Merge branch 'master' into master2

This commit is contained in:
Anthony Calosa
2024-10-07 06:06:05 +08:00
303 changed files with 966 additions and 470 deletions

View File

@@ -937,9 +937,6 @@ public class AiController {
if (!sa.checkRestrictions(spellHost, player)) {
return AiPlayDecision.AnotherTime;
}
if (sa instanceof SpellPermanent) {
return canPlayFromEffectAI((SpellPermanent) sa, false, true);
}
if (sa.usesTargeting()) {
if (!sa.isTargetNumberValid() && sa.getTargetRestrictions().getNumCandidates(sa, true) == 0) {
return AiPlayDecision.TargetingFailed;
@@ -949,6 +946,9 @@ public class AiController {
}
}
if (sa instanceof Spell) {
if (card.isPermanent()) {
return canPlayFromEffectAI((Spell) sa, false, true);
}
if (!player.cantLoseForZeroOrLessLife() && player.canLoseLife() &&
ComputerUtil.getDamageForPlaying(player, sa) >= player.getLife()) {
return AiPlayDecision.CurseEffects;
@@ -1279,7 +1279,7 @@ public class AiController {
return AiPlayDecision.WillPlay;
}
if (spell instanceof SpellPermanent) {
if (card.isPermanent()) {
if (!checkETBEffects(card, spell, null)) {
return AiPlayDecision.BadEtbEffects;
}

View File

@@ -1530,6 +1530,24 @@ public class PlayerControllerAi extends PlayerController {
return SpellApiToAi.Converter.get(api).chooseCardName(player, sa, faces);
}
@Override
public ICardFace chooseSingleCardFace(SpellAbility sa, List<ICardFace> faces, String message) {
ApiType api = sa.getApi();
if (null == api) {
throw new InvalidParameterException("SA is not api-based, this is not supported yet");
}
return SpellApiToAi.Converter.get(api).chooseCardFace(player, sa, faces);
}
@Override
public CardState chooseSingleCardState(SpellAbility sa, List<CardState> states, String message, Map<String, Object> params) {
ApiType api = sa.getApi();
if (null == api) {
throw new InvalidParameterException("SA is not api-based, this is not supported yet");
}
return SpellApiToAi.Converter.get(api).chooseCardState(player, sa, states, params);
}
@Override
public Card chooseDungeon(Player ai, List<PaperCard> dungeonCards, String message) {
// TODO: improve the conditions that define which dungeon is a viable option to choose

View File

@@ -8,6 +8,7 @@ import forge.card.mana.ManaCost;
import forge.card.mana.ManaCostParser;
import forge.game.GameEntity;
import forge.game.card.Card;
import forge.game.card.CardState;
import forge.game.card.CounterType;
import forge.game.cost.Cost;
import forge.game.mana.ManaCostBeingPaid;
@@ -365,6 +366,18 @@ public abstract class SpellAbilityAi {
return face == null ? "" : face.getName();
}
public ICardFace chooseCardFace(Player ai, SpellAbility sa, List<ICardFace> faces) {
System.err.println("Warning: default (ie. inherited from base class) implementation of chooseCardFace is used for " + this.getClass().getName() + ". Consider declaring an overloaded method");
return Iterables.getFirst(faces, null);
}
public CardState chooseCardState(Player ai, SpellAbility sa, List<CardState> faces, Map<String, Object> params) {
System.err.println("Warning: default (ie. inherited from base class) implementation of chooseCardState is used for " + this.getClass().getName() + ". Consider declaring an overloaded method");
return Iterables.getFirst(faces, null);
}
public int chooseNumber(Player player, SpellAbility sa, int min, int max, Map<String, Object> params) {
return max;
}

View File

@@ -190,6 +190,7 @@ public enum SpellApiToAi {
.put(ApiType.TwoPiles, TwoPilesAi.class)
.put(ApiType.Unattach, CannotPlayAi.class)
.put(ApiType.UnattachAll, UnattachAllAi.class)
.put(ApiType.UnlockDoor, AlwaysPlayAi.class)
.put(ApiType.Untap, UntapAi.class)
.put(ApiType.UntapAll, UntapAllAi.class)
.put(ApiType.Venture, VentureAi.class)

View File

@@ -12,6 +12,7 @@ public enum CardStateName {
RightSplit,
Adventure,
Modal,
EmptyRoom,
SpecializeW,
SpecializeU,
SpecializeB,

View File

@@ -190,7 +190,12 @@ public class GameAction {
// Make sure the card returns from the battlefield as the original card with two halves
resetToOriginal = true;
}
} else if (!zoneTo.is(ZoneType.Stack)) {
} else if (zoneTo.is(ZoneType.Battlefield) && c.isRoom()) {
if (c.getCastSA() == null) {
// need to set as empty room
c.updateRooms();
}
} else if (!zoneTo.is(ZoneType.Stack) && !zoneTo.is(ZoneType.Battlefield)) {
// For regular splits, recreate the original state unless the card is going to stack as one half
resetToOriginal = true;
}
@@ -604,6 +609,9 @@ public class GameAction {
// CR 603.6b
if (toBattlefield) {
zoneTo.saveLKI(copied, lastKnownInfo);
if (copied.isRoom() && copied.getCastSA() != null) {
copied.unlockRoom(copied.getCastSA().getActivatingPlayer(), copied.getCastSA().getCardStateName());
}
}
// only now that the LKI preserved it

View File

@@ -30,6 +30,7 @@ public enum AbilityKey {
Blockers("Blockers"),
CanReveal("CanReveal"),
Card("Card"),
CardState("CardState"),
Cards("Cards"),
CardsFiltered("CardsFiltered"),
CardLKI("CardLKI"),

View File

@@ -194,6 +194,7 @@ public enum ApiType {
TwoPiles (TwoPilesEffect.class),
Unattach (UnattachEffect.class),
UnattachAll (UnattachAllEffect.class),
UnlockDoor (UnlockDoorEffect.class),
Untap (UntapEffect.class),
UntapAll (UntapAllEffect.class),
Venture (VentureEffect.class),

View File

@@ -144,6 +144,7 @@ public class CloneEffect extends SpellAbilityEffect {
final long ts = game.getNextTimestamp();
tgtCard.addCloneState(CardFactory.getCloneStates(cardToCopy, tgtCard, sa), ts);
tgtCard.updateRooms();
// set ETB tapped of clone
if (sa.hasParam("IntoPlayTapped")) {

View File

@@ -273,6 +273,7 @@ public class CounterEffect extends SpellAbilityEffect {
// card is no longer cast
c.setCastSA(null);
c.setCastFrom(null);
c.forceTurnFaceUp();
if (tgtSA instanceof SpellPermanent) {
c.setController(srcSA.getActivatingPlayer(), 0);
movedCard = game.getAction().moveToPlay(c, srcSA.getActivatingPlayer(), srcSA, params);

View File

@@ -0,0 +1,106 @@
package forge.game.ability.effects;
import java.util.List;
import java.util.Map;
import java.util.stream.Collectors;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import forge.card.CardStateName;
import forge.game.Game;
import forge.game.ability.SpellAbilityEffect;
import forge.game.card.Card;
import forge.game.card.CardCollection;
import forge.game.card.CardLists;
import forge.game.card.CardState;
import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
import forge.game.zone.ZoneType;
import forge.util.Localizer;
public class UnlockDoorEffect extends SpellAbilityEffect {
@Override
public void resolve(SpellAbility sa) {
final Card source = sa.getHostCard();
final Game game = source.getGame();
final Player activator = sa.getActivatingPlayer();
CardCollection list;
if (sa.hasParam("Choices")) {
Player chooser = activator;
String title = sa.hasParam("ChoiceTitle") ? sa.getParam("ChoiceTitle") : Localizer.getInstance().getMessage("lblChoose") + " ";
CardCollection choices = CardLists.getValidCards(game.getCardsIn(ZoneType.Battlefield), sa.getParam("Choices"), activator, source, sa);
Card c = chooser.getController().chooseSingleEntityForEffect(choices, sa, title, Maps.newHashMap());
if (c == null) {
return;
}
list = new CardCollection(c);
} else {
list = getTargetCards(sa);
}
for (Card c : list) {
Map<String, Object> params = Maps.newHashMap();
params.put("Object", c);
switch (sa.getParamOrDefault("Mode", "ThisDoor")) {
case "ThisDoor":
c.unlockRoom(activator, sa.getCardStateName());
break;
case "Unlock":
List<CardState> states = c.getLockedRooms().stream().map(stateName -> c.getState(stateName)).collect(Collectors.toList());
// need to choose Room Name
CardState chosen = activator.getController().chooseSingleCardState(sa, states, "Choose Room to unlock", params);
if (chosen == null) {
continue;
}
c.unlockRoom(activator, chosen.getStateName());
break;
case "LockOrUnlock":
switch (c.getLockedRooms().size()) {
case 0:
// no locked, all unlocked, can only lock door
List<CardState> unlockStates = c.getUnlockedRooms().stream().map(stateName -> c.getState(stateName)).collect(Collectors.toList());
CardState chosenUnlock = activator.getController().chooseSingleCardState(sa, unlockStates, "Choose Room to lock", params);
if (chosenUnlock == null) {
continue;
}
c.lockRoom(activator, chosenUnlock.getStateName());
break;
case 1:
// TODO check for Lock vs Unlock first?
List<CardState> bothStates = Lists.newArrayList();
bothStates.add(c.getState(CardStateName.LeftSplit));
bothStates.add(c.getState(CardStateName.RightSplit));
CardState chosenBoth = activator.getController().chooseSingleCardState(sa, bothStates, "Choose Room to lock or unlock", params);
if (chosenBoth == null) {
continue;
}
if (c.getLockedRooms().contains(chosenBoth.getStateName())) {
c.unlockRoom(activator, chosenBoth.getStateName());
} else {
c.lockRoom(activator, chosenBoth.getStateName());
}
break;
case 2:
List<CardState> lockStates = c.getLockedRooms().stream().map(stateName -> c.getState(stateName)).collect(Collectors.toList());
// need to choose Room Name
CardState chosenLock = activator.getController().chooseSingleCardState(sa, lockStates, "Choose Room to unlock", params);
if (chosenLock == null) {
continue;
}
c.unlockRoom(activator, chosenLock.getStateName());
break;
}
break;
}
}
}
}

