mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-18 19:58:00 +00:00
more mechanical, samey transformations
This commit is contained in:
@@ -170,7 +170,7 @@ public abstract class GameEntity extends GameObject implements IIdentifiable {
|
|||||||
int restDamage = damage;
|
int restDamage = damage;
|
||||||
|
|
||||||
// first try to replace the damage
|
// first try to replace the damage
|
||||||
final Map<String, Object> repParams = Maps.newHashMap();
|
final Map<String, Object> repParams = Maps.newHashMap();
|
||||||
repParams.put("Event", "DamageDone");
|
repParams.put("Event", "DamageDone");
|
||||||
repParams.put("Affected", this);
|
repParams.put("Affected", this);
|
||||||
repParams.put("DamageSource", source);
|
repParams.put("DamageSource", source);
|
||||||
|
|||||||
@@ -26,6 +26,7 @@ public enum AbilityKey {
|
|||||||
Cause("Cause"),
|
Cause("Cause"),
|
||||||
Causer("Causer"),
|
Causer("Causer"),
|
||||||
Championed("Championed"),
|
Championed("Championed"),
|
||||||
|
CostStack("CostStack"),
|
||||||
CounterAmount("CounterAmount"),
|
CounterAmount("CounterAmount"),
|
||||||
CounteredSA("CounteredSA"),
|
CounteredSA("CounteredSA"),
|
||||||
CounterType("CounterType"),
|
CounterType("CounterType"),
|
||||||
@@ -44,14 +45,21 @@ public enum AbilityKey {
|
|||||||
Exploited("Exploited"),
|
Exploited("Exploited"),
|
||||||
Event("Event"),
|
Event("Event"),
|
||||||
Fighter("Fighter"),
|
Fighter("Fighter"),
|
||||||
|
FirstTime("FirstTime"),
|
||||||
Fizzle("Fizzle"),
|
Fizzle("Fizzle"),
|
||||||
IsCombatDamage("IsCombatDamage"),
|
IsCombatDamage("IsCombatDamage"),
|
||||||
PayingMana("PayingMana"),
|
PayingMana("PayingMana"),
|
||||||
|
Phase("Phase"),
|
||||||
Player("Player"),
|
Player("Player"),
|
||||||
IndividualCostPaymentInstance("IndividualCostPaymentInstance"),
|
IndividualCostPaymentInstance("IndividualCostPaymentInstance"),
|
||||||
|
IsMadness("IsMadness"),
|
||||||
|
LifeAmount("LifeAmount"),
|
||||||
MonstrosityAmount("MonstrosityAmount"),
|
MonstrosityAmount("MonstrosityAmount"),
|
||||||
NewCounterAmount("NewCounterAmount"),
|
NewCounterAmount("NewCounterAmount"),
|
||||||
|
Num("Num"), // TODO confirm that this and NumThisTurn can be merged
|
||||||
NumBlockers("NumBlockers"),
|
NumBlockers("NumBlockers"),
|
||||||
|
NumThisTurn("NumThisTurn"),
|
||||||
|
Number("Number"),
|
||||||
Object("Object"),
|
Object("Object"),
|
||||||
Objects("Objects"),
|
Objects("Objects"),
|
||||||
OtherAttackers("OtherAttackers"),
|
OtherAttackers("OtherAttackers"),
|
||||||
@@ -61,6 +69,7 @@ public enum AbilityKey {
|
|||||||
Result("Result"),
|
Result("Result"),
|
||||||
Scheme("Scheme"),
|
Scheme("Scheme"),
|
||||||
Source("Source"),
|
Source("Source"),
|
||||||
|
SourceSA("SourceSA"),
|
||||||
SpellAbilityStackInstance("SpellAbilityStackInstance"),
|
SpellAbilityStackInstance("SpellAbilityStackInstance"),
|
||||||
StackSa("StackSa"),
|
StackSa("StackSa"),
|
||||||
StackSi("StackSi"),
|
StackSi("StackSi"),
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ import com.google.common.collect.Maps;
|
|||||||
import com.google.common.collect.Multimap;
|
import com.google.common.collect.Multimap;
|
||||||
import forge.card.mana.ManaCost;
|
import forge.card.mana.ManaCost;
|
||||||
import forge.game.*;
|
import forge.game.*;
|
||||||
|
import forge.game.ability.AbilityKey;
|
||||||
import forge.game.card.Card;
|
import forge.game.card.Card;
|
||||||
import forge.game.card.CardCollection;
|
import forge.game.card.CardCollection;
|
||||||
import forge.game.card.CardCollectionView;
|
import forge.game.card.CardCollectionView;
|
||||||
@@ -412,10 +413,10 @@ public class PhaseHandler implements java.io.Serializable {
|
|||||||
|
|
||||||
if (!skipped) {
|
if (!skipped) {
|
||||||
// Run triggers if phase isn't being skipped
|
