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Merge branch 'newBranch' into 'master'
Fix jerky animation on Conquest Reward Dialog See merge request core-developers/forge!2581
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@@ -69,6 +69,13 @@ public class PuzzleScreen extends LaunchScreen {
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}
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}
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});
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});
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hostedMatch.setEndGameHook((new Runnable() {
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@Override
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public void run() {
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chosen.savePuzzleSolve(hostedMatch.getGame().getOutcome().isWinner(GamePlayerUtil.getGuiPlayer()));
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}
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}));
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final List<RegisteredPlayer> players = new ArrayList<>();
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final List<RegisteredPlayer> players = new ArrayList<>();
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final RegisteredPlayer human = new RegisteredPlayer(new Deck()).setPlayer(GamePlayerUtil.getGuiPlayer());
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final RegisteredPlayer human = new RegisteredPlayer(new Deck()).setPlayer(GamePlayerUtil.getGuiPlayer());
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human.setStartingHand(0);
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human.setStartingHand(0);
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@@ -244,10 +244,7 @@ public class ConquestRewardDialog extends FScrollPane {
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//ensure current card in view
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//ensure current card in view
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if (getScrollHeight() > getHeight() && index < cardCount) {
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if (getScrollHeight() > getHeight() && index < cardCount) {
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CardRevealer currentCard = cardRevealers.get(index);
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CardRevealer currentCard = cardRevealers.get(index);
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if (!Forge.extrawide.equals("default"))
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scrollIntoView(currentCard, currentCard.getHeight() / (columnCount * PADDING) / 2);
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scrollIntoView(currentCard, currentCard.getHeight() / (columnCount * PADDING) / 2);
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else
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scrollIntoView(currentCard, currentCard.getHeight() / 2 + PADDING); //show half of the card below
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}
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}
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}
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}
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