View File

@@ -215,6 +215,9 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars, ITr
private boolean plotted;
private Set<CardStateName> unlockedRooms = EnumSet.noneOf(CardStateName.class);
private Map<CardStateName, SpellAbility> unlockAbilities = Maps.newEnumMap(CardStateName.class);
private boolean specialized;
private int timesCrewedThisTurn = 0;
@@ -444,6 +447,9 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars, ITr
if (state == CardStateName.FaceDown) {
return getFaceDownState();
}
if (state == CardStateName.EmptyRoom) {
return getEmptyRoomState();
}
CardCloneStates clStates = getLastClonedState();
if (clStates == null) {
return getOriginalState(state);
@@ -452,7 +458,7 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars, ITr
}
public boolean hasState(final CardStateName state) {
if (state == CardStateName.FaceDown) {
if (state == CardStateName.FaceDown || state == CardStateName.EmptyRoom) {
return true;
}
CardCloneStates clStates = getLastClonedState();
@@ -466,6 +472,9 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars, ITr
if (state == CardStateName.FaceDown) {
return getFaceDownState();
}
if (state == CardStateName.EmptyRoom) {
return getEmptyRoomState();
}
return states.get(state);
}
@@ -492,7 +501,7 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars, ITr
boolean needsTransformAnimation = transform || rollback;
// faceDown has higher priority over clone states
// while text change states doesn't apply while the card is faceDown
if (state != CardStateName.FaceDown) {
if (state != CardStateName.FaceDown && state != CardStateName.EmptyRoom) {
CardCloneStates cloneStates = getLastClonedState();
if (cloneStates != null) {
if (!cloneStates.containsKey(state)) {
@@ -796,6 +805,10 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars, ITr
return setState(CardStateName.FaceDown, false);
}
public void forceTurnFaceUp() {
turnFaceUp(false, null);
}
public boolean turnFaceUp(SpellAbility cause) {
return turnFaceUp(true, cause);
}
@@ -930,6 +943,10 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars, ITr
return alt ? StaticData.instance().getCommonCards().getName(name, true) : name;
}
public final boolean hasNameOverwrite() {
return changedCardNames.values().stream().anyMatch(CardChangedName::isOverwrite);
}
public final boolean hasNonLegendaryCreatureNames() {
boolean result = false;
for (CardChangedName change : this.changedCardNames.values()) {
@@ -1041,7 +1058,12 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars, ITr
}
public final boolean isSplitCard() {
return getRules() != null && getRules().getSplitType() == CardSplitType.Split;
// Normal Split Cards, these need to return true before Split States are added
if (getRules() != null && getRules().getSplitType() == CardSplitType.Split) {
return true;
};
// in case or clones or copies
return hasState(CardStateName.LeftSplit);
}
public final boolean isAdventureCard() {
@@ -4088,13 +4110,7 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars, ITr
if (Iterables.isEmpty(changedCardTypes)) {
return state.getType();
}
// CR 506.4 attacked planeswalkers leave combat
boolean checkCombat = state.getType().isPlaneswalker() && game.getCombat() != null && !game.getCombat().getAttackersOf(this).isEmpty();
CardTypeView types = state.getType().getTypeWithChanges(changedCardTypes);
if (checkCombat && !types.isPlaneswalker()) {
game.getCombat().removeFromCombat(this);
}
return types;
return state.getType().getTypeWithChanges(changedCardTypes);
}
public final CardTypeView getOriginalType() {
@@ -5577,6 +5593,8 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars, ITr
public final boolean isOutlaw() { return getType().isOutlaw(); }
public final boolean isRoom() { return getType().hasSubtype("Room"); }
/** {@inheritDoc} */
@Override
public final int compareTo(final Card that) {
@@ -5987,9 +6005,21 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars, ITr
boolean shares = getName(true).equals(name);
// Split cards has extra logic to check if it does share a name with
if (isSplitCard()) {
shares |= name.equals(getState(CardStateName.LeftSplit).getName());
shares |= name.equals(getState(CardStateName.RightSplit).getName());
if (!shares && !hasNameOverwrite()) {
if (isInPlay()) {
// split cards in play are only rooms
for (String door : getUnlockedRoomNames()) {
shares |= name.equals(door);
}
} else { // not on the battlefield
if (hasState(CardStateName.LeftSplit)) {
shares |= name.equals(getState(CardStateName.LeftSplit).getName());
}
if (hasState(CardStateName.RightSplit)) {
shares |= name.equals(getState(CardStateName.RightSplit).getName());
}
}
// TODO does it need extra check for stack?
}
if (!shares && hasNonLegendaryCreatureNames()) {
@@ -7476,6 +7506,15 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars, ITr
}
}
if (isInPlay() && !isPhasedOut() && player.canCastSorcery()) {
if (getCurrentStateName() == CardStateName.RightSplit || getCurrentStateName() == CardStateName.EmptyRoom) {
abilities.add(getUnlockAbility(CardStateName.LeftSplit));
}
if (getCurrentStateName() == CardStateName.LeftSplit || getCurrentStateName() == CardStateName.EmptyRoom) {
abilities.add(getUnlockAbility(CardStateName.RightSplit));
}
}
if (isInPlay() && isFaceDown() && oState.getType().isCreature() && oState.getManaCost() != null && !oState.getManaCost().isNoCost())
{
if (isManifested()) {
@@ -7715,12 +7754,6 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars, ITr
}
}
public void forceTurnFaceUp() {
getGame().getTriggerHandler().suppressMode(TriggerType.TurnFaceUp);
turnFaceUp(false, null);
getGame().getTriggerHandler().clearSuppression(TriggerType.TurnFaceUp);
}
public final void addGoad(Long timestamp, final Player p) {
goad.put(timestamp, p);
updateAbilityTextForView();
@@ -8083,4 +8116,107 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars, ITr
}
return StaticAbilityWitherDamage.isWitherDamage(this);
}
public Set<CardStateName> getUnlockedRooms() {
return this.unlockedRooms;
}
public void setUnlockedRooms(Set<CardStateName> set) {
this.unlockedRooms = set;
}
public List<String> getUnlockedRoomNames() {
List<String> result = Lists.newArrayList();
for (CardStateName stateName : unlockedRooms) {
if (this.hasState(stateName)) {
result.add(this.getState(stateName).getName());
}
}
return result;
}
public Set<CardStateName> getLockedRooms() {
Set<CardStateName> result = Sets.newHashSet(CardStateName.LeftSplit, CardStateName.RightSplit);
result.removeAll(this.unlockedRooms);
return result;
}
public List<String> getLockedRoomNames() {
List<String> result = Lists.newArrayList();
for (CardStateName stateName : getLockedRooms()) {
if (this.hasState(stateName)) {
result.add(this.getState(stateName).getName());
}
}
return result;
}
public boolean unlockRoom(Player p, CardStateName stateName) {
if (unlockedRooms.contains(stateName) || (stateName != CardStateName.LeftSplit && stateName != CardStateName.RightSplit)) {
return false;
}
unlockedRooms.add(stateName);
updateRooms();
Map<AbilityKey, Object> unlockParams = AbilityKey.mapFromPlayer(p);
unlockParams.put(AbilityKey.Card, this);
unlockParams.put(AbilityKey.CardState, getState(stateName));
getGame().getTriggerHandler().runTrigger(TriggerType.UnlockDoor, unlockParams, true);
// fully unlock
if (unlockedRooms.size() > 1) {
Map<AbilityKey, Object> fullyUnlockParams = AbilityKey.mapFromPlayer(p);
fullyUnlockParams.put(AbilityKey.Card, this);
getGame().getTriggerHandler().runTrigger(TriggerType.FullyUnlock, fullyUnlockParams, true);
}
return true;
}
public boolean lockRoom(Player p, CardStateName stateName) {
if (!unlockedRooms.contains(stateName) || (stateName != CardStateName.LeftSplit && stateName != CardStateName.RightSplit)) {
return false;
}
unlockedRooms.remove(stateName);
updateRooms();
return true;
}
public void updateRooms() {
if (!this.isRoom()) {
return;
}
if (this.isFaceDown()) {
return;
}
if (unlockedRooms.isEmpty()) {
this.setState(CardStateName.EmptyRoom, true);
} else if (unlockedRooms.size() > 1) {
this.setState(CardStateName.Original, true);
} else { // we already know the set is only one
for (CardStateName name : unlockedRooms) {
this.setState(name, true);
}
}
// update trigger after state change
getGame().getTriggerHandler().clearActiveTriggers(this, null);
getGame().getTriggerHandler().registerActiveTrigger(this, false);
}
public CardState getEmptyRoomState() {
if (!states.containsKey(CardStateName.EmptyRoom)) {
states.put(CardStateName.EmptyRoom, CardUtil.getEmptyRoomCharacteristic(this));
}
return states.get(CardStateName.EmptyRoom);
}
public SpellAbility getUnlockAbility(CardStateName state) {
if (!unlockAbilities.containsKey(state)) {
unlockAbilities.put(state, CardFactoryUtil.abilityUnlockRoom(getState(state)));
}
return unlockAbilities.get(state);
}
}

View File

@@ -258,6 +258,16 @@ public class CardFactory {
final CardState original = card.getState(CardStateName.Original);
original.addNonManaAbilities(card.getCurrentState().getNonManaAbilities());
original.addIntrinsicKeywords(card.getCurrentState().getIntrinsicKeywords()); // Copy 'Fuse' to original side
for (Trigger t : card.getCurrentState().getTriggers()) {
if (t.isIntrinsic()) {
original.addTrigger(t.copy(card, false));
}
}
for (StaticAbility st : card.getCurrentState().getStaticAbilities()) {
if (st.isIntrinsic()) {
original.addStaticAbility(st.copy(card, false));
}
}
original.getSVars().putAll(card.getCurrentState().getSVars()); // Unfortunately need to copy these to (Effect looks for sVars on execute)
} else if (state != CardStateName.Original) {
CardFactoryUtil.setupKeywordedAbilities(card);
@@ -415,7 +425,11 @@ public class CardFactory {
c.setAttractionLights(face.getAttractionLights());
// SpellPermanent only for Original State
if (c.getCurrentStateName() == CardStateName.Original || c.getCurrentStateName() == CardStateName.Modal || c.getCurrentStateName().toString().startsWith("Specialize")) {
if (c.getCurrentStateName() == CardStateName.Original ||
c.getCurrentStateName() == CardStateName.LeftSplit ||
c.getCurrentStateName() == CardStateName.RightSplit ||
c.getCurrentStateName() == CardStateName.Modal ||
c.getCurrentStateName().toString().startsWith("Specialize")) {
if (c.isLand()) {
SpellAbility sa = new LandAbility(c);
sa.setCardState(c.getCurrentState());

View File

@@ -119,6 +119,12 @@ public class CardFactoryUtil {
return morphDown;
}
public static SpellAbility abilityUnlockRoom(CardState cardState) {
String unlockStr = "ST$ UnlockDoor | Cost$ " + cardState.getManaCost().getShortString() + " | Unlock$ True | SpellDescription$ Unlock " + cardState.getName();
return AbilityFactory.getAbility(unlockStr, cardState);
}
/**
* <p>
* abilityMorphUp.

View File

@@ -215,6 +215,24 @@ public final class CardUtil {
return ret;
}
public static CardState getEmptyRoomCharacteristic(Card c) {
return getEmptyRoomCharacteristic(c, CardStateName.EmptyRoom);
}
public static CardState getEmptyRoomCharacteristic(Card c, CardStateName state) {
final CardType type = new CardType(false);
type.add("Enchantment");
type.add("Room");
final CardState ret = new CardState(c, state);
ret.setName("");
ret.setType(type);
// find new image key for empty room
ret.setImageKey(c.getImageKey());
return ret;
}
// a nice entry point with minimum parameters
public static Set<String> getReflectableManaColors(final SpellAbility sa) {
return getReflectableManaColors(sa, sa, Sets.newHashSet(), new CardCollection());

View File

@@ -1,6 +1,7 @@
package forge.game.card;
import com.google.common.collect.Iterables;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import forge.ImageKeys;
import forge.StaticData;
@@ -40,6 +41,14 @@ public class CardView extends GameEntityView {
return s == null ? null : s.getView();
}
public static Map<CardStateView, CardState> getStateMap(Iterable<CardState> states) {
Map<CardStateView, CardState> stateViewCache = Maps.newLinkedHashMap();
for (CardState state : states) {
stateViewCache.put(state.getView(), state);
}
return stateViewCache;
}
public CardView getBackup() {
if (get(TrackableProperty.PaperCardBackup) == null)
return null;
@@ -795,7 +804,7 @@ public class CardView extends GameEntityView {
sb.append(getOwner().getCommanderInfo(this)).append("\r\n");
}
if (isSplitCard() && !isFaceDown() && getZone() != ZoneType.Stack) {
if (isSplitCard() && !isFaceDown() && getZone() != ZoneType.Stack && getZone() != ZoneType.Battlefield) {
sb.append("(").append(getLeftSplitState().getName()).append(") ");
sb.append(getLeftSplitState().getAbilityText());
sb.append("\r\n\r\n").append("(").append(getRightSplitState().getName()).append(") ");
@@ -1183,6 +1192,11 @@ public class CardView extends GameEntityView {
return StringUtils.EMPTY;
}
@Override
public int hashCode() {
return Objects.hash(getId(), state);
}
@Override
public String toString() {
return (getName() + " (" + getDisplayId() + ")").trim();

View File

@@ -626,7 +626,7 @@ public class Combat {
}
public final boolean removeAbsentCombatants() {
// iterate all attackers and remove illegal declarations
// CR 506.4 iterate all attackers and remove illegal declarations
CardCollection missingCombatants = new CardCollection();
for (Entry<GameEntity, AttackingBand> ee : attackedByBands.entries()) {
for (Card c : ee.getValue().getAttackers()) {
@@ -634,6 +634,12 @@ public class Combat {
missingCombatants.add(c);
}
}
if (ee.getKey() instanceof Card) {
Card c = (Card) ee.getKey();
if (!c.isBattle() && !c.isPlaneswalker()) {
missingCombatants.add(c);
}
}
}
for (Entry<AttackingBand, Card> be : blockedBands.entries()) {

View File

@@ -64,6 +64,8 @@ import org.apache.commons.lang3.tuple.Pair;
import java.util.*;
import java.util.Map.Entry;
import java.util.function.Function;
import java.util.stream.Collectors;
import java.util.stream.StreamSupport;
/**
* <p>
@@ -3954,4 +3956,12 @@ public class Player extends GameEntity implements Comparable<Player> {
Map.Entry<Long, Player> e = declaresBlockers.lastEntry();
return e == null ? null : e.getValue();
}
public List<String> getUnlockedDoors() {
return StreamSupport.stream(getCardsIn(ZoneType.Battlefield).spliterator(), false)
.filter(Card::isRoom)
.map(Card::getUnlockedRoomNames)
.flatMap(Collection::stream)
.collect(Collectors.toList());
}
}