// Run triggers if phase isn't being skipped
|
||||||
final Map<String, Object> runParams = Maps.newHashMap();
|
final Map<AbilityKey, Object> runParams = AbilityKey.newMap();
|
||||||
runParams.put("Phase", phase.nameForScripts);
|
runParams.put(AbilityKey.Phase, phase.nameForScripts);
|
||||||
runParams.put("Player", playerTurn);
|
runParams.put(AbilityKey.Player, playerTurn);
|
||||||
game.getTriggerHandler().runTriggerOld(TriggerType.Phase, runParams, false);
|
game.getTriggerHandler().runTrigger(TriggerType.Phase, runParams, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
// This line fixes Combat Damage triggers not going off when they should
|
// This line fixes Combat Damage triggers not going off when they should
|
||||||
@@ -487,9 +488,9 @@ public class PhaseHandler implements java.io.Serializable {
|
|||||||
if (!bRepeatCleanup) {
|
if (!bRepeatCleanup) {
|
||||||
setPlayerTurn(handleNextTurn());
|
setPlayerTurn(handleNextTurn());
|
||||||
// "Trigger" for begin turn to get around a phase skipping
|
// "Trigger" for begin turn to get around a phase skipping
|
||||||
final Map<String, Object> runParams = Maps.newHashMap();
|
final Map<AbilityKey, Object> runParams = AbilityKey.newMap();
|
||||||
runParams.put("Player", playerTurn);
|
runParams.put(AbilityKey.Player, playerTurn);
|
||||||
game.getTriggerHandler().runTriggerOld(TriggerType.TurnBegin, runParams, false);
|
game.getTriggerHandler().runTrigger(TriggerType.TurnBegin, runParams, false);
|
||||||
}
|
}
|
||||||
planarDiceRolledthisTurn = 0;
|
planarDiceRolledthisTurn = 0;
|
||||||
// Play the End Turn sound
|
// Play the End Turn sound
|
||||||
@@ -577,11 +578,11 @@ public class PhaseHandler implements java.io.Serializable {
|
|||||||
for (final Card c : combat.getAttackers()) {
|
for (final Card c : combat.getAttackers()) {
|
||||||
attackedTarget.add(combat.getDefenderByAttacker(c));
|
attackedTarget.add(combat.getDefenderByAttacker(c));
|
||||||
}
|
}
|
||||||
final Map<String, Object> runParams = Maps.newHashMap();
|
final Map<AbilityKey, Object> runParams = AbilityKey.newMap();
|
||||||
runParams.put("Attackers", combat.getAttackers());
|
runParams.put(AbilityKey.Attackers, combat.getAttackers());
|
||||||
runParams.put("AttackingPlayer", combat.getAttackingPlayer());
|
runParams.put(AbilityKey.AttackingPlayer, combat.getAttackingPlayer());
|
||||||
runParams.put("AttackedTarget", attackedTarget);
|
runParams.put(AbilityKey.AttackedTarget, attackedTarget);
|
||||||
game.getTriggerHandler().runTriggerOld(TriggerType.AttackersDeclared, runParams, false);
|
game.getTriggerHandler().runTrigger(TriggerType.AttackersDeclared, runParams, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (final Card c : combat.getAttackers()) {
|
for (final Card c : combat.getAttackers()) {
|
||||||
@@ -690,10 +691,10 @@ public class PhaseHandler implements java.io.Serializable {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
// fire blockers declared trigger
|
// fire blockers declared trigger
|
||||||
final Map<String, Object> bdRunParams = Maps.newHashMap();
|
final Map<AbilityKey, Object> bdRunParams = AbilityKey.newMap();
|
||||||
bdRunParams.put("Blockers", declaredBlockers);
|
bdRunParams.put(AbilityKey.Blockers, declaredBlockers);
|
||||||
bdRunParams.put("Attackers", blockedAttackers);
|
bdRunParams.put(AbilityKey.Attackers, blockedAttackers);
|
||||||
game.getTriggerHandler().runTriggerOld(TriggerType.BlockersDeclared, bdRunParams, false);
|
game.getTriggerHandler().runTrigger(TriggerType.BlockersDeclared, bdRunParams, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (final Card c1 : combat.getAllBlockers()) {
|
for (final Card c1 : combat.getAllBlockers()) {
|
||||||
@@ -703,10 +704,10 @@ public class PhaseHandler implements java.io.Serializable {
|
|||||||
|
|
||||||
