar:EndOfTurnLeavePlay:True
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SVar:SneakAttackEOT:SVar:EndOfTurnLeavePlay:True
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SVar:PlayMain1:TRUE
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SVar:Picture:http://www.wizards.com/global/images/magic/general/swift_warkite.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/swift_warkite.jpg
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Oracle:Flying\nWhen Swiftwing Warkite enters the battlefield, you may put a creature card with converted mana cost 3 or less from your hand onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
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Oracle:Flying\nWhen Swiftwing Warkite enters the battlefield, you may put a creature card with converted mana cost 3 or less from your hand onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
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