View File

@@ -243,6 +243,8 @@ public abstract class PlayerController {
public abstract byte chooseColorAllowColorless(String message, Card c, ColorSet colors);
public abstract ICardFace chooseSingleCardFace(SpellAbility sa, String message, Predicate<ICardFace> cpp, String name);
public abstract ICardFace chooseSingleCardFace(SpellAbility sa, List<ICardFace> faces, String message);
public abstract CardState chooseSingleCardState(SpellAbility sa, List<CardState> states, String message, Map<String, Object> params);
public abstract List<String> chooseColors(String message, SpellAbility sa, int min, int max, List<String> options);
public abstract CounterType chooseCounterType(List<CounterType> options, SpellAbility sa, String prompt, Map<String, Object> params);

View File

@@ -583,7 +583,6 @@ public abstract class SpellAbility extends CardTraitBase implements ISpellAbilit
public ApiType getApi() {
return api;
}
public void setApi(ApiType apiType) {
api = apiType;
}

View File

@@ -38,7 +38,6 @@ import forge.game.player.Player;
import forge.game.spellability.SpellAbility;
import forge.game.spellability.SpellAbilityStackInstance;
import forge.game.spellability.TargetChoices;
import forge.game.zone.ZoneType;
import forge.util.Expressions;
import forge.util.Localizer;
import forge.util.collect.FCollection;
@@ -229,23 +228,6 @@ public class TriggerSpellAbilityCastOrCopy extends Trigger {
}
}
if (hasParam("SharesNameWithActivatorsZone")) {
String zones = getParam("SharesNameWithActivatorsZone");
if (si == null) {
return false;
}
boolean sameNameFound = false;
for (Card c: si.getSpellAbility().getActivatingPlayer().getCardsIn(ZoneType.listValueOf(zones))) {
if (cast.getName().equals(c.getName())) {
sameNameFound = true;
break;
}
}
if (!sameNameFound) {
return false;
}
}
if (hasParam("NoColoredMana")) {
for (Mana m : spellAbility.getPayingMana()) {
if (!m.isColorless()) {

View File

@@ -144,6 +144,7 @@ public enum TriggerType {
TurnBegin(TriggerTurnBegin.class),
TurnFaceUp(TriggerTurnFaceUp.class),
Unattach(TriggerUnattach.class),
UnlockDoor(TriggerUnlockDoor.class),
UntapAll(TriggerUntapAll.class),
Untaps(TriggerUntaps.class),
VisitAttraction(TriggerVisitAttraction.class),

View File

@@ -0,0 +1,55 @@
package forge.game.trigger;
import java.util.Map;
import forge.game.ability.AbilityKey;
import forge.game.card.Card;
import forge.game.card.CardState;
import forge.game.spellability.SpellAbility;
import forge.util.Localizer;
public class TriggerUnlockDoor extends Trigger {
public TriggerUnlockDoor(final Map<String, String> params, final Card host, final boolean intrinsic) {
super(params, host, intrinsic);
}
@Override
public boolean performTest(Map<AbilityKey, Object> runParams) {
if (!matchesValidParam("ValidCard", runParams.get(AbilityKey.Card))) {
return false;
}
if (!matchesValidParam("ValidPlayer", runParams.get(AbilityKey.Player))) {
return false;
}
if (hasParam("ThisDoor")) {
CardState state = (CardState) runParams.get(AbilityKey.CardState);
// This Card
if (!getHostCard().equals(state.getCard())) {
return false;
}
// This Face
if (!getCardStateName().equals(state.getStateName())) {
return false;
}
}
return true;
}
@Override
public void setTriggeringObjects(SpellAbility sa, Map<AbilityKey, Object> runParams) {
sa.setTriggeringObjectsFrom(runParams, AbilityKey.Card, AbilityKey.Player);
}
@Override
public String getImportantStackObjects(SpellAbility sa) {
StringBuilder sb = new StringBuilder();
sb.append(Localizer.getInstance().getMessage("lblPlayer")).append(": ").append(sa.getTriggeringObject(AbilityKey.Player));
sb.append(", ").append(Localizer.getInstance().getMessage("lblCard")).append(": ").append(sa.getTriggeringObject(AbilityKey.Card));
return sb.toString();
}
}

View File

@@ -47,7 +47,7 @@ public abstract class TrackableObject implements IIdentifiable, Serializable {
@Override
public final boolean equals(final Object o) {
if (o == null) { return false; }
return o.hashCode() == id && o.getClass().equals(getClass());
return o.hashCode() == hashCode() && o.getClass().equals(getClass());
}
// don't know if this is really needed, but don't know a better way

View File

@@ -198,7 +198,7 @@ public class CardDetailPanel extends SkinnedPanel {
nameCost = name;
} else {
final String manaCost;
if (card.isSplitCard() && card.hasAlternateState() && !card.isFaceDown() && card.getZone() != ZoneType.Stack) { //only display current state's mana cost when on stack
if (card.isSplitCard() && card.hasAlternateState() && !card.isFaceDown() && card.getZone() != ZoneType.Stack && card.getZone() != ZoneType.Battlefield) { //only display current state's mana cost when on stack
manaCost = card.getLeftSplitState().getManaCost() + " // " + card.getAlternateState().getManaCost();
} else {
manaCost = state.getManaCost().toString();

View File

@@ -23,6 +23,7 @@ import java.util.regex.Pattern;
import org.apache.commons.lang3.StringUtils;
import forge.card.CardRarity;
import forge.card.CardStateName;
import forge.card.mana.ManaCost;
import forge.game.card.CardView;
import forge.game.card.CardView.CardStateView;
@@ -749,8 +750,11 @@ public class FCardImageRenderer {
//draw type
x += padding;
w -= padding;
String typeLine = CardDetailUtil.formatCardType(state, true).replace(" - ", "");
drawVerticallyCenteredString(g, typeLine, new Rectangle(x, y, w, h), TYPE_FONT, TYPE_SIZE);
// check for shared type line
if (!state.getType().hasStringType("Room") || state.getState() != CardStateName.RightSplit) {
String typeLine = CardDetailUtil.formatCardType(state, true).replace(" - ", "");
drawVerticallyCenteredString(g, typeLine, new Rectangle(x, y, w, h), TYPE_FONT, TYPE_SIZE);
}
}
/**

View File

@@ -479,12 +479,15 @@ public class CardPanel extends SkinnedPanel implements CardContainer, IDisposabl
private void displayIconOverlay(final Graphics g, final boolean canShow) {
if (canShow && showCardManaCostOverlay() && cardWidth < 200) {
final boolean showSplitMana = card.isSplitCard();
final boolean showSplitMana = card.isSplitCard() && card.getZone() != ZoneType.Battlefield;
if (!showSplitMana) {
drawManaCost(g, card.getCurrentState().getManaCost(), 0);
} else {
if (!card.isFaceDown()) { // no need to draw mana symbols on face down split cards (e.g. manifested)
PaperCard pc = StaticData.instance().getCommonCards().getCard(card.getName());
PaperCard pc = null;
if (!card.getName().isEmpty()) {
pc = StaticData.instance().getCommonCards().getCard(card.getName());
}
int ofs = pc != null && Card.getCardForUi(pc).hasKeyword(Keyword.AFTERMATH) ? -12 : 12;
drawManaCost(g, card.getLeftSplitState().getManaCost(), ofs);

View File

@@ -727,6 +727,18 @@ public class PlayerControllerForTests extends PlayerController {
return null;
}
@Override
public ICardFace chooseSingleCardFace(SpellAbility sa, List<ICardFace> faces, String message) {
// TODO Auto-generated method stub
return null;
}
@Override
public CardState chooseSingleCardState(SpellAbility sa, List<CardState> states, String message, Map<String, Object> params) {
// TODO Auto-generated method stub
return null;
}
@Override
public Card chooseDungeon(Player player, List<PaperCard> dungeonCards, String message) {
// TODO Auto-generated method stub

View File

@@ -278,7 +278,7 @@ public class CardImageRenderer {
if (!noText && state != null) {
//draw mana cost for card
ManaCost mainManaCost = state.getManaCost();
if (card.isSplitCard() && card.getAlternateState() != null) {
if (card.isSplitCard() && card.getAlternateState() != null && !card.isFaceDown() && card.getZone() != ZoneType.Stack && card.getZone() != ZoneType.Battlefield) {
//handle rendering both parts of split card
mainManaCost = card.getLeftSplitState().getManaCost();
ManaCost otherManaCost = card.getRightSplitState().getManaCost();
@@ -1117,7 +1117,7 @@ public class CardImageRenderer {
float manaCostWidth = 0;
if (canShow) {
ManaCost mainManaCost = state.getManaCost();
if (card.isSplitCard() && card.hasAlternateState() && !card.isFaceDown() && card.getZone() != ZoneType.Stack) { //only display current state's mana cost when on stack
if (card.isSplitCard() && card.hasAlternateState() && !card.isFaceDown() && card.getZone() != ZoneType.Stack && card.getZone() != ZoneType.Battlefield) { //only display current state's mana cost when on stack
//handle rendering both parts of split card
mainManaCost = card.getLeftSplitState().getManaCost();
ManaCost otherManaCost = card.getAlternateState().getManaCost();

View File

@@ -854,19 +854,17 @@ public class CardRenderer {
}
if (showCardManaCostOverlay(card)) {
float manaSymbolSize = w / 4.5f;
if (card.isSplitCard() && card.hasAlternateState()) {
if (!card.isFaceDown()) { // no need to draw mana symbols on face down split cards (e.g. manifested)
if (isChoiceList) {
if (card.getRightSplitState().getName().equals(details.getName()))
drawManaCost(g, card.getRightSplitState().getManaCost(), x - padding, y, w + 2 * padding, h, manaSymbolSize);
else
drawManaCost(g, card.getLeftSplitState().getManaCost(), x - padding, y, w + 2 * padding, h, manaSymbolSize);
} else {
ManaCost leftManaCost = card.getLeftSplitState().getManaCost();
ManaCost rightManaCost = card.getRightSplitState().getManaCost();
drawManaCost(g, leftManaCost, x - padding, y-(manaSymbolSize/1.5f), w + 2 * padding, h, manaSymbolSize);
drawManaCost(g, rightManaCost, x - padding, y+(manaSymbolSize/1.5f), w + 2 * padding, h, manaSymbolSize);
}
if (card.isSplitCard() && card.hasAlternateState() && !card.isFaceDown() && card.getZone() != ZoneType.Stack && card.getZone() != ZoneType.Battlefield) {
if (isChoiceList) {
if (card.getRightSplitState().getName().equals(details.getName()))
drawManaCost(g, card.getRightSplitState().getManaCost(), x - padding, y, w + 2 * padding, h, manaSymbolSize);
else
drawManaCost(g, card.getLeftSplitState().getManaCost(), x - padding, y, w + 2 * padding, h, manaSymbolSize);
} else {
ManaCost leftManaCost = card.getLeftSplitState().getManaCost();
ManaCost rightManaCost = card.getRightSplitState().getManaCost();
drawManaCost(g, leftManaCost, x - padding, y-(manaSymbolSize/1.5f), w + 2 * padding, h, manaSymbolSize);
drawManaCost(g, rightManaCost, x - padding, y+(manaSymbolSize/1.5f), w + 2 * padding, h, manaSymbolSize);
}
} else {
drawManaCost(g, showAltState ? card.getAlternateState().getManaCost() : card.getCurrentState().getManaCost(), x - padding, y, w + 2 * padding, h, manaSymbolSize);

View File

@@ -4,7 +4,7 @@ Types:Instant
K:Devoid
A:SP$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand | RememberChanged$ True | TgtPromt$ Select target nonland permanent | SubAbility$ DBEffect | SpellDescription$ Exile target nonland permanent.
SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ MayPlay,ManaConvert | SubAbility$ DBCleanup | Duration$ Permanent | ForgetOnMoved$ Exile | SpellDescription$ You may cast that card for as long as it remains exiled, and you may spend colorless mana as though it were mana of any color to cast that spell.
SVar:MayPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AffectedZone$ Exile | Description$ You may cast that card for as long as it remains exiled
SVar:MayPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AffectedZone$ Exile | Description$ You may cast that card for as long as it remains exiled.
SVar:ManaConvert:Mode$ ManaConvert | ValidPlayer$ You | ValidCard$ Card.IsRemembered | ValidSA$ Spell.MayPlaySource | ManaConversion$ C->AnyColor | AffectedZone$ Exile | Description$ You may spend colorless mana as though it were mana of any color to cast that spell.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:Devoid\nExile target nonland permanent. You may cast that card for as long as it remains exiled, and you may spend colorless mana as though it were mana of any color to cast that spell.