if (!c1.getDamageHistory().getCreatureBlockedThisCombat()) {
|
if (!c1.getDamageHistory().getCreatureBlockedThisCombat()) {
|
||||||
// Run triggers
|
// Run triggers
|
||||||
final Map<String, Object> runParams = Maps.newHashMap();
|
final Map<AbilityKey, Object> runParams = AbilityKey.newMap();
|
||||||
runParams.put("Blocker", c1);
|
runParams.put(AbilityKey.Blocker, c1);
|
||||||
runParams.put("Attackers", combat.getAttackersBlockedBy(c1));
|
runParams.put(AbilityKey.Attackers, combat.getAttackersBlockedBy(c1));
|
||||||
game.getTriggerHandler().runTriggerOld(TriggerType.Blocks, runParams, false);
|
game.getTriggerHandler().runTrigger(TriggerType.Blocks, runParams, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
c1.getDamageHistory().setCreatureBlockedThisCombat(true);
|
c1.getDamageHistory().setCreatureBlockedThisCombat(true);
|
||||||
@@ -724,13 +725,15 @@ public class PhaseHandler implements java.io.Serializable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Run triggers
|
// Run triggers
|
||||||
final Map<String, Object> runParams = Maps.newHashMap();
|
{
|
||||||
runParams.put("Attacker", a);
|
final Map<AbilityKey, Object> runParams = AbilityKey.newMap();
|
||||||
runParams.put("Blockers", blockers);
|
runParams.put(AbilityKey.Attacker, a);
|
||||||
runParams.put("NumBlockers", blockers.size());
|
runParams.put(AbilityKey.Blockers, blockers);
|
||||||
runParams.put("Defender", combat.getDefenderByAttacker(a));
|
runParams.put(AbilityKey.NumBlockers, blockers.size());
|
||||||
runParams.put("DefendingPlayer", combat.getDefenderPlayerByAttacker(a));
|
runParams.put(AbilityKey.Defender, combat.getDefenderByAttacker(a));
|
||||||
game.getTriggerHandler().runTriggerOld(TriggerType.AttackerBlocked, runParams, false);
|
runParams.put(AbilityKey.DefendingPlayer, combat.getDefenderPlayerByAttacker(a));
|
||||||
|
game.getTriggerHandler().runTrigger(TriggerType.AttackerBlocked, runParams, false);
|
||||||
|
}
|
||||||
|
|
||||||
// Run this trigger once for each blocker
|
// Run this trigger once for each blocker
|
||||||
for (final Card b : blockers) {
|
for (final Card b : blockers) {
|
||||||
@@ -738,10 +741,10 @@ public class PhaseHandler implements java.io.Serializable {
|
|||||||
b.addBlockedThisTurn(a);
|
b.addBlockedThisTurn(a);
|
||||||
a.addBlockedByThisTurn(b);
|
a.addBlockedByThisTurn(b);
|
||||||
|
|
||||||
final Map<String, Object> runParams2 = Maps.newHashMap();
|
final Map<AbilityKey, Object> runParams = AbilityKey.newMap();
|
||||||
runParams2.put("Attacker", a);
|
runParams.put(AbilityKey.Attacker, a);
|
||||||
runParams2.put("Blocker", b);
|
runParams.put(AbilityKey.Blocker, b);
|
||||||
game.getTriggerHandler().runTriggerOld(TriggerType.AttackerBlockedByCreature, runParams2, false);
|
game.getTriggerHandler().runTrigger(TriggerType.AttackerBlockedByCreature, runParams, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
a.getDamageHistory().setCreatureGotBlockedThisCombat(true);
|
a.getDamageHistory().setCreatureGotBlockedThisCombat(true);
|
||||||
|
|||||||
@@ -24,6 +24,7 @@ import forge.LobbyPlayer;
|
|||||||
import forge.card.MagicColor;
|
import forge.card.MagicColor;
|
||||||
import forge.game.*;
|
import forge.game.*;
|
||||||
import forge.game.ability.AbilityFactory;
|
import forge.game.ability.AbilityFactory;
|
||||||
|
import forge.game.ability.AbilityKey;
|
||||||
import forge.game.ability.AbilityUtils;
|
import forge.game.ability.AbilityUtils;
|
||||||
import forge.game.ability.ApiType;
|
import forge.game.ability.ApiType;
|
||||||
import forge.game.ability.effects.DetachedCardEffect;
|
import forge.game.ability.effects.DetachedCardEffect;
|
||||||
@@ -246,9 +247,9 @@ public class Player extends GameEntity implements Comparable<Player> {
|
|||||||
game.getTriggerHandler().clearSuppression(TriggerType.ChangesZone);
|
