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- Little improvements in AttachAI.
This commit is contained in:
@@ -3,7 +3,7 @@
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Name=Elrond 2
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Name=Elrond 2
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Title=Elrond
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Title=Elrond
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Difficulty=medium
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Difficulty=medium
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Description=RGW Aura deck with Rabid Wombat
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Description=RGW Aura deck with Aura Gnarlid and Rabid Wombat
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Icon=Elrond.jpg
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Icon=Elrond.jpg
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Deck Type=constructed
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Deck Type=constructed
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[main]
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[main]
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@@ -3,7 +3,7 @@
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Name=Elrond 3
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Name=Elrond 3
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Title=Elrond
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Title=Elrond
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Difficulty=hard
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Difficulty=hard
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Description=RGW Aura deck with Kor Spiritdancer
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Description=RGW Aura deck with Aura Gnarlid, Uril, the Miststalker and Kor Spiritdancer
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Icon=Elrond.jpg
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Icon=Elrond.jpg
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Deck Type=constructed
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Deck Type=constructed
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[main]
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[main]
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@@ -805,18 +805,25 @@ public class AttachAi extends SpellAbilityAi {
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if (attachSource.isAura() && !attachSource.getName().equals("Daybreak Coronet")) {
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if (attachSource.isAura() && !attachSource.getName().equals("Daybreak Coronet")) {
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// TODO For Auras like Rancor, that aren't as likely to lead to
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// TODO For Auras like Rancor, that aren't as likely to lead to
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// card disadvantage, this check should be skipped
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// card disadvantage, this check should be skipped
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prefList = CardLists.filter(prefList, Predicates.not(Presets.ENCHANTED));
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}
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if (!grantingAbilities && keywords.isEmpty()) {
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// Probably prefer to Enchant Creatures that Can Attack
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// Filter out creatures that can't Attack or have Defender
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prefList = CardLists.filter(prefList, new Predicate<Card>() {
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prefList = CardLists.filter(prefList, new Predicate<Card>() {
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@Override
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@Override
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public boolean apply(final Card c) {
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public boolean apply(final Card c) {
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return !c.isCreature() || CombatUtil.canAttackNextTurn(c);
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return !c.isEnchanted() || c.hasKeyword("Hexproof");
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}
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}
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});
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});
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}
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if (!grantingAbilities) {
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// Probably prefer to Enchant Creatures that Can Attack
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// Filter out creatures that can't Attack or have Defender
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if (keywords.isEmpty()) {
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prefList = CardLists.filter(prefList, new Predicate<Card>() {
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@Override
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public boolean apply(final Card c) {
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return !c.isCreature() || CombatUtil.canAttackNextTurn(c);
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}
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});
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}
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c = ComputerUtilCard.getBestAI(prefList);
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c = ComputerUtilCard.getBestAI(prefList);
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} else {
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} else {
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// If we grant abilities, we may want to put it on something Weak?
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// If we grant abilities, we may want to put it on something Weak?
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