View File

@@ -6,10 +6,10 @@ Draft:Reveal CARDNAME as you draft it.
Draft:Reveal the next card you draft and note its name.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearchHand | TriggerDescription$ When CARDNAME enters, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.
SVar:TrigSearchHand:DB$ ChangeZone | Origin$ Hand | Destination$ Hand | ChangeType$ Card.NotedNameAetherSearcher | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ TrigBranch
# Branch to casting the found spell
# Branch to cast that card from hand
SVar:TrigBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ EQ1 | TrueSubAbility$ CastFromHand | FalseSubAbility$ SearchLibrary
SVar:CastFromHand:DB$ Play | ValidZone$ Hand | Valid$ Card.IsRemembered | Controller$ You | WithoutManaCost$ True | Optional$ True | SubAbility$ DBCleanup
# Or search the library
# Branch to search the library and cast that card
SVar:SearchLibrary:DB$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Card.NotedNameAetherSearcher | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ CastFromLibrary
SVar:CastFromLibrary:DB$ Play | ValidZone$ Library | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | Valid$ Card.IsRemembered | Controller$ You | WithoutManaCost$ True | Optional$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True

View File

@@ -14,7 +14,7 @@ ManaCost:no cost
Colors:red
Types:Creature Werewolf
PT:5/4
T:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ Whenever this creature transforms into CARDNAME, you may destroy target artifact. If that artifact is put into a graveyard this way, CARDNAME deals 3 damage to that artifact's controller
T:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ Whenever this creature transforms into CARDNAME, you may destroy target artifact. If that artifact is put into a graveyard this way, CARDNAME deals 3 damage to that artifact's controller.
SVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact. | RememberTargets$ True | ForgetOtherTargets$ True | SubAbility$ DBDamage
SVar:DBDamage:DB$ DealDamage | Defined$ TargetedController | NumDmg$ 3 | SubAbility$ DBCleanup | ConditionCheckSVar$ IsDestroyed | ConditionSVarCompare$ GE1
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True

View File

@@ -5,6 +5,6 @@ PT:4/3
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
SVar:TrigSearch:DB$ ChangeZone | OriginAlternative$ Graveyard,Hand | Hidden$ True | Origin$ Library | Destination$ Battlefield | DifferentNames$ True | ChangeType$ Card.namedMagnifying Glass,Card.namedThinking Cap | ChangeNum$ 2 | ShuffleNonMandatory$ True
DeckHas:Ability$Artifact|Equipment
DeckHas:Ability$Graveyard
DeckHints:Name$Thinking Cap|Magnifying Glass
Oracle:Flying\nWhen Agency Outfitter enters, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.

View File

@@ -1,7 +1,7 @@
Name:Aggressive Instinct
ManaCost:1 G
Types:Sorcery
A:SP$ Pump | ValidTgts$ Creature.YouCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature you control | SubAbility$ SoulsDamage | StackDescription$ None | SpellDescription$ Target creature you control deals damage equal to its power to target creature you don't control
A:SP$ Pump | ValidTgts$ Creature.YouCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature you control | SubAbility$ SoulsDamage | StackDescription$ None | SpellDescription$ Target creature you control deals damage equal to its power to target creature you don't control.
SVar:SoulsDamage:DB$ DealDamage | ValidTgts$ Creature.YouDontCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature you don't control | NumDmg$ X | DamageSource$ ParentTarget
SVar:X:ParentTargeted$CardPower
Oracle:Target creature you control deals damage equal to its power to target creature you don't control.

View File

@@ -2,6 +2,6 @@ Name:Aid the Fallen
ManaCost:1 B
Types:Sorcery
A:SP$ Charm | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ DBCreature,DBPlaneswalker
SVar:DBCreature:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature in your graveyard | SpellDescription$ Return target creature card from your graveyard to your hand
SVar:DBPlaneswalker:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Planeswalker.YouCtrl | TgtPrompt$ Select target planeswalker in your graveyard | SpellDescription$ Return target planeswalker card from your graveyard to your hand
SVar:DBCreature:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature in your graveyard | SpellDescription$ Return target creature card from your graveyard to your hand.
SVar:DBPlaneswalker:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Planeswalker.YouCtrl | TgtPrompt$ Select target planeswalker in your graveyard | SpellDescription$ Return target planeswalker card from your graveyard to your hand.
Oracle:Choose one or both —\n• Return target creature card from your graveyard to your hand.\n• Return target planeswalker card from your graveyard to your hand.

View File

@@ -17,7 +17,7 @@ ALTERNATE
Name:Wild Goose Chase
ManaCost:U G
Types:Instant Adventure
A:SP$ Draw | Defined$ You | NumCards$ 2 | SubAbility$ TrigDiscard | SpellDescription$ Draw two cards, then discard two cards
A:SP$ Draw | Defined$ You | NumCards$ 2 | SubAbility$ TrigDiscard | SpellDescription$ Draw two cards, then discard two cards.
SVar:TrigDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose | SubAbility$ DBToken
SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You | SpellDescription$ Create a Food token.
Oracle:Draw two cards, then discard two cards. Create a Food token.

View File

@@ -1,7 +1,7 @@
Name:All Will Be One
ManaCost:3 R R
Types:Enchantment
T:Mode$ CounterPlayerAddedAll | ValidObject$ Permanent.inRealZoneBattlefield,Player | TriggerZones$ Battlefield | ValidSource$ You | Execute$ TrigDamage | TriggerDescription$ Whenever you put one or more counters on a permanent or player, CARDNAME deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls
T:Mode$ CounterPlayerAddedAll | ValidObject$ Permanent.inRealZoneBattlefield,Player | TriggerZones$ Battlefield | ValidSource$ You | Execute$ TrigDamage | TriggerDescription$ Whenever you put one or more counters on a permanent or player, CARDNAME deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl,Opponent | TgtPrompt$ Select target opponent, creature an opponent controls, or planeswalker an opponent controls. | NumDmg$ X
SVar:X:TriggerCount$Amount
DeckNeeds:Ability$Counters

View File

@@ -9,7 +9,7 @@ SVar:Z:SVar$X/Plus.Y
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChooseCardType | TriggerDescription$ At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
SVar:TrigChooseCardType:DB$ ChooseType | Defined$ You | Type$ Card | SubAbility$ DBDig
SVar:DBDig:DB$ Dig | DigNum$ 2 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card.ChosenType | DestinationZone2$ Library | LibraryPosition$ -1
DeckHints:Ability$Foretell
DeckHints:Keyword$Foretell
AI:RemoveDeck:All
AlternateMode:Modal
Oracle:Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.\nAt the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

View File

@@ -5,4 +5,4 @@ PT:5/4
Draft:Draft CARDNAME face up.
Draft:As long as CARDNAME is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn CARDNAME face down. (You may look at cards as you draft them.)
K:Flying
Oracle:Draft Archdemon of Paliano face up.\n\nAs long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.)\nFlying
Oracle:Draft Archdemon of Paliano face up.\nAs long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.)\nFlying

View File

@@ -3,7 +3,7 @@ ManaCost:X G
Types:Sorcery
A:SP$ PutCounter | TargetMin$ 0 | TargetMax$ X | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select up to X target lands you control | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ DBAnimate | SpellDescription$ Put two +1/+1 counters on each of up to X target lands you control. They each become 0/0 Elemental creatures with reach, haste, and "When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped." They're still lands.
SVar:DBAnimate:DB$ Animate | Defined$ ParentTarget | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Keywords$ Haste & Reach | Duration$ Permanent | Triggers$ DiesTrig
SVar:DiesTrig:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerDescription$ When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped
SVar:DiesTrig:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerDescription$ When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped.
SVar:TrigConjure:DB$ MakeCard | Conjure$ True | Name$ Forest | Zone$ Battlefield | Tapped$ True
SVar:X:Count$xPaid
DeckHas:Type$Elemental & Ability$Counters

View File

@@ -2,7 +2,7 @@ Name:Asinine Antics
ManaCost:2 U U
Types:Sorcery
K:MayFlashCost:2
A:SP$ RepeatEach | RepeatCards$ Creature.OppCtrl | Zone$ Battlefield | RepeatSubAbility$ DBToken | ChangeZoneTable$ True | SpellDescription$ For each creature your opponents control, create a Cursed Role token attached to that creature. (if you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1)
A:SP$ RepeatEach | RepeatCards$ Creature.OppCtrl | Zone$ Battlefield | RepeatSubAbility$ DBToken | ChangeZoneTable$ True | SpellDescription$ For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
SVar:DBToken:DB$ Token | TokenScript$ role_cursed | AttachedTo$ Remembered
DeckHas:Type$Aura|Role & Ability$Token
Oracle:You may cast Asinine Antics as though it had flash if you pay {2} more to cast it. \nFor each creature your opponents control, create a Cursed Role token attached to that creature. (if you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1)
Oracle:You may cast Asinine Antics as though it had flash if you pay {2} more to cast it. \nFor each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

View File

@@ -7,7 +7,7 @@ SVar:CurrentLife:Count$YourLifeTotal
SVar:X:Count$YourStartingLife/HalfDown
T:Mode$ ChangesZone | ValidCard$ Creature.nonToken+Other+YouCtrl | Origin$ Battlefield | Destination$ Graveyard | Execute$ DBAskOpponentDrawOrPlay | TriggerZones$ Battlefield | TriggerDescription$ Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
SVar:DBAskOpponentDrawOrPlay:DB$ GenericChoice | ValidTgts$ Opponent | Choices$ DBDrawCard,DBCheatCreature
SVar:DBDrawCard:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ Controller draws a card
SVar:DBCheatCreature:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.toughnessLEY | ChangeNum$ 1 | SpellDescription$ Controller may put a creature card with equal or lesser toughness from your hand onto the battlefield.
SVar:DBDrawCard:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ CARDNAME's controller draws a card.
SVar:DBCheatCreature:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.toughnessLEY | ChangeNum$ 1 | SpellDescription$ CARDNAME's controller may put a creature card with equal or lesser toughness from their hand onto the battlefield.
SVar:Y:TriggeredCard$CardToughness
Oracle:As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.\nWhenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.

View File

@@ -2,5 +2,5 @@ Name:Battershield Warrior
ManaCost:2 W
Types:Creature Human Warrior
PT:2/2
A:AB$ PumpAll | Cost$ 1 W | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | Boast$ True | SpellDescription$ Creatures you control get +1/+1 until end of turn
A:AB$ PumpAll | Cost$ 1 W | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | Boast$ True | SpellDescription$ Creatures you control get +1/+1 until end of turn.
Oracle:Boast — {1}{W}: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

View File

@@ -1,5 +1,5 @@
Name:Black Tulip
ManaCost:0
Types:Artifact
A:AB$ Mana | Cost$ T Exile<1/CARDNAME> | Produced$ Any | Amount$ 3 | AILogic$ BlackLotus | CheckSVar$ Count$YourTurns | SVarCompare$ GE6 | SpellDescription$ Add three mana of any one color. You can't activate this ability until you've begun your sixth turn of the game (Keep track if this is in your deck!)
Oracle:{T}, Exile Black Tulip: Add three mana of any one color. You can't activate this ability until you've begun your sixth turn of the game (Keep track if this is in your deck!)
A:AB$ Mana | Cost$ T Exile<1/CARDNAME> | Produced$ Any | Amount$ 3 | AILogic$ BlackLotus | CheckSVar$ Count$YourTurns | SVarCompare$ GE6 | SpellDescription$ Add three mana of any one color. You can't activate this ability until you've begun your sixth turn of the game. (Keep track if this is in your deck!)
Oracle:{T}, Exile Black Tulip: Add three mana of any one color. You can't activate this ability until you've begun your sixth turn of the game. (Keep track if this is in your deck!)

View File

@@ -3,7 +3,7 @@ ManaCost:3 W W
Types:Enchantment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Enchantment.Other+YouCtrl | Execute$ TrigCounter | TriggerDescription$ Constellation — Whenever CARDNAME or another enchantment you control enters, put a blessing counter on CARDNAME.
SVar:TrigCounter:DB$ PutCounter | CounterType$ BLESSING | CounterNum$ 1
S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ X | AddToughness$ X | Description$ Creatures you control get +1/+1 for each blessing counter on CARDNAME
S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ X | AddToughness$ X | Description$ Creatures you control get +1/+1 for each blessing counter on CARDNAME.
SVar:X:Count$CardCounters.BLESSING
DeckHints:Type$Enchantment
DeckHas:Ability$Counters

View File

@@ -1,6 +1,6 @@
Name:Brainsurge
ManaCost:2 U
Types:Instant
A:SP$ Draw | NumCards$ 4 | StackDescription$ {p:You} draws four cards, | SpellDescription$ Draw four cards, then put two cards from your hand on top of your library in any order | SubAbility$ ChangeZoneDB
A:SP$ Draw | NumCards$ 4 | StackDescription$ {p:You} draws four cards, | SpellDescription$ Draw four cards, then put two cards from your hand on top of your library in any order. | SubAbility$ ChangeZoneDB
SVar:ChangeZoneDB:DB$ ChangeZone | Origin$ Hand | Destination$ Library | ChangeNum$ 2 | Mandatory$ True | Reorder$ True | StackDescription$ then puts two cards from their hand on top of their library in any order.
Oracle:Draw four cards, then put two cards from your hand on top of your library in any order.