game.getTriggerHandler().clearSuppression(TriggerType.ChangesZone);
|
||||||
|
|
||||||
// Run triggers
|
// Run triggers
|
||||||
final Map<String, Object> runParams = Maps.newHashMap();
|
final Map<AbilityKey, Object> runParams = AbilityKey.newMap();
|
||||||
runParams.put("Scheme", activeScheme);
|
runParams.put(AbilityKey.Scheme, activeScheme);
|
||||||
game.getTriggerHandler().runTriggerOld(TriggerType.SetInMotion, runParams, false);
|
game.getTriggerHandler().runTrigger(TriggerType.SetInMotion, runParams, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -445,12 +446,12 @@ public class Player extends GameEntity implements Comparable<Player> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Run triggers
|
// Run triggers
|
||||||
final Map<String, Object> runParams = Maps.newHashMap();
|
final Map<AbilityKey, Object> runParams = AbilityKey.newMap();
|
||||||
runParams.put("Player", this);
|
runParams.put(AbilityKey.Player, this);
|
||||||
runParams.put("LifeAmount", lifeGain);
|
runParams.put(AbilityKey.LifeAmount, lifeGain);
|
||||||
runParams.put("Source", source);
|
runParams.put(AbilityKey.Source, source);
|
||||||
runParams.put("SourceSA", sa);
|
runParams.put(AbilityKey.SourceSA, sa);
|
||||||
game.getTriggerHandler().runTriggerOld(TriggerType.LifeGained, runParams, false);
|
game.getTriggerHandler().runTrigger(TriggerType.LifeGained, runParams, false);
|
||||||
|
|
||||||
game.fireEvent(new GameEventPlayerLivesChanged(this, oldLife, life));
|
game.fireEvent(new GameEventPlayerLivesChanged(this, oldLife, life));
|
||||||
}
|
}
|
||||||
@@ -478,19 +479,17 @@ public class Player extends GameEntity implements Comparable<Player> {
|
|||||||
life -= toLose;
|
life -= toLose;
|
||||||
view.updateLife(this);
|
view.updateLife(this);
|
||||||
lifeLost = toLose;
|
lifeLost = toLose;
|
||||||
if(manaBurn) {
|
if (manaBurn) {
|
||||||
game.fireEvent(new GameEventManaBurn(this,lifeLost,true));
|
game.fireEvent(new GameEventManaBurn(this, lifeLost, true));
|
||||||
} else {
|
} else {
|
||||||
game.fireEvent(new GameEventPlayerLivesChanged(this, oldLife, life));
|
game.fireEvent(new GameEventPlayerLivesChanged(this, oldLife, life));
|
||||||
}
|
}
|
||||||
}
|
} else if (toLose == 0) {
|
||||||
else if (toLose == 0) {
|
|
||||||
// Rule 118.4
|
// Rule 118.4
|
||||||
// this is for players being able to pay 0 life nothing to do
|
// this is for players being able to pay 0 life nothing to do
|
||||||
// no trigger for lost no life
|
// no trigger for lost no life
|
||||||
return 0;
|
return 0;
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
System.out.println("Player - trying to lose negative life");
|
System.out.println("Player - trying to lose negative life");
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@@ -500,11 +499,11 @@ public class Player extends GameEntity implements Comparable<Player> {
|
|||||||
lifeLostThisTurn += toLose;
|
lifeLostThisTurn += toLose;
|
||||||
|
|
||||||
// Run triggers
|
// Run triggers
|
||||||
final Map<String, Object> runParams = Maps.newHashMap();
|
final Map<AbilityKey, Object> runParams = AbilityKey.newMap();
|
||||||
runParams.put("Player", this);
|
runParams.put(AbilityKey.Player, this);
|
||||||
runParams.put("LifeAmount", toLose);
|
runParams.put(AbilityKey.LifeAmount, toLose);
|
||||||
runParams.put("FirstTime", firstLost);
|
runParams.put(AbilityKey.FirstTime, firstLost);
|
||||||
game.getTriggerHandler().runTriggerOld(TriggerType.LifeLost, runParams, false);
|
game.getTriggerHandler().runTrigger(TriggerType.LifeLost, runParams, false);
|
||||||
|
|
||||||
return lifeLost;
|
return lifeLost;
|
||||||
}
|
}
|
||||||
@@ -528,10 +527,10 @@ public class Player extends GameEntity implements Comparable<Player> {
|
|||||||
loseLife(lifePayment);
|
loseLife(lifePayment);
|
||||||
|
|
||||||
// Run triggers