View File

@@ -2,7 +2,7 @@ Name:Brawl
ManaCost:3 R R
Types:Instant
A:SP$ AnimateAll | ValidCards$ Creature | Abilities$ ThrowPunch | SpellDescription$ Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."
SVar:ThrowPunch:AB$ DealDamage | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ BrawlX | SpellDescription$ This creature deals damage equal to its power to target creature.
SVar:ThrowPunch:AB$ DealDamage | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ BrawlX | SpellDescription$ CARDNAME deals damage equal to its power to target creature.
SVar:BrawlX:Count$CardPower
AI:RemoveDeck:All
Oracle:Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."

View File

@@ -8,8 +8,8 @@ T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ Aurify | TriggerDescription$ W
T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ Aurify | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
SVar:Aurify:DB$ RepeatEach | RepeatSubAbility$ BrunaAttach | RepeatCards$ Aura.CanEnchantSource+!Attached | SubAbility$ ZoneAuras
SVar:BrunaAttach:DB$ Attach | Object$ Remembered | Defined$ Self | Optional$ True
SVar:ZoneAuras:DB$ ChangeZone | Origin$ Hand,Graveyard | Destination$ Battlefield | ChangeType$ Aura.CanEnchantSource+YouOwn | AttachedTo$ Self | ChangeNum$ Count | Optional$ True | Hidden$ True
SVar:Count:Count$ValidHand,Graveyard Aura.CanEnchantSource+YouOwn
SVar:ZoneAuras:DB$ ChangeZone | Origin$ Hand,Graveyard | Destination$ Battlefield | ChangeType$ Aura.CanEnchantSource+YouOwn | AttachedTo$ Self | ChangeNum$ CountAuras | Optional$ True | Hidden$ True
SVar:CountAuras:Count$ValidHand,Graveyard Aura.CanEnchantSource+YouOwn
SVar:HasAttackEffect:TRUE
SVar:HasBlockEffect:TRUE
DeckNeeds:Type$Aura

View File

@@ -2,5 +2,5 @@ Name:Cabal Inquisitor
ManaCost:1 B
Types:Creature Human Minion
PT:1/1
A:AB$ Discard | Cost$ 1 B T ExileFromGrave<2/Card> | ValidTgts$ Player | Activation$ Threshold | NumCards$ 1 | Mode$ TgtChoose | SorcerySpeed$ True | SpellDescription$ Target player discards a card. Activate only as a sorcery and only if seven or more cards are in your graveyard. | PrecostDesc$ Threshold —
A:AB$ Discard | Cost$ 1 B T ExileFromGrave<2/Card> | ValidTgts$ Player | Activation$ Threshold | PrecostDesc$ Threshold — | NumCards$ 1 | Mode$ TgtChoose | SorcerySpeed$ True | SpellDescription$ Target player discards a card. Activate only as a sorcery and only if seven or more cards are in your graveyard.
Oracle:Threshold — {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate only as a sorcery and only if seven or more cards are in your graveyard.

View File

@@ -3,5 +3,5 @@ ManaCost:1 B B
Types:Creature Human Minion
PT:1/1
A:AB$ Pump | Cost$ B T | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Target creature gets -1/-1 until end of turn.
A:AB$ Pump | Cost$ 3 B B T | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | Activation$ Threshold | SpellDescription$ Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard. | PrecostDesc$ Threshold —
A:AB$ Pump | Cost$ 3 B B T | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | Activation$ Threshold | PrecostDesc$ Threshold — | SpellDescription$ Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
Oracle:{B}, {T}: Target creature gets -1/-1 until end of turn.\nThreshold — {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.

View File

@@ -1,9 +1,9 @@
Name:Call a Surprise Witness
ManaCost:1 W
Types:Sorcery
A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl+cmcLE3 | AnimateSubAbility$ DBAnimate | RememberChanged$ True | SubAbility$ DBPutCounter | TgtPrompt$ Select target creature card with mana value 3 or less | SpellDescription$ Return target creature card with mana value 3 or less from your graveyard to the battlefield.
SVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ Flying | CounterNum$ 1 | SubAbility$ DBCleanup | SpellDescription$ Put a flying counter on it
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Spirit | Duration$ Permanent | SpellDescription$ It's a Spirit in addition to its other types.
A:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl+cmcLE3 | AnimateSubAbility$ DBAnimate | RememberChanged$ True | SubAbility$ DBPutCounter | TgtPrompt$ Select target creature card with mana value 3 or less | StackDescription$ REP Return_{p:You} returns & target creature card with mana value 3 or less_{c:Targeted} & your_their & Put_{p:You} puts & on it_on {c:Targeted} | SpellDescription$ Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
SVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ Flying | CounterNum$ 1 | SubAbility$ DBCleanup | StackDescription$ None
SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Spirit | Duration$ Permanent
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckHas:Ability$Graveyard & Type$Spirit
Oracle:Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.

View File

@@ -4,7 +4,7 @@ Types:Sorcery
A:SP$ GainControl | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | AllValid$ Creature.TargetedPlayerCtrl | AddKWs$ Haste | Untap$ True | NewController$ You | LoseControl$ EOT | RememberControlled$ True | SubAbility$ DBEffect | SpellDescription$ Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
SVar:DBEffect:DB$ Effect | RememberObjects$ TargetedPlayer,RememberedCard | StaticAbilities$ CantSac,CantAttack | SubAbility$ DBCleanup
SVar:CantSac:Mode$ CantSacrifice | ValidCard$ Card.IsRemembered+YouCtrl | Description$ You can't sacrifice those creatures this turn.
SVar:CantAttack:Mode$ CantAttack | ValidCard$ Creature.YouCtrl | Target$ Player.IsRemembered | Description$ You can't attack that player this turn
SVar:CantAttack:Mode$ CantAttack | ValidCard$ Creature.YouCtrl | Target$ Player.IsRemembered | Description$ You can't attack that player this turn.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
AI:RemoveDeck:All
Oracle:Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.

View File

@@ -2,9 +2,9 @@ Name:Casualties of War
ManaCost:2 B B G G
Types:Sorcery
A:SP$ Charm | MinCharmNum$ 1 | CharmNum$ 5 | Choices$ DestroyArtifact,DestroyCreature,DestroyEnchantment,DestroyLand,DestroyPlaneswalker
SVar:DestroyArtifact:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact
SVar:DestroyArtifact:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.
SVar:DestroyCreature:DB$ Destroy | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy target creature.
SVar:DestroyEnchantment:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target Enchantment | SpellDescription$ Destroy target Enchantment.
SVar:DestroyEnchantment:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target Enchantment | SpellDescription$ Destroy target enchantment.
SVar:DestroyLand:DB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Destroy target land.
SVar:DestroyPlaneswalker:DB$ Destroy | ValidTgts$ Planeswalker | TgtPrompt$ Select target planeswalker | SpellDescription$ Destroy target planeswalker.
Oracle:Choose one or more —\n• Destroy target artifact.\n• Destroy target creature.\n• Destroy target enchantment.\n• Destroy target land.\n• Destroy target planeswalker.

View File

@@ -1,7 +1,7 @@
Name:Cavalcade of Calamity
ManaCost:1 R
Types:Enchantment
T:Mode$ Attacks | ValidCard$ Creature.powerLE1+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a creature you control with power 1 or less attacks, CARDNAME deals 1 damage to the player or planeswalker that creature is attacking
T:Mode$ Attacks | ValidCard$ Creature.powerLE1+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a creature you control with power 1 or less attacks, CARDNAME deals 1 damage to the player or planeswalker that creature is attacking.
SVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredDefender.Player & Valid Planeswalker.TriggeredDefender | NumDmg$ 1
SVar:PlayMain1:TRUE
Oracle:Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.

View File

@@ -19,7 +19,7 @@ ManaCost:no cost
Colors:red
Types:Legendary Planeswalker Chandra
Loyalty:4
A:AB$ DealDamage | Cost$ AddCounter<1/LOYALTY> | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | Planeswalker$ True | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target player or planeswalker
A:AB$ DealDamage | Cost$ AddCounter<1/LOYALTY> | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | Planeswalker$ True | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target player or planeswalker.
A:AB$ DealDamage | Cost$ SubCounter<2/LOYALTY> | ValidTgts$ Creature | Planeswalker$ True | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature.
A:AB$ DealDamage | Cost$ SubCounter<7/LOYALTY> | Defined$ Player.Opponent | Planeswalker$ True | Ultimate$ True | NumDmg$ 6 | RememberDamaged$ True | SubAbility$ DBUltimateEmblem | SpellDescription$ CARDNAME deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."
SVar:DBUltimateEmblem:DB$ Effect | Name$ Emblem — Chandra, Roaring Flame | Image$ emblem_chandra_roaring_flame | Stackable$ True | Triggers$ FlameTrigger | Duration$ Permanent | AILogic$ Always | EffectOwner$ Player.IsRemembered | SubAbility$ DBCleanup

View File

@@ -4,5 +4,5 @@ Types:Enchantment
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ At the beginning of your upkeep, instant and sorcery cards in your hand perpetually gain "This spell costs {1} less to cast."
SVar:TrigAnimate:DB$ AnimateAll | ValidCards$ Sorcery.YouOwn,Instant.YouOwn | Zone$ Hand | staticAbilities$ ReduceCost | Duration$ Perpetual
SVar:ReduceCost:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast.
A:AB$ MakeCard | Cost$ Sac<1/CARDNAME> | Conjure$ True | Spellbook$ Empty the Warrens,Galvanic Relay,Grapeshot | SorcerySpeed$ True | Zone$ Hand | SpellDescription$ Conjure a card of your choice from Charged Conjuration's spellbook into your hand. Activate only as a sorcery.
A:AB$ MakeCard | Cost$ Sac<1/CARDNAME> | Conjure$ True | Spellbook$ Empty the Warrens,Galvanic Relay,Grapeshot | SorcerySpeed$ True | Zone$ Hand | SpellDescription$ Conjure a card of your choice from CARDNAME's spellbook into your hand. Activate only as a sorcery.
Oracle:At the beginning of your upkeep, instant and sorcery cards in your hand perpetually gain "This spell costs {1} less to cast."\nSacrifice this enchantment: Conjure a card of your choice from Charged Conjuration's spellbook into your hand. Activate only as a sorcery.

View File

@@ -3,6 +3,6 @@ ManaCost:3 U
Types:Instant
K:Cycling:1 U
A:SP$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ 4 | SpellDescription$ Tap up to four target creatures.
T:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigTap | OptionalDecider$ You | TriggerDescription$ When you cycle CARDNAME, you may tap target creature
T:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigTap | OptionalDecider$ You | TriggerDescription$ When you cycle CARDNAME, you may tap target creature.
SVar:TrigTap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature
Oracle:Tap up to four target creatures.\nCycling {1}{U} ({1}{U}, Discard this card: Draw a card.)\nWhen you cycle Choking Tethers, you may tap target creature.

View File

@@ -3,7 +3,7 @@ ManaCost:no cost
Types:Scheme
T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ ChooseChampion | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.
SVar:ChooseChampion:DB$ ChoosePlayer | ValidTgts$ Opponent | Choices$ Player | AILogic$ BestAllyBoardPosition | SubAbility$ PrepChamps
SVar:PrepChamps:DB$ Effect | RememberObjects$ ChosenPlayer,You | Name$ Choose Your Champion Scheme | Duration$ UntilYourNextTurn | StaticAbilities$ RestrictAttackers,RestrictCasting
SVar:PrepChamps:DB$ Effect | RememberObjects$ ChosenPlayer,You | Duration$ UntilYourNextTurn | StaticAbilities$ RestrictAttackers,RestrictCasting
SVar:RestrictAttackers:Mode$ CantAttack | EffectZone$ Command | ValidCard$ Creature.!RememberedPlayerCtrl | Description$ Until your next turn, only you and the chosen player can attack with creatures.
SVar:RestrictCasting:Mode$ CantBeCast | ValidCard$ Card | Caster$ Player.IsNotRemembered | EffectZone$ Command | Description$ Until your next turn, only you and the chosen player can cast spells.
Oracle:When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.

View File

@@ -2,5 +2,5 @@ Name:Chronostutter
ManaCost:5 U
Types:Instant
A:SP$ ChangeZone | Origin$ Battlefield | Destination$ Library | ValidTgts$ Creature | LibraryPosition$ 1 | SpellDescription$ Put target creature into its owner's library second from the top.
# Library Position is zero indexed. So 1 is second from the top
# LibraryPosition is zero indexed. So 1 is second from the top
Oracle:Put target creature into its owner's library second from the top.

View File

@@ -1,7 +1,7 @@
Name:Cindercone Smite
ManaCost:R
Types:Sorcery
A:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | SubAbility$ DBTreasure | SpellDescription$ CARDNAME deals 2 damage to target creature
A:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | SubAbility$ DBTreasure | SpellDescription$ CARDNAME deals 2 damage to target creature.
SVar:DBTreasure:DB$ Token | ConditionCheckSVar$ X | TokenScript$ c_a_treasure_sac | SpellDescription$ Then create a Treasure token if you weren't the starting player.
SVar:X:Count$StartingPlayer.0.1
Oracle:Cindercone Smite deals 2 damage to target creature. Then create a Treasure token if you weren't the starting player.

View File

@@ -4,4 +4,4 @@ Types:Artifact Creature Wall
PT:0/3
K:Defender
A:AB$ Tap | Cost$ 2 W T | ValidTgts$ Creature | SpellDescription$ Tap target creature.
Oracle:Defender\n{2}{W}, {T}: Tap target creature
Oracle:Defender\n{2}{W}, {T}: Tap target creature.

View File

@@ -2,7 +2,7 @@ Name:Cobbled Lancer
ManaCost:U
Types:Creature Zombie Horse
PT:3/3
A:SP$ PermanentCreature | Cost$ U ExileFromGrave<1/Creature/creature card>
A:SP$ PermanentCreature | Cost$ U ExileFromGrave<1/Creature>
A:AB$ Draw | Cost$ 3 U ExileFromGrave<1/CARDNAME> | NumCards$ 1 | ActivationZone$ Graveyard | SpellDescription$ Draw a card.
DeckHas:Ability$Graveyard
Oracle:As an additional cost to cast this spell, exile a creature card from your graveyard.\n{3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.

View File

@@ -2,7 +2,7 @@ Name:Commit
ManaCost:3 U
Types:Instant
A:SP$ ChangeZone | TgtZone$ Stack,Battlefield | Origin$ Battlefield,Stack | Destination$ Library | ValidTgts$ Permanent.nonLand,Card.inZoneStack | TgtPrompt$ Select target spell or nonland permanent | LibraryPosition$ 1 | Fizzle$ True | SpellDescription$ Put target spell or nonland permanent into its owner's library second from the top.
# Library Position is zero indexed. So 1 is second from the top
# LibraryPosition is zero indexed. So 1 is second from the top
AlternateMode:Split
Oracle:Put target spell or nonland permanent into its owner's library second from the top.

View File

@@ -5,9 +5,9 @@ K:Enchant creature you control
A:SP$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 2 | AddKeyword$ Haste | Description$ Enchanted creature gets +3/+2, has haste, and attacks each combat if able.
S:Mode$ MustAttack | ValidCreature$ Creature.EnchantedBy
A:AB$ Pump | Cost$ R | ActivationZone$ Graveyard | ValidTgts$ Creature.YouCtrl | SorcerySpeed$ True | TgtPrompt$ Select target creature you control | SubAbility$ DBChange | StackDescription$ None | SpellDescription$
SVar:DBChange:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | AttachedTo$ ParentTarget | SubAbility$ DBAnimate | StackDescription$ REP target creature you control_{c:ParentTarget} | SpellDescription$ Return CARDNAME from your graveyard to the battlefield attached to target creature you control.
SVar:DBAnimate:DB$ Animate | staticAbilities$ Hunger | Defined$ Self | Duration$ Perpetual | StackDescription$ CARDNAME perpetually gains "Enchanted creature gets -1/-1." | SpellDescription$ CARDNAME perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery.
A:AB$ Pump | Cost$ R | ActivationZone$ Graveyard | ValidTgts$ Creature.YouCtrl | SorcerySpeed$ True | TgtPrompt$ Select target creature you control | SubAbility$ DBChange | StackDescription$ REP Return_{p:You} returns & your_their & target creature you control_{c:Targeted} & ." Activate only as a sorcery._." | SpellDescription$ Return CARDNAME from your graveyard to the battlefield attached to target creature you control. CARDNAME perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery.
SVar:DBChange:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | AttachedTo$ ParentTarget | SubAbility$ DBAnimate | StackDescription$ None
SVar:DBAnimate:DB$ Animate | staticAbilities$ Hunger | Defined$ Self | Duration$ Perpetual | StackDescription$ None
SVar:Hunger:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -1 | AddToughness$ -1 | Description$ Enchanted creature gets -1/-1.
DeckHas:Ability$Graveyard
Oracle:Enchant creature you control\nEnchanted creature gets +3/+2, has haste, and attacks each combat if able.\n{R}: Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery.

View File

@@ -3,6 +3,6 @@ ManaCost:2
Types:Artifact
S:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ Player | Description$ Play with the top card of your library revealed.
S:Mode$ Continuous | Affected$ Creature.YouCtrl+SharesColorWith TopOfLibrary | AddPower$ 1 | AddToughness$ 1 | TopCardOfLibraryIs$ Creature | Description$ As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.
A:AB$ Dig | Cost$ G W | LibraryPosition$ -1 | DigNum$ 1 | Reveal$ False | DestinationZone$ Library | SpellDescription$ Put the top card of your library on the bottom of your library
A:AB$ Dig | Cost$ G W | LibraryPosition$ -1 | DigNum$ 1 | Reveal$ False | DestinationZone$ Library | SpellDescription$ Put the top card of your library on the bottom of your library.
AI:RemoveDeck:All
Oracle:Play with the top card of your library revealed.\nAs long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.\n{G}{W}: Put the top card of your library on the bottom of your library.

View File

@@ -4,7 +4,7 @@ Types:Enchantment Aura Curse
K:Enchant player
A:SP$ Attach | Cost$ 5 B B | ValidTgts$ Player | AILogic$ Curse
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.
SVar:TrigSac:DB$ Sacrifice | SacValid$ Creature,Planeswalker | Defined$ TriggeredPlayer | SubAbility$ DBLoseLife | RememberSacrificed$ True | SpellDescription$ Sacrifice a creature or planeswalker
SVar:TrigSac:DB$ Sacrifice | SacValid$ Creature,Planeswalker | Defined$ TriggeredPlayer | SubAbility$ DBLoseLife | RememberSacrificed$ True | SpellDescription$ Sacrifice a creature or planeswalker.
SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 5 | Defined$ TriggeredPlayer | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Remembered$Amount

View File

@@ -3,7 +3,7 @@ ManaCost:4
Types:Artifact
A:AB$ PutCounter | Cost$ 2 T | ValidTgts$ Land.nonSwamp | TgtPrompt$ Select target non-Swamp land | RememberCards$ True | CounterType$ MIRE | CounterNum$ 1 | ActivationPhases$ Upkeep | SubAbility$ DBEffect | SpellDescription$ Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.
SVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ TombStatic | ForgetOnMoved$ Battlefield | ForgetCounter$ MIRE | Duration$ Permanent
SVar:TombStatic:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | AddType$ Swamp | RemoveLandTypes$ True | Description$ That land is a Swamp for as long as it has a mire counter on it
SVar:TombStatic:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | AddType$ Swamp | RemoveLandTypes$ True | Description$ That land is a Swamp for as long as it has a mire counter on it.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with CARDNAME but that a mire counter has not been removed from with CARDNAME.
SVar:TrigEffect:DB$ Effect | RememberObjects$ RememberedCard | Triggers$ UpkeepRemove | ForgetOnMoved$ Battlefield | Duration$ Permanent | SubAbility$ DBClearRemembered
SVar:UpkeepRemove:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigRemove | TriggerZones$ Command | TriggerDescription$ At the beginning of your upkeep, remove all mire counters from a land that a mire counter was put onto with EFFECTSOURCE but that a mire counter has not been removed from with EFFECTSOURCE.

View File

@@ -3,7 +3,7 @@ ManaCost:7 R
Types:Sorcery
A:SP$ Shuffle | SubAbility$ DBChoose | StackDescription$ {p:You} shuffles their library, | SpellDescription$ Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.
SVar:DBChoose:DB$ GenericChoice | Choices$ DBRepeat,Play | Defined$ You
SVar:DBRepeat:DB$ Repeat | RepeatSubAbility$ DBDig | RepeatOptional$ True | SubAbility$ Play | SpellDescription$ As many times as you choose, you may exile the top card of your library
SVar:DBRepeat:DB$ Repeat | RepeatSubAbility$ DBDig | RepeatOptional$ True | SubAbility$ Play | SpellDescription$ As many times as you choose, you may exile the top card of your library.
SVar:DBDig:DB$ Dig | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Exile | RememberChanged$ True
SVar:Play:DB$ Play | Defined$ Remembered | ValidSA$ Spell | Amount$ All | WithoutManaCost$ True | Optional$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ LE13 | SubAbility$ DBCleanup | SpellDescription$ If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True

View File

@@ -2,9 +2,9 @@ Name:Dargo, the Shipwrecker
ManaCost:6 R
Types:Legendary Creature Giant Pirate
PT:7/5
A:SP$ PermanentCreature | Cost$ 6 R Sac<X/Artifact;Creature/artifact or creature> | AILogic$ SacToReduceCost | CostDesc$ As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. | SpellDescription$
S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ Y | EffectZone$ All | Relative$ True | Description$ This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn.
S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ Z | EffectZone$ All | Secondary$ True | Description$ This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn.
A:SP$ PermanentCreature | Cost$ 6 R Sac<X/Artifact;Creature/any number of artifacts and/or creatures> | AILogic$ SacToReduceCost | AdditionalDesc$ This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn.
S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ Y | EffectZone$ All | Relative$ True
S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ Z | EffectZone$ All
SVar:X:Count$xPaid
SVar:Y:SVar$X/Times.2
SVar:Z:PlayerCountPropertyYou$SacrificedThisTurn Artifact,Creature/Times.2

View File

@@ -43,5 +43,5 @@ SVar:UpkeepLoseTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ Tr
SVar:TrigLose:DB$ LoseLife | Defined$ You | LifeAmount$ Count$TypeYouCtrl.Creature
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
A:AB$ Pump | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | IsCurse$ True | NumAtt$ -3 | NumDef$ -3 | Duration$ Perpetual | StackDescription$ REP Target creature an opponent controls_{c:Targeted} | SpellDescription$ Target creature an opponent controls perpetually gets -3/-3.
DeckHas:Ability$LifeGain|Graveyard|Sacrifice|LifeGain
DeckHas:Ability$LifeGain|Graveyard|Sacrifice
Oracle:[+1]: Until your next turn, whenever an opponent attacks you and/or planeswalkers you control, they discard a card. If they can't, they sacrifice an attacking creature.\n[-2]: Accept one of Davriel's offers, then accept one of Davriel's conditions.\n[-3]: Target creature an opponent controls perpetually gets -3/-3.

View File

@@ -2,7 +2,7 @@ Name:Death Mutation
ManaCost:6 B G
Types:Sorcery
A:SP$ Destroy | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | NoRegen$ True | SubAbility$ TrigToken | SpellDescription$ Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
# X will be the Converted Mana Cost of the target of Mutation
# X will be the converted mana cost of the target of Death Mutation
SVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_saproling | TokenOwner$ You
SVar:X:Targeted$CardManaCost
DeckHas:Ability$Token

View File

@@ -3,6 +3,6 @@ ManaCost:6
Types:Creature Eldrazi
PT:6/6
K:Vigilance
A:AB$ ChangeZone | Cost$ Sac<2/Eldrazi.Scion> | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SorcerySpeed$ True | SpellDescription$ Return CARDNAME from your graveyard to your hand. Activate only as a sorcery. | CostDesc$ Sacrifice two Eldrazi Scions:
A:AB$ ChangeZone | Cost$ Sac<2/Eldrazi.Scion> | CostDesc$ Sacrifice two Eldrazi Scions: | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SorcerySpeed$ True | SpellDescription$ Return CARDNAME from your graveyard to your hand. Activate only as a sorcery.
SVar:DiscardMe:1
Oracle:Vigilance\nSacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate only as a sorcery.

View File

@@ -6,6 +6,6 @@ K:Deathtouch
K:Megamorph:4 G
T:Mode$ TurnFaceUp | ValidCard$ Permanent.YouCtrl | Execute$ TrigChange | TriggerZones$ Graveyard | OptionalDecider$ You | TriggerDescription$ Whenever a permanent you control is turned face up, you may return CARDNAME from your graveyard to the battlefield face up or face down.
SVar:TrigChange:DB$ GenericChoice | Choices$ DBTop,DBBottom
SVar:DBTop:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Put it on battlefield face up
SVar:DBBottom:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | FaceDown$ True | SpellDescription$ Put it on battlefield face down
SVar:DBTop:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Put CARDNAME on battlefield face up.
SVar:DBBottom:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | FaceDown$ True | SpellDescription$ Put CARDNAME on battlefield face down.
Oracle:Deathtouch\nWhenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down.\nMegamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

View File

@@ -3,7 +3,7 @@ ManaCost:8 R R
Types:Sorcery
K:Cycling:5 R R
A:SP$ ChangeZoneAll | ChangeType$ Artifact,Land,Creature | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBExileHand | SpellDescription$ Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
T:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigDestroyAll | TriggerDescription$ When you cycle CARDNAME, destroy all lands
T:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigDestroyAll | TriggerDescription$ When you cycle CARDNAME, destroy all lands.
SVar:DBExileHand:DB$ ChangeZoneAll | ChangeType$ Card | Origin$ Hand | Destination$ Exile | SubAbility$ DBExileGraveyard
SVar:DBExileGraveyard:DB$ ChangeZoneAll | ChangeType$ Card | Origin$ Graveyard | Destination$ Exile
SVar:TrigDestroyAll:DB$ DestroyAll | ValidCards$ Land | SpellDescription$ Destroy all lands.