|
// Run triggers
|
||||||
final Map<String, Object> runParams = Maps.newHashMap();
|
final Map<AbilityKey, Object> runParams = AbilityKey.newMap();
|
||||||
runParams.put("Player", this);
|
runParams.put(AbilityKey.Player, this);
|
||||||
runParams.put("LifeAmount", lifePayment);
|
runParams.put(AbilityKey.LifeAmount, lifePayment);
|
||||||
game.getTriggerHandler().runTriggerOld(TriggerType.PayLife, runParams, false);
|
game.getTriggerHandler().runTrigger(TriggerType.PayLife, runParams, false);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -611,14 +610,14 @@ public class Player extends GameEntity implements Comparable<Player> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Run triggers
|
// Run triggers
|
||||||
final Map<String, Object> runParams = Maps.newHashMap();
|
final Map<AbilityKey, Object> runParams = AbilityKey.newMap();
|
||||||
runParams.put("DamageSource", source);
|
runParams.put(AbilityKey.DamageSource, source);
|
||||||
runParams.put("DamageTarget", this);
|
runParams.put(AbilityKey.DamageTarget, this);
|
||||||
runParams.put("DamageAmount", amount);
|
runParams.put(AbilityKey.DamageAmount, amount);
|
||||||
runParams.put("IsCombatDamage", isCombat);
|
runParams.put(AbilityKey.IsCombatDamage, isCombat);
|
||||||
// Defending player at the time the damage was dealt
|
// Defending player at the time the damage was dealt
|
||||||
runParams.put("DefendingPlayer", game.getCombat() != null ? game.getCombat().getDefendingPlayerRelatedTo(source) : null);
|
runParams.put(AbilityKey.DefendingPlayer, game.getCombat() != null ? game.getCombat().getDefendingPlayerRelatedTo(source) : null);
|
||||||
game.getTriggerHandler().runTriggerOld(TriggerType.DamageDone, runParams, false);
|
game.getTriggerHandler().runTrigger(TriggerType.DamageDone, runParams, false);
|
||||||
|
|
||||||
game.fireEvent(new GameEventPlayerDamaged(this, source, amount, isCombat, infect));
|
game.fireEvent(new GameEventPlayerDamaged(this, source, amount, isCombat, infect));
|
||||||
|
|
||||||
@@ -908,7 +907,7 @@ public class Player extends GameEntity implements Comparable<Player> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
int addAmount = n;
|
int addAmount = n;
|
||||||
if(addAmount <= 0) {
|
if (addAmount <= 0) {
|
||||||
// Can't add negative or 0 counters, bail out now
|
// Can't add negative or 0 counters, bail out now
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@@ -922,29 +921,29 @@ public class Player extends GameEntity implements Comparable<Player> {
|
|||||||
repParams.put("EffectOnly", applyMultiplier);
|
repParams.put("EffectOnly", applyMultiplier);
|
||||||
|
|
||||||
switch (getGame().getReplacementHandler().run(repParams)) {
|
switch (getGame().getReplacementHandler().run(repParams)) {
|
||||||
case NotReplaced:
|
case NotReplaced:
|
||||||
break;
|
break;
|
||||||
case Updated: {
|
case Updated: {
|
||||||
addAmount = (int) repParams.get("CounterNum");
|
addAmount = (int) repParams.get("CounterNum");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
final int oldValue = getCounters(counterType);
|
final int oldValue = getCounters(counterType);
|
||||||
final int newValue = addAmount + oldValue;
|
final int newValue = addAmount + oldValue;
|
||||||
this.setCounters(counterType, newValue, fireEvents);
|
this.setCounters(counterType, newValue, fireEvents);
|
||||||
|
|
||||||
final Map<String, Object> runParams = Maps.newHashMap();
|
final Map<AbilityKey, Object> runParams = Maps.newHashMap();
|
||||||
runParams.put("Player", this);
|
runParams.put(AbilityKey.Player, this);
|
||||||
runParams.put("Source", this);
|
runParams.put(AbilityKey.Source, this);
|
||||||
runParams.put("CounterType", counterType);
|
runParams.put(AbilityKey.CounterType, counterType);
|
||||||
for (int i = 0; i < addAmount; i++) {
|