View File

@@ -2,7 +2,7 @@ Name:Dirge of Dread
ManaCost:2 B
Types:Sorcery
A:SP$ PumpAll | ValidCards$ Creature | KW$ Fear | SpellDescription$ All creatures gain fear until end of turn.
T:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigPump | OptionalDecider$ You | TriggerDescription$ When you cycle CARDNAME, you may have target creature gain fear until end of turn
T:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigPump | OptionalDecider$ You | TriggerDescription$ When you cycle CARDNAME, you may have target creature gain fear until end of turn.
K:Cycling:1 B
SVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Fear
Oracle:All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)\nCycling {1}{B} ({1}{B}, Discard this card: Draw a card.)\nWhen you cycle Dirge of Dread, you may have target creature gain fear until end of turn.

View File

@@ -5,7 +5,7 @@ K:Equip:3
S:Mode$ Continuous | Affected$ Card.EquippedBy | AddAbility$ DivinerDraw | AddTrigger$ TrigDraw | AddSVar$ DivinerTrigPump | Description$ Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Wizard | TriggerZones$ Battlefield | Execute$ TrigAttach | OptionalDecider$ You | TriggerDescription$ Whenever a Wizard creature enters, you may attach CARDNAME to it.
SVar:TrigAttach:DB$ Attach | Defined$ TriggeredCard
SVar:TrigDraw:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ DivinerTrigPump | TriggerDescription$ Whenever you draw a card, CARDNAME gets +1/+1 and gains flying until end of turn
SVar:TrigDraw:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ DivinerTrigPump | TriggerDescription$ Whenever you draw a card, CARDNAME gets +1/+1 and gains flying until end of turn.
SVar:DivinerTrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | KW$ Flying
SVar:DivinerDraw:AB$ Draw | Cost$ 4 | NumCards$ 1 | SpellDescription$ Draw a card.
Oracle:Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."\nWhenever a Wizard creature enters, you may attach Diviner's Wand to it.\nEquip {3}

View File

@@ -5,7 +5,7 @@ PT:6/5
K:Flying
K:Haste
S:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddKeyword$ Haste | Description$ Other creatures you control have haste.
T:Mode$ SpellCast | ValidCard$ Creature,Planeswalker | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | SharesNameWithActivatorsZone$ Graveyard | Execute$ TrigLoseLife | TriggerDescription$ Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.
T:Mode$ SpellCast | ValidSAonCard$ Spell.Creature+sharesNameWith YourGraveyard,Spell.Planeswalker+sharesNameWith YourGraveyard | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.
SVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredActivator | LifeAmount$ 10
SVar:PlayMain1:TRUE
Oracle:Flying, haste\nOther creatures you control have haste.\nWhenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.

View File

@@ -5,7 +5,7 @@ PT:5/5
K:Devoid
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
SVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_1_1_eldrazi_scion_sac | TokenOwner$ You
A:AB$ Tap | Cost$ Sac<1/Card.Eldrazi+Scion> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature. | CostDesc$ Sacrifice an Eldrazi Scion:
A:AB$ Tap | Cost$ Sac<1/Card.Eldrazi+Scion> | CostDesc$ Sacrifice an Eldrazi Scion: | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.
DeckHints:Type$Eldrazi
DeckHas:Ability$Mana.Colorless|Token
Oracle:Devoid (This card has no color.)\nWhen Drowner of Hope enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."\nSacrifice an Eldrazi Scion: Tap target creature.

View File

@@ -3,7 +3,7 @@ ManaCost:2 W U
Types:Legendary Planeswalker Dungeon Master
Loyalty:1
K:ETBReplacement:Other:RollLoyal
SVar:RollLoyal:DB$ RollDice | Sides$ 4 | ResultSVar$ Result | SubAbility$ DBLoyalty | SpellDescription$ Add 1d4 loyalty counters to CARDNAME
SVar:RollLoyal:DB$ RollDice | Sides$ 4 | ResultSVar$ Result | SubAbility$ DBLoyalty | SpellDescription$ Add 1d4 loyalty counters to CARDNAME.
SVar:DBLoyalty:DB$ PutCounter | Defined$ Self | CounterType$ LOYALTY | CounterNum$ Result | ETB$ True
A:AB$ Token | Cost$ AddCounter<1/LOYALTY> | ValidTgts$ Opponent | TokenOwner$ Targeted | TokenScript$ b_1_1_skeleton_opp_life | Planeswalker$ True | SpellDescription$ Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life."
A:AB$ RollDice | Cost$ AddCounter<1/LOYALTY> | Sides$ 20 | ResultSubAbilities$ 1:DBSkipTurn,12-20:DBDraw | Planeswalker$ True | SpellDescription$ Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card.

View File

@@ -3,7 +3,7 @@ ManaCost:B
Types:Sorcery
A:SP$ Branch | BranchConditionSVar$ LifeCheck | BranchConditionSVarCompare$ GE2 | FalseSubAbility$ DBDraw | TrueSubAbility$ DBSeek | SpellDescription$ Draw a card. If an opponent lost life this turn and you gained life this turn, seek two Vampire cards instead.
SVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.
SVar:DBSeek:DB$ Seek | Num$ 2 | Type$ Vampire | SpellDescription$ Seek two Vampire card
SVar:DBSeek:DB$ Seek | Num$ 2 | Type$ Vampire | SpellDescription$ Seek two Vampire cards.
SVar:LifeCheck:SVar$Y/Plus.X
SVar:X:Count$LifeOppsLostThisTurn/LimitMax.1
SVar:Y:Count$LifeYouGainedThisTurn/LimitMax.1

View File

@@ -2,7 +2,7 @@ Name:Dwindle
ManaCost:2 U
Types:Enchantment Aura
K:Enchant creature
A:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | IsCurse$ True | SpellDescription$ Enchant creature
A:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | IsCurse$ True
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -6 | AddToughness$ -0 | Description$ Enchanted creature gets -6/-0.
T:Mode$ AttackerBlockedByCreature | ValidCard$ Creature | ValidBlocker$ Creature.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ When enchanted creature blocks, destroy it.
SVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredBlockerLKICopy

View File

@@ -5,6 +5,6 @@ PT:5/4
K:Flying
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If the player does, they gain control of CARDNAME.
SVar:TrigChoose:DB$ GenericChoice | Defined$ TriggeredPlayer | AILogic$ PayUnlessCost | Choices$ PayRR,Pay2Life
SVar:PayRR:DB$ GainControl | Defined$ Self | NewController$ TriggeredPlayer | UnlessCost$ R R | UnlessPayer$ TriggeredPlayer | UnlessSwitched$ True | UnlessAI$ OnlyDontControl | SpellDescription$ Pay R R to gain control of CARDNAME
SVar:Pay2Life:DB$ GainControl | Defined$ Self | NewController$ TriggeredPlayer | UnlessCost$ PayLife<2> | UnlessPayer$ TriggeredPlayer | UnlessSwitched$ True | UnlessAI$ OnlyDontControl | SpellDescription$ Pay 2 life to gain control of CARDNAME
SVar:PayRR:DB$ GainControl | Defined$ Self | NewController$ TriggeredPlayer | UnlessCost$ R R | UnlessPayer$ TriggeredPlayer | UnlessSwitched$ True | UnlessAI$ OnlyDontControl | SpellDescription$ Pay R R to gain control of CARDNAME.
SVar:Pay2Life:DB$ GainControl | Defined$ Self | NewController$ TriggeredPlayer | UnlessCost$ PayLife<2> | UnlessPayer$ TriggeredPlayer | UnlessSwitched$ True | UnlessAI$ OnlyDontControl | SpellDescription$ Pay 2 life to gain control of CARDNAME.
Oracle:Flying\nAt the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If the player does, they gain control of Emberwilde Djinn.

View File

@@ -2,7 +2,7 @@ Name:Emrakul's Evangel
ManaCost:2 G
Types:Creature Human Horror
PT:3/2
A:AB$ Token | Cost$ T Sac<X/Creature.Other+nonEldrazi/other non-Eldrazi creatures> Sac<1/CARDNAME> | TokenAmount$ Y | TokenScript$ c_3_2_eldrazi_horror | TokenOwner$ You | SpellDescription$ Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way. | CostDesc$ {T}, Sacrifice CARDNAME and any number of other non-Eldrazi creatures:
A:AB$ Token | Cost$ T Sac<X/Creature.Other+nonEldrazi/other non-Eldrazi creatures> Sac<1/CARDNAME> | CostDesc$ {T}, Sacrifice CARDNAME and any number of other non-Eldrazi creatures: | TokenAmount$ Y | TokenScript$ c_3_2_eldrazi_horror | TokenOwner$ You | SpellDescription$ Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
SVar:Y:Sacrificed$Valid Creature
SVar:X:Count$xPaid
DeckHints:Ability$Token & Type$Eldrazi|Horror

View File

@@ -1,7 +1,7 @@
Name:Enervate
ManaCost:1 U
Types:Instant
A:SP$ Tap | TgtPrompt$ Choose target artifact, creature or land | ValidTgts$ Artifact,Creature,Land | SpellDescription$ Tap target artifact, creature or land. Draw a card at the beginning of next turn's upkeep | SubAbility$ DelTrigSlowtrip
A:SP$ Tap | TgtPrompt$ Choose target artifact, creature or land | ValidTgts$ Artifact,Creature,Land | SpellDescription$ Tap target artifact, creature or land. Draw a card at the beginning of next turn's upkeep. | SubAbility$ DelTrigSlowtrip
SVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card.
SVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You
AI:RemoveDeck:All

View File

@@ -3,5 +3,5 @@ ManaCost:2
Types:Sorcery Lesson
A:SP$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBGainLife | SpellDescription$ Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
SVar:DBGainLife:DB$ GainLife | LifeAmount$ 2
DeckHas:Ability$GainLife
DeckHas:Ability$LifeGain
Oracle:Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.

View File

@@ -4,5 +4,5 @@ Types:Creature Djinn
PT:4/5
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
SVar:TrigPump:DB$ Pump | ValidTgts$ Creature.nonWall+OppCtrl | TgtPrompt$ Select target non-Wall creature an opponent controls | KW$ Landwalk:Forest | Duration$ UntilYourNextUpkeep
DeckHas:Ability$Forestwalk
DeckHas:Keyword$Forestwalk
Oracle:At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)

View File

@@ -5,6 +5,6 @@ K:Enchant land
A:SP$ Attach | Cost$ U U U | ValidTgts$ Land | AILogic$ Curse
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedController | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
SVar:TrigDestroy:DB$ GenericChoice | Choices$ Pay1,Pay1Life | AILogic$ PayUnlessCost | Defined$ TriggeredPlayer
SVar:Pay1:DB$ Destroy | Defined$ Enchanted | UnlessCost$ 1 | UnlessPayer$ TriggeredPlayer | SpellDescription$ Destroy enchanted land unless you pay {1}
SVar:Pay1Life:DB$ Destroy | Defined$ Enchanted | UnlessCost$ PayLife<1> | UnlessPayer$ TriggeredPlayer | SpellDescription$ Destroy enchanted land unless you pay 1 life
SVar:Pay1:DB$ Destroy | Defined$ Enchanted | UnlessCost$ 1 | UnlessPayer$ TriggeredPlayer | SpellDescription$ Destroy enchanted land unless you pay {1}.
SVar:Pay1Life:DB$ Destroy | Defined$ Enchanted | UnlessCost$ PayLife<1> | UnlessPayer$ TriggeredPlayer | SpellDescription$ Destroy enchanted land unless you pay 1 life.
Oracle:Enchant land\nAt the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.