for (int i = 0; i < addAmount; i++) {
|
||||||
getGame().getTriggerHandler().runTriggerOld(TriggerType.CounterAdded, runParams, false);
|
getGame().getTriggerHandler().runTrigger(TriggerType.CounterAdded, runParams, false);
|
||||||
}
|
}
|
||||||
if (addAmount > 0) {
|
if (addAmount > 0) {
|
||||||
getGame().getTriggerHandler().runTriggerOld(TriggerType.CounterAddedOnce, runParams, false);
|
getGame().getTriggerHandler().runTrigger(TriggerType.CounterAddedOnce, runParams, false);
|
||||||
}
|
}
|
||||||
if (table != null) {
|
if (table != null) {
|
||||||
table.put(this, counterType, addAmount);
|
table.put(this, counterType, addAmount);
|
||||||
@@ -1283,14 +1282,14 @@ public class Player extends GameEntity implements Comparable<Player> {
|
|||||||
repParams.put("SurveilNum", num);
|
repParams.put("SurveilNum", num);
|
||||||
|
|
||||||
switch (getGame().getReplacementHandler().run(repParams)) {
|
switch (getGame().getReplacementHandler().run(repParams)) {
|
||||||
case NotReplaced:
|
case NotReplaced:
|
||||||
break;
|
break;
|
||||||
case Updated: {
|
case Updated: {
|
||||||
num = (int) repParams.get("SurveilNum");
|
num = (int) repParams.get("SurveilNum");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
final CardCollection topN = new CardCollection(this.getCardsIn(ZoneType.Library, num));
|
final CardCollection topN = new CardCollection(this.getCardsIn(ZoneType.Library, num));
|
||||||
@@ -1307,7 +1306,7 @@ public class Player extends GameEntity implements Comparable<Player> {
|
|||||||
int numToTop = 0;
|
int numToTop = 0;
|
||||||
|
|
||||||
if (toGrave != null) {
|
if (toGrave != null) {
|
||||||
for(Card c : toGrave) {
|
for (Card c : toGrave) {
|
||||||
getGame().getAction().moveToGraveyard(c, cause);
|
getGame().getAction().moveToGraveyard(c, cause);
|
||||||
numToGrave++;
|
numToGrave++;
|
||||||
}
|
}
|
||||||
@@ -1315,7 +1314,7 @@ public class Player extends GameEntity implements Comparable<Player> {
|
|||||||
|
|
||||||
if (toTop != null) {
|
if (toTop != null) {
|
||||||
Collections.reverse(toTop); // the last card in list will become topmost in library, have to revert thus.
|
Collections.reverse(toTop); // the last card in list will become topmost in library, have to revert thus.
|
||||||
for(Card c : toTop) {
|
for (Card c : toTop) {
|
||||||
getGame().getAction().moveToLibrary(c, cause);
|
getGame().getAction().moveToLibrary(c, cause);
|
||||||
numToTop++;
|
numToTop++;
|
||||||
}
|
}
|
||||||
@@ -1324,10 +1323,10 @@ public class Player extends GameEntity implements Comparable<Player> {
|
|||||||
getGame().fireEvent(new GameEventSurveil(this, numToTop, numToGrave));
|
getGame().fireEvent(new GameEventSurveil(this, numToTop, numToGrave));
|
||||||
|
|
||||||
surveilThisTurn++;
|
surveilThisTurn++;
|
||||||
final Map<String, Object> runParams = Maps.newHashMap();
|
final Map<AbilityKey, Object> runParams = AbilityKey.newMap();
|
||||||
runParams.put("Player", this);
|
runParams.put(AbilityKey.Player, this);
|
||||||
runParams.put("NumThisTurn", surveilThisTurn);
|
runParams.put(AbilityKey.NumThisTurn, surveilThisTurn);
|
||||||
getGame().getTriggerHandler().runTriggerOld(TriggerType.Surveil, runParams, false);
|
getGame().getTriggerHandler().runTrigger(TriggerType.Surveil, runParams, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getSurveilThisTurn() {
|
public int getSurveilThisTurn() {
|
||||||
@@ -1415,11 +1414,11 @@ public class Player extends GameEntity implements Comparable<Player> {
|
|||||||
view.updateNumDrawnThisTurn(this);
|
view.updateNumDrawnThisTurn(this);
|
||||||
|
|
||||||
// Run triggers
|
// Run triggers
|
||||||
final Map<String, Object> runParams = Maps.newHashMap();
|
final Map<AbilityKey, Object> runParams = Maps.newHashMap();
|
||||||
runParams.put("Card", c);
|
runParams.put(AbilityKey.Card, c);
|
||||||
runParams.put("Number", numDrawnThisTurn);
|
runParams.put(AbilityKey.Number, numDrawnThisTurn);
|
||||||
runParams.put("Player", this);
|
runParams.put(AbilityKey.Player, this);
|
||||||
game.getTriggerHandler().runTriggerOld(TriggerType.Drawn, runParams, false);
|
game.getTriggerHandler().runTrigger(TriggerType.Drawn, runParams, false);
|
||||||
}
|
}
|
||||||
else { // Lose by milling is always on. Give AI many cards it cannot play if you want it not to undertake actions
|
else { // Lose by milling is always on. Give AI many cards it cannot play if you want it not to undertake actions
|
||||||
triedToDrawFromEmptyLibrary = true;
|
triedToDrawFromEmptyLibrary = true;
|
||||||
@@ -1603,12 +1602,12 @@ public class Player extends GameEntity implements Comparable<Player> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
final Map<String, Object> runParams = Maps.newHashMap();
|
final Map<AbilityKey, Object> runParams = AbilityKey.newMap();
|
||||||
runParams.put("Player", this);
|
runParams.put(AbilityKey.Player, this);
|
||||||
runParams.put("Card", c);
|
runParams.put(AbilityKey.Card, c);
|
||||||
runParams.put("Cause", cause);
|
runParams.put(AbilityKey.Cause, cause);
|
||||||
runParams.put("IsMadness", Boolean.valueOf(discardMadness));
|
runParams.put(AbilityKey.IsMadness, discardMadness);
|
||||||
game.getTriggerHandler().runTriggerOld(TriggerType.Discarded, runParams, false);
|
game.getTriggerHandler().runTrigger(TriggerType.Discarded, runParams, false);
|
||||||
game.getGameLog().add(GameLogEntryType.DISCARD, sb.toString());
|
game.getGameLog().add(GameLogEntryType.DISCARD, sb.toString());
|
||||||
return newCard;
|
return newCard;
|
||||||
}
|
}
|
||||||
@@ -1686,10 +1685,10 @@ public class Player extends GameEntity implements Comparable<Player> {
|
|||||||
getZone(ZoneType.Library).setCards(getController().cheatShuffle(list));
|
getZone(ZoneType.Library).setCards(getController().cheatShuffle(list));
|
||||||
|
|
||||||
// Run triggers
|
// Run triggers
|
||||||
final Map<String, Object> runParams = Maps.newHashMap();
|
final Map<AbilityKey, Object> runParams = AbilityKey.newMap();
|
||||||
runParams.put("Player", this);
|
runParams.put(AbilityKey.Player, this);
|
||||||
runParams.put("Source", sa);
|
runParams.put(AbilityKey.Source, sa);
|
||||||
game.getTriggerHandler().runTriggerOld(TriggerType.Shuffled, runParams, false);
|
game.getTriggerHandler().runTrigger(TriggerType.Shuffled, runParams, false);
|
||||||
|
|
||||||
// Play the shuffle sound
|
// Play the shuffle sound
|
||||||
game.fireEvent(new GameEventShuffle(this));
|
game.fireEvent(new GameEventShuffle(this));
|
||||||
@@ -1717,9 +1716,7 @@ public class Player extends GameEntity implements Comparable<Player> {
|
|||||||
game.fireEvent(new GameEventLandPlayed(this, land));
|
game.fireEvent(new GameEventLandPlayed(this, land));
|
||||||
|
|
||||||
// Run triggers
|
// Run triggers
|
||||||
final Map<String, Object> runParams = Maps.newHashMap();
|
game.getTriggerHandler().runTrigger(TriggerType.LandPlayed, AbilityKey.mapFromCard(land), false);
|
||||||
runParams.put("Card", land);
|
|
||||||
game.getTriggerHandler().runTriggerOld(TriggerType.LandPlayed, runParams, false);
|
|
||||||
game.getStack().unfreezeStack();
|
game.getStack().unfreezeStack();
|
||||||
addLandPlayedThisTurn();
|
addLandPlayedThisTurn();
|
||||||
}
|
}
|
||||||
@@ -2152,10 +2149,10 @@ public class Player extends GameEntity implements Comparable<Player> {
|
|||||||
}
|
}
|
||||||
public final void addInvestigatedThisTurn() {
|
public final void addInvestigatedThisTurn() {
|
||||||
investigatedThisTurn++;
|
investigatedThisTurn++;
|
||||||
Map<String,Object> runParams = Maps.newHashMap();
|
final Map<AbilityKey, Object> runParams = AbilityKey.newMap();
|
||||||
runParams.put("Player", this);
|