View File

@@ -6,7 +6,7 @@ T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.S
SVar:TrigCharm:DB$ Charm | Choices$ Drain,Battle
SVar:Drain:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife | SpellDescription$ Target opponent loses 2 life and you gain 2 life.
SVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 | StackDescription$ None
SVar:Battle:DB$ AddOrRemoveCounter | ValidTgts$ Battle | RemoveConditionSVar$ Targeted$Valid Battle.OppProtect | CounterType$ DEFENSE | CounterNum$ 3 | StackDescription$ REP Choose target battle. _ & it_{c:Targeted} | SpellDescription$ Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it.
SVar:Battle:DB$ AddOrRemoveCounter | ValidTgts$ Battle | RemoveConditionSVar$ Targeted$Valid Battle.OppProtect | CounterType$ DEFENSE | CounterNum$ 3 | StackDescription$ REP Choose target battle_{p:You} chooses {c:Targeted} & remove_{p:You} removes & put_{p:You} puts | SpellDescription$ Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it.
DeckHas:Ability$LifeGain
DeckHints:Type$Battle
Oracle:When Etched Host Doombringer enters, choose one —\n• Target opponent loses 2 life and you gain 2 life.\n• Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it.

View File

@@ -5,9 +5,9 @@ A:SP$ Repeat | RepeatSubAbility$ ResetCheck | RepeatCheckSVar$ NumPlayerGiveup |
SVar:ResetCheck:DB$ StoreSVar | SVar$ NumPlayerGiveup | Type$ Number | Expression$ 0 | SubAbility$ DBRepeatChoice
SVar:DBRepeatChoice:DB$ RepeatEach | StartingWith$ You | RepeatSubAbility$ DBChoice | RepeatPlayers$ Player
SVar:DBChoice:DB$ GenericChoice | Choices$ DBCheckHand,DBNoChange | Defined$ Player.IsRemembered
SVar:DBCheckHand:DB$ StoreSVar | SVar$ NumPlayerGiveup | Type$ CountSVar | Expression$ NumPlayerGiveup/Plus.1 | ConditionCheckSVar$ CheckHand | ConditionSVarCompare$ EQ0 | SubAbility$ DBChoose | SpellDescription$ Choose a permanent to put onto the battlefield
SVar:DBCheckHand:DB$ StoreSVar | SVar$ NumPlayerGiveup | Type$ CountSVar | Expression$ NumPlayerGiveup/Plus.1 | ConditionCheckSVar$ CheckHand | ConditionSVarCompare$ EQ0 | SubAbility$ DBChoose | SpellDescription$ Choose a permanent to put onto the battlefield.
SVar:DBChoose:DB$ ChangeZone | DefinedPlayer$ Player.IsRemembered | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent | ChangeNum$ 1 | ConditionCheckSVar$ CheckHand | ConditionSVarCompare$ GE1
SVar:DBNoChange:DB$ StoreSVar | SVar$ NumPlayerGiveup | Type$ CountSVar | Expression$ NumPlayerGiveup/Plus.1 | SpellDescription$ Do not put a permanent onto the battlefield
SVar:DBNoChange:DB$ StoreSVar | SVar$ NumPlayerGiveup | Type$ CountSVar | Expression$ NumPlayerGiveup/Plus.1 | SpellDescription$ Do not put a permanent onto the battlefield.
SVar:FinalReset:DB$ StoreSVar | SVar$ NumPlayerGiveup | Type$ Number | Expression$ 0 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:NumPlayerGiveup:Number$0

View File

@@ -2,7 +2,7 @@ Name:Euru, Acorn Scrounger
ManaCost:2 B G
Types:Legendary Creature Squirrel Soldier
PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerDescription$When CARDNAME enters, you may forage. When you do, conjure a card named Chitterspitter onto the battlefield.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerDescription$ When CARDNAME enters, you may forage. When you do, conjure a card named Chitterspitter onto the battlefield.
SVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Forage | Execute$ TrigConjure | SpellDescription$ When you do, conjure a card named Chitterspitter onto the battlefield.
SVar:TrigConjure:DB$ MakeCard | Name$ Chitterspitter | TokenCard$ True | Zone$ Battlefield
T:Mode$ DamageDoneOnce | ValidSource$ Squirrel.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounterAll | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more Squirrels you control deal combat damage to a player, you may sacrifice a token. If you do, put an acorn counter on each permanent you control named Chitterspitter.

View File

@@ -3,7 +3,7 @@ ManaCost:no cost
Types:Artifact Attraction
Lights:4 5 6
K:Visit:TrigPhaseOut
SVar:TrigPhaseOut:DB$ Phases | ValidTgts$ Creature.IsNotRemembered | RememberAffected$ True | WontPhaseInNormal$ True | SubAbility$ DBEffect | TgtPrompt$ Select target creature that hasn't been phased out by Ferris Wheel | SpellDescription$ Visit — Choose target creature that hasn't been phased out with CARDNAME. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.
SVar:TrigPhaseOut:DB$ Phases | ValidTgts$ Creature.IsNotRemembered | RememberAffected$ True | WontPhaseInNormal$ True | SubAbility$ DBEffect | TgtPrompt$ Select target creature that hasn't been phased out by CARDNAME | SpellDescription$ Visit — Choose target creature that hasn't been phased out with CARDNAME. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.
SVar:DBEffect:DB$ Effect | Triggers$ TrigComeBack | RememberObjects$ Remembered | Duration$ Permanent
SVar:TrigComeBack:Mode$ RolledDie | TriggerZones$ Command | Execute$ TrigPhaseIn | Static$ True | ValidResult$ LE3 | RolledToVisitAttractions$ True | ValidPlayer$ You
SVar:TrigPhaseIn:DB$ Phases | Defined$ Remembered | PhaseInOrOut$ True | SubAbility$ DBExileSelf

View File

@@ -3,7 +3,7 @@ ManaCost:2 R
Types:Sorcery
# Target a creature for three damage
A:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Choose target creature for 3 damage | SubAbility$ RepeatFlip | StackDescription$ None | SpellDescription$ Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, CARDNAME has no effect. If you win one or more flips, CARDNAME deals 3 damage to target creature. If you win two or more flips, CARDNAME deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
# Repeat Flip
# Repeat flip
SVar:RepeatFlip:DB$ Repeat | RepeatSubAbility$ FlipAgain | RepeatCheckSVar$ Loss | RepeatSVarCompare$ EQ0 | RepeatOptional$ True | SubAbility$ DamageCreature
SVar:FlipAgain:DB$ FlipACoin | WinSubAbility$ IncrementWins | LoseSubAbility$ IncrementLoss
SVar:IncrementWins:DB$ StoreSVar | SVar$ Wins | Type$ CountSVar | Expression$ Wins/Plus.1
@@ -13,9 +13,9 @@ SVar:ResetWins:DB$ StoreSVar | SVar$ Wins | Type$ Number | Expression$ 0
SVar:DamageCreature:DB$ DealDamage | Defined$ Targeted | NumDmg$ 3 | ConditionCheckSVar$ Wins | ConditionSVarCompare$ GE1 | SubAbility$ DamageOpponents
# Damage each opponent
SVar:DamageOpponents:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 6 | ConditionCheckSVar$ Wins | ConditionSVarCompare$ GE2 | SubAbility$ DrawNine
# Draw Nine Cards
# Draw nine cards
SVar:DrawNine:DB$ Draw | Defined$ You | NumCards$ 9 | ConditionCheckSVar$ Wins | ConditionSVarCompare$ GE3 | SubAbility$ UntapLands
# Untap Lands
# Untap lands
SVar:UntapLands:DB$ UntapAll | ValidCards$ Land.YouCtrl | ConditionCheckSVar$ Wins | ConditionSVarCompare$ GE3
SVar:Wins:Number$0
SVar:Loss:Number$0

View File

@@ -2,6 +2,6 @@ Name:Flame Fusillade
ManaCost:3 R
Types:Sorcery
A:SP$ AnimateAll | ValidCards$ Permanent.YouCtrl | Abilities$ ABDamage | SpellDescription$ Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to any target."
SVar:ABDamage:AB$ DealDamage | Cost$ T | NumDmg$ 1 | ValidTgts$ Any | SpellDescription$ CARDNAME deals 1 damage to any target
SVar:ABDamage:AB$ DealDamage | Cost$ T | NumDmg$ 1 | ValidTgts$ Any | SpellDescription$ CARDNAME deals 1 damage to any target.
AI:RemoveDeck:All
Oracle:Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to any target."

View File

@@ -4,6 +4,6 @@ Types:Enchantment Aura
K:Enchant creature
A:SP$ Attach | Cost$ U | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying | AddTrigger$ TrigDamageDone | Description$ Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)
SVar:TrigDamageDone:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigVenture | TriggerDescription$ Whenever this creature deals combat damage to a player, venture into the dungeon.
SVar:TrigDamageDone:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigVenture | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, venture into the dungeon.
SVar:TrigVenture:DB$ Venture
Oracle:Enchant creature\nEnchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)

View File

@@ -4,8 +4,8 @@ Types:Sorcery
A:SP$ Repeat | ValidTgts$ Opponent | RepeatSubAbility$ DBSac | RepeatOptional$ True | StackDescription$ SpellDescription | SpellDescription$ Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent or discards a card. You may repeat this process any number of times.
SVar:DBSac:DB$ Sacrifice | SacValid$ Permanent.nonToken | SacMessage$ nontoken permanent | RememberSacrificed$ True | SubAbility$ DBGenericChoice
SVar:DBGenericChoice:DB$ GenericChoice | Choices$ PaySac,PayDiscard | Defined$ Targeted | AILogic$ PayUnlessCost | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup
SVar:PaySac:DB$ LoseLife | LifeAmount$ 2 | Defined$ Targeted | UnlessCost$ Sac<1/Permanent> | UnlessPayer$ Targeted | UnlessAI$ LifeLE2 | SpellDescription$ You lose 2 life unless you sacrifice a permanent
SVar:PayDiscard:DB$ LoseLife | LifeAmount$ 2 | Defined$ Targeted | UnlessCost$ Discard<1/Card> | UnlessPayer$ Targeted | UnlessAI$ LifeLE2 | SpellDescription$ You lose 2 life unless you discard a card
SVar:PaySac:DB$ LoseLife | LifeAmount$ 2 | Defined$ Targeted | UnlessCost$ Sac<1/Permanent> | UnlessPayer$ Targeted | UnlessAI$ LifeLE2 | SpellDescription$ You lose 2 life unless you sacrifice a permanent.
SVar:PayDiscard:DB$ LoseLife | LifeAmount$ 2 | Defined$ Targeted | UnlessCost$ Discard<1/Card> | UnlessPayer$ Targeted | UnlessAI$ LifeLE2 | SpellDescription$ You lose 2 life unless you discard a card.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
AI:RemoveDeck:All
AI:RemoveDeck:Random

View File

@@ -3,7 +3,6 @@ ManaCost:B B
Types:Creature Imp
PT:2/2
K:Flying
# Note: The Executing Ability needs to be a Drawback for the AI to properly test it's conditions
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME enters, you lose 2 life.
SVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ 2
Oracle:Flying\nWhen Foul Imp enters, you lose 2 life.

View File

@@ -9,7 +9,7 @@ SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Count$xPaid
T:Mode$ Attacks | ValidCard$ Card.EquippedBy | Execute$ TrigDoubleCounters | TriggerDescription$ Whenever equipped creature attacks, double the number of +1/+1 counters on it.
SVar:TrigDoubleCounters:DB$ MultiplyCounter | Defined$ TriggeredAttackerLKICopy | CounterType$ P1P1
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddSVar$ AE | Secondary$ True | Description$ Add attack effect to attached
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddSVar$ AE
SVar:AE:SVar:HasAttackEffect:TRUE
K:Equip:2
DeckHas:Ability$Token|Counters

View File

@@ -3,7 +3,7 @@ ManaCost:1 W
Types:Legendary Creature Halfling Warrior
PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAttach | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME enters or attacks, you may attach target Equipment you control with mana value 2 or 3 to NICKNAME.
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBAttach | TriggerZones$ Battlefield | OptionalDecider$ You | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks, you may attach target Equipment you control with mana value 2 or 3 to NICKNAME
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBAttach | TriggerZones$ Battlefield | OptionalDecider$ You | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks, you may attach target Equipment you control with mana value 2 or 3 to NICKNAME.
SVar:DBAttach:DB$ Attach | ValidTgts$ Equipment.cmcEQ2+YouCtrl,Equipment.cmcEQ3+YouCtrl | Object$ Targeted | Defined$ Self
R:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Card.Self | PlayerTurn$ True | Description$ As long as it's your turn, prevent all damage that would be dealt to NICKNAME.
DeckHints:Type$Equipment

View File

@@ -5,5 +5,5 @@ PT:4/4
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChoice | TriggerDescription$ At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. CARDNAME gains that ability until your next upkeep.
SVar:TrigChoice:DB$ Pump | Defined$ Self | KWChoice$ Flying,First Strike,Trample,Rampage:3 | Duration$ UntilYourNextUpkeep
AI:RemoveDeck:All
DeckHas:Keyword$Rampage|Trample|FirstStrike|Flying
DeckHas:Keyword$Rampage|Trample|First Strike|Flying
Oracle:At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

Some files were not shown because too many files have changed in this diff Show More