runParams.put(AbilityKey.Player, this);
|
||||||
runParams.put("Num", investigatedThisTurn);
|
runParams.put(AbilityKey.Num, investigatedThisTurn);
|
||||||
game.getTriggerHandler().runTriggerOld(TriggerType.Investigated, runParams,false);
|
game.getTriggerHandler().runTrigger(TriggerType.Investigated, runParams,false);
|
||||||
}
|
}
|
||||||
public final void resetInvestigatedThisTurn() {
|
public final void resetInvestigatedThisTurn() {
|
||||||
investigatedThisTurn = 0;
|
investigatedThisTurn = 0;
|
||||||
@@ -2173,14 +2170,14 @@ public class Player extends GameEntity implements Comparable<Player> {
|
|||||||
sacrificedThisTurn.add(cpy);
|
sacrificedThisTurn.add(cpy);
|
||||||
|
|
||||||
// Run triggers
|
// Run triggers
|
||||||
final Map<String, Object> runParams = Maps.newHashMap();
|
final Map<AbilityKey, Object> runParams = AbilityKey.newMap();
|
||||||
// use a copy that preserves last known information about the card (e.g. for Savra, Queen of the Golgari + Painter's Servant)
|
// use a copy that preserves last known information about the card (e.g. for Savra, Queen of the Golgari + Painter's Servant)
|
||||||
runParams.put("Card", cpy);
|
runParams.put(AbilityKey.Card, cpy);
|
||||||
runParams.put("Player", this);
|
runParams.put(AbilityKey.Player, this);
|
||||||
runParams.put("Cause", source);
|
runParams.put(AbilityKey.Cause, source);
|
||||||
runParams.put("CostStack", game.costPaymentStack);
|
runParams.put(AbilityKey.CostStack, game.costPaymentStack);
|
||||||
runParams.put("IndividualCostPaymentInstance", game.costPaymentStack.peek());
|
runParams.put(AbilityKey.IndividualCostPaymentInstance, game.costPaymentStack.peek());
|
||||||
game.getTriggerHandler().runTriggerOld(TriggerType.Sacrificed, runParams, false);
|
game.getTriggerHandler().runTrigger(TriggerType.Sacrificed, runParams, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public final void resetSacrificedThisTurn() {
|
public final void resetSacrificedThisTurn() {
|
||||||
@@ -2524,9 +2521,9 @@ public class Player extends GameEntity implements Comparable<Player> {
|
|||||||
|
|
||||||
game.setActivePlanes(currentPlanes);
|
game.setActivePlanes(currentPlanes);
|
||||||
//Run PlaneswalkedTo triggers here.
|
//Run PlaneswalkedTo triggers here.
|
||||||
Map<String,Object> runParams = Maps.newHashMap();
|
final Map<AbilityKey, Object> runParams = AbilityKey.newMap();
|
||||||
runParams.put("Cards", currentPlanes);
|
runParams.put(AbilityKey.Cards, currentPlanes);
|
||||||
game.getTriggerHandler().runTriggerOld(TriggerType.PlaneswalkedTo, runParams,false);
|
game.getTriggerHandler().runTrigger(TriggerType.PlaneswalkedTo, runParams,false);
|
||||||
view.updateCurrentPlaneName(currentPlanes.toString().replaceAll(" \\(.*","").replace("[",""));
|
view.updateCurrentPlaneName(currentPlanes.toString().replaceAll(" \\(.*","").replace("[",""));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2535,8 +2532,9 @@ public class Player extends GameEntity implements Comparable<Player> {
|
|||||||
*/
|
*/
|
||||||
public void leaveCurrentPlane() {
|
public void leaveCurrentPlane() {
|
||||||
|
|
||||||
final Map<String, Object> runParams = new ImmutableMap.Builder<String, Object>().put("Cards", new CardCollection(currentPlanes)).build();
|
final Map<AbilityKey, Object> runParams = AbilityKey.newMap();
|
||||||
game.getTriggerHandler().runTriggerOld(TriggerType.PlaneswalkedFrom, runParams,false);
|
runParams.put(AbilityKey.Cards, new CardCollection(currentPlanes));
|
||||||
|
game.getTriggerHandler().runTrigger(TriggerType.PlaneswalkedFrom, runParams,false);
|
||||||
|
|
||||||
for (final Card plane : currentPlanes) {
|
for (final Card plane : currentPlanes) {
|
||||||
//game.getZoneOf(plane).remove(plane);
|
//game.getZoneOf(plane).remove(plane);
|
||||||
|
|||||||
Reference in New Issue
